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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 5 minutes, 30 seconds ago
Skinned mesh code part 4 - implementation example - By Norman Barrows
Skinned mesh code part 4 - implementation exampleAn implementation example from Caveman 3.0: // called by draw_skinmesh_caveman // draws eyeballs attached to the headbone with an offset.// to d...
Developer Journal - 9 minutes, 30 seconds ago
Skinned mesh code part 3 - mesh and controller memory pools - By Norman Barrows
Skinned mesh code part 3 - mesh and controller memory pools // ----------------------------------- skinned mesh pool API ------------------------------------------- struct skinned_mesh_master{LP...
Developer Journal - 21 minutes, 30 seconds ago
Skinned mesh code part 2 - Rockland skinned mesh API - By Norman Barrows
Skinned mesh code part 2Rockland skinned mesh API // ------------------------ Rockland skinned mesh API -------------------------- // -------------------------------- load skinned mesh ---------...
Developer Journal - 31 minutes, 30 seconds ago
Skinned mesh code part 1 - Low level Microsoft code - By Norman Barrows
skinned mesh code part 1low level Microsoft code from DXUT.h and tiny.cpp. June 2010 DX9.0c SDK. // -------------------------------------------------------------------------------// -------------...
Developer Journal - 1 hour, 30 minutes ago
L Spiro on scene managers vs state managers - By Norman Barrows
L Spiro on scene managers vs state managersan excellent description of scene and state managers by L Spiro from a recent thread:A scene manager manages a scene in your game. A scene is any spaci...
Developer Journal - 1 hour, 36 minutes ago
Servant of the Lord on inheritance vs composition - By Norman Barrows
Servant of The Lord on inheritance vs compositiona very lucid explanation of inheritance vs composition by Servant of the Lord, from a recent thread:Classes should favor composition over inher...
Developer Journal - 3 hours, 25 minutes ago
Status Update - By gdunbar
Just back from vacation, and thought I'd give a status update for all of the adoring TotAW players out there.http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_3108.jpg Chapter 3 is go...
Developer Journal - 17 hours, 11 minutes ago
New everything. - By desdemian
My father gave me his old laptop.Since his "old" laptop was still 4 years younger than my current laptop, I took it. I needed it to record better videos since fraps+my game was too much for my curr...
Developer Journal - 1 day, 23 hours ago
Unity Turn Based Combat - By Eck
Personal Update I'm still working to finish out the month at my job. We have a four month old and six month old puppy (Malcolm and Serenity) who have been a bit of a time sink. Plus they've torn u...
Developer Journal - 3 days, 6 hours ago
Gameplay update - By Ashaman73
So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.The gamepla...
Developer Journal - 3 days, 13 hours ago
June Update - By slayemin
TL;DR: We've decided to polish up and expand the zombie game we've been working on.We've got a few interesting things we're going to do with it http://public.gamedev5.net//public/style_emoticons/d...
Developer Journal - 4 days, 22 hours ago
The Poor Man's Postmortem - Lemma - By et1337
The big secret of our industry is, we don't actually enjoy making games. We slave away in obscurity for years in anticipation of one glorious day.Not release day, no. The day we can finally write a...
Developer Journal - 5 days, 15 minutes ago
Prologue - By Orymus3
The Week of Awesome? Last year , I took part in the Week of Awesome II, explaining the reasons why I chose to join.As I've effectively just determined that I'll be joining up for the Week of Awesom...
Developer Journal - 1 week, 1 day ago
Common Shading Language - By imoogiBG
The saga started here : http://www.gamedev.net/topic/668484-hlsl-and-glsl-wraping-again/#entry5234746 Basically I want a clean way to be able to use one shader program with multiple rendering APIs....
Developer Journal - 1 week, 1 day ago
Jumping into the Deep End - Plus Lasers! - By Eck
About Me This section might be boring to you, but I need to say it just to get it off my chest and proclaim to the world my intentions. Feel free to skip down to cool lasers in unity. http://publ...
Developer Journal - 1 week, 4 days ago
Game Engine Update - By SIC Games
I'm just going to make this quick entry in my journal. So far there's been a couple nice updates; the ability to play my own video format perfectly. The ability to create a spinning progress ring w...
Developer Journal - 1 week, 6 days ago
Meshes and Scenes - By Bacterius
In the last entry some simple rendering techniques aimed at improving the speed and quality of the renders were presented. In this short entry the ray tracer will be extended in two rather major wa...
Developer Journal - 2 weeks, 1 day ago
Niklas Frykholm's articles on Managing Decoupling - By Norman Barrows
Niklas Frykholm's articles on Managing DecouplingI just stumbled across this excellent series of articles right here on gamedev...http://www.gamedev.net/page/resources/_/technical/game-programming/...
Developer Journal - 2 weeks, 2 days ago
Adding physical projections. - By desdemian
I've been working on adding physical projections of what is going to happen.In the previous version of The Most Poser Heroes, there was a lot of "guessing" of what was going to happen. You had to r...
Developer Journal - 2 weeks, 3 days ago
Junky Treasure - By gdunbar
Thinking about treasure lately. When I set out with the SENG engine (the game engine behind Temple of the Abyssal Winds), I was just going to make up any treasure you found by hand. So, in the ques...
Developer Journal - 2 weeks, 5 days ago
Armorsmith - A tool for costume development - By Dancin_Fool
Hey Everyone!I haven't posted a blog entry in a long long time. I've been so busy with work and the kids at home that it's hard to find the time these days to write up an entry.I have been busy tho...
Developer Journal - 2 weeks, 5 days ago
Less bullshit... More code! - By Migi0027 (肉コーダ)
The word "bullshit" is probably an exaggeration, although I honestly dislike it like everyone else does ( At least to my understanding ). What I'm talking about is the glorious exams, not universit...
Developer Journal - 3 weeks, 1 day ago
Our first offering on GitHub: object-model-serializer - By EDI
Greetings All,Part of our summer project plans are to get some older projects onto GitHub with free permissive licenses for both private and commercial works (Currently we are using MIT license).Ou...
Developer Journal - 3 weeks, 1 day ago
Forum is going away - By Tape_Worm
<p><a href="http://tape-worm.net/wblog/wp-content/uploads/2015/06/Gorgon_2.x_Logo_Full.png "><img class="aligncenter wp-image-649 size-full" src="http://tape-worm.net/wblog/wp-c...
Developer Journal - 3 weeks, 4 days ago
Visual scripting: Control structures - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2261155-visual-scripting-basics/ Last time, I introduced you to the visual scripting system of my engine. I introduced you to the basics of the scr...


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