Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


General Programming

Banner advertising from just $5!

  Posted by Michael Tanczos , 01 Nov 2014
  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 12 hours, 20 minutes ago
Cathedral Battle - By joew
I've been working on the animation editor all day but took a break to work on a few campaign events... finally fixed up some bugs in the Aduro Cathedral and promptly got beat down http://public.gam...
Developer Journal - 13 hours, 15 minutes ago
States, Firms, & Households Release - By polyfrag
I'm releasing on Desura on May 17th.http://www.desura.com/games/corporation-states-ii Check it out if you've been following my economic RTS project. The best part is multiplayer and I hope there wi...
Developer Journal - 1 day, 21 hours ago
Polish that build! - By joew
We've been insanely hard at work getting ready for our next major build, which is what we'll be using to record our Greenlight trailer and various gameplay promotional videos. I was really hoping w...
Developer Journal - 3 days, 13 hours ago
3 days to beta, very short update - By cozzie
Getting closer and closer to beta.Just updated the Game Design Document and concluded which must/like to have/ nice to have features will be in the final game.Beta release will be on Sunday the 19t...
Developer Journal - 3 days, 16 hours ago
RPG Project Post 12 - By kseh
I'm procrastinating on beginning the next thing I want to work on for my project so I thought I might as well post something here. Unfortunately, there's not really much progress that can be shown...
Developer Journal - 4 days, 16 hours ago
PPP - Pixel Perfect Picking for Vertex and Face Selection - By Buckeye
Disclaimer Credit for the concept of Pixel Perfect Picking in D3D11 belongs to gamedev member unbird , a wizard with shaders. However, since I'm basically lazy, I coined the acronym PPP, and adapte...
Developer Journal - 5 days, 13 hours ago
Caveman v3.0 Beta 20 released - By Norman Barrows
Caveman v3.0 Beta 20 releasedNew for beta 20:Turned off draw_animal_AI. draw_animal_AI displays AI related debugging info above active animals and NPC's. I forgot to turn it off in beta 19.Download...
Developer Journal - 5 days, 13 hours ago
Back to Project SeedWorld - By CC Ricers
My hobby programming plate was kind of full at one moment. In addition to the game idea I have for Project SeedWorld, I have started working on a Pong-based game for Mini LD 58, and I also have my...
Developer Journal - 5 days, 15 hours ago
Moving components to C++ - By JTippetts
http://i.imgur.com/5w4nGXr.png So, I've gotten the game fully back to where it was before. Works great. But I have a pretty big project to tackle now.You see, a LOT of the game functionality is wri...
Developer Journal - 6 days, 22 hours ago
Gone Baby Gone - By gdunbar
On vacation for the next week. I was hoping to have chapter 3 of Temple of the Abyssal Winds out before going, but it was not to be. Should be by the end of April, though.Geoff
Developer Journal - 1 week, 3 hours ago
Project 20 - By Ashaman73
We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game. In total we have currently 27 character models of diffe...
Developer Journal - 1 week, 1 day ago
Om: Short Circuit Evaluation, Ternary Operators and Native Functions - By Aardvajk
Short Circuit Evaluation The way I'd previously been doing and and or in the VM was with specific instructions, OpCode::Land and OpCode::Lor , which popped the top two stack values, then pushed th...
Developer Journal - 1 week, 1 day ago
The IGF reviews are here. - By desdemian
The IGF reviews are here. The good news is that they all concur to the same point. The bad news is the point they all concur to.Consensus: Good idea. Boring implementation.===I really like the ide...
Developer Journal - 1 week, 1 day ago
VR and Leap Motion: Early lessons learned - By slayemin
Leap Motion: This is actually really finicky to get working properly with UE4. I don't know what exactly the issue is, but I'm experiencing some pretty big latency between my hand gestures and the...
Developer Journal - 1 week, 1 day ago
Caveman v3.0 Beta 19 released - By Norman Barrows
Caveman v3.0 Beta 19 released!Play now!http://rocklandsoftware.net/beta.php Numerous changes in Beta 19:* added export band member* added import band member* added de-activate band member* make pi...
Developer Journal - 1 week, 2 days ago
Flickering - By polyfrag
Hello devs. I tested multiplayer with somebody but it appears there's flickering of the game world in play mode. I tested it on my laptop and on a 2007 computer and didn't notice anything. I don't...
Developer Journal - 1 week, 2 days ago
quick update, 3d hud done, 1 level to go - By cozzie
Just a short update, finished the implementation of 3d mesh instance rendering in my hud. Through some hoops and bumps directly implemented in a flexible way in my engine. Future use for any purpos...
Developer Journal - 1 week, 2 days ago
Avernum 6 - By gdunbar
http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_143718.jpg Finished playing Avernum 6 on the iPad last night. Beautiful game design and writing. It's not exactly the game I want to...
Developer Journal - 1 week, 3 days ago
Texture Caching, Concept art and more! - By braindigitalis
It's been a month or so since i last wrote a journal entry here, but this has not been due to lack of work on the game.Rather the opposite in fact, i find myself spending so much time creating the...
Developer Journal - 1 week, 3 days ago
Implementing elevation - By JTippetts
Because I said in the last entry that I would likely not implement elevation as a gameplay mechanic, tonight I started on implementing elevation as a gameplay mechanic.http://i.imgur.com/IUzheFR.jp...
Developer Journal - 1 week, 3 days ago
Oculus Rift and Leap Motion arrived! - By slayemin
I got an Oculus Rift DK2 and a Leap Motion gesture recognition device yesterday! I really wanted to play with it all day, but I had to present our game and game company in front of a 20 person pane...
Developer Journal - 1 week, 3 days ago
Control Structures in Om - By Aardvajk
Control Structures in Om I've just finished up the basic control structures for the Om language and virtual machine, namely while, if/else and two forms of for loop. The second form of the for loop...
Developer Journal - 1 week, 4 days ago
Hex tile height and lighting - By JTippetts
With the reversion to the more basic hex block shapes, I have begun experimenting with using elevation. I don't know that I would actually use elevation in the gameplay mechanics, but rather just a...
Developer Journal - 1 week, 5 days ago
The Poor Man's Character Controller - By et1337
Let's say that, like so many of us, you want to make a surreal voxel-based first-person parkour game. You're trying to figure out a production schedule. What will take the longest? Graphics? Sound?...
Developer Journal - 2 weeks, 12 hours ago
Patiently restoring functionality one error at a time - By JTippetts
Spent the last couple days adding back GC functionality piece by piece, trying to fix the spots where changes in the Urho3D interface (as well as changes in the Accidental Noise Library) have broke...


PARTNERS