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Developer Journal - 21 minutes, 46 seconds ago
Scripting Languages - By rbritt
Scripting languages can be a can of worms. I want to make sure I open that can for the right reasons!I want the code that does any heavy lifting of the generation to be in C++ for performance reaso...
Developer Journal - 18 hours, 4 minutes ago
Progress report, August 28th, 2014 - By Norman Barrows
Progress report, August 28th, 2014 Playtesting and tweaking continues. As they say "God is in the details!" Adjusting: collision radii, clip radii, research times and chances, gathering times and...
Developer Journal - 22 hours, 27 minutes ago
Changing the universe - By rbritt
To make a universe more than just a static diorama things have to change. Time should have an effect, so planets spin and the sun can rise, but more importantly the players actions should have an e...
Developer Journal - 1 day, 17 hours ago
Time for some python scripting... - By Sporniket
Tonight my daughter went to bed early, and my wife want to do her stuff, so I have time for working on my project.Now I rework how I generate my bitmap font. Generating the font sprite sheet is qui...
Developer Journal - 2 days, 19 hours ago
Coordinates & Compressed Space - By rbritt
Having a big universe to play in is going to require some thought into how to locate things.The Milky Way is 120kly (ish) according to Wikipedia. That's kilo-light years. That sounds big! Ok lets s...
Developer Journal - 3 days, 4 hours ago
Week 4-5 : a little bit of reschedule - By Sporniket
Hello,As I wrote in my previous entry, I had to rework a big part of my UI buttons, so I decided to redo them using inkscape. But then I cannot follow my initial schedule.So I decided to reschedule...
Developer Journal - 4 days, 9 hours ago
A Looooong Journey - By studentTeacher
Hey all! It's been a while.....and a lot has been going on! I've been busy this summer with an internship working on autonomous UAV behaviours, so I've been having a blast with that. As of the stat...
Developer Journal - 4 days, 19 hours ago
Narrative Generation Overview - By rbritt
The narrative generation will work within high level constraints placed by the player. Or the Plyer can leave it to be entirely random.The UI for this will be a page of simple sliders for the highe...
Developer Journal - 5 days, 7 hours ago
Entry 5 of WepWep - By Alurik
About today: Now comes the more fun parts! I have actually starting to work with the in-game things like the player ship and bullets. Since the last update I've added bullets along with coins the p...
Developer Journal - 5 days, 18 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /17 - 8/23 Welcome new author zebrakiller , NineheadGenasha and iamvegu !Project Updates From End to Beginning - coremarq is back to roguelike development, not doing...
Developer Journal - 1 week, 16 hours ago
Languages - By rbritt
This time I going to talk a little about my early plans on incorporating languages into the game.I want all the text you encounter in the game to mean something, even if it is in a made up alien la...
Developer Journal - 1 week, 21 hours ago
The Infocom Project: Infidel - By gdunbar
Today I completed my 14th Infocom game, Infidel! For more information about my attempt to finish all of these games, see here: http://www.gamedev.net/blog/717/entry-2259971-the-infocom-project/ htt...
Developer Journal - 1 week, 21 hours ago
The Infocom Project - By gdunbar
Well, this may be of no interest to anyone, and certainly has little to do with my indie game development, but it's my blog, so there! A project I've been working on for decades has been to win all...
Developer Journal - 1 week, 1 day ago
Generating Things - By rbritt
A generated 'thing' can be either physical or abstract with no physical form. The personality of a villager or the characteristics of an average member of a species are a couple of examples of the...
Developer Journal - 1 week, 2 days ago
I, Blob - By Aardvajk
Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob. Seems to add a pretty nice sen...
Developer Journal - 1 week, 2 days ago
First Look into Portas Aurora: Battleline Concept - By Navyman
https://www.youtube.com/watch?v=fylAAnvbwqQ This video highlights a few elements of the game and concept ideas.Updated the graphics to a Standard resolution Prototype Version of the Interface A...
Developer Journal - 1 week, 2 days ago
Week 3-4 : First draft up and running, toolchain to prepare graphic files - By Sporniket
Hello,Last week I could complete the main planned tasks :get a running version (swing and android), just displaying the game board. (android snapshot , hope it works) I delayed the other task to th...
Developer Journal - 1 week, 3 days ago
Generating Seeds - By rbritt
A seed is a number used to initialise a random number generator. They are important because it allows a generator to give the same sequence of random numbers again. In fact the sequence of numbers...
Developer Journal - 1 week, 4 days ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 1 week, 4 days ago
More Detailed Project Overview - By rbritt
I've got a few draft posts in the works but first I thought I should do a more detailed overview of what I'm planning starting with a sort of disclaimer. Everything I write about in this journal ne...
Developer Journal - 1 week, 5 days ago
Graphics Now in 720p - By Navyman
After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the l...
Developer Journal - 1 week, 5 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /10 - 8/16 Welcome new authors cyberspace009 , Gregory Cheyney and PsichiX !Project Updates My attempt at making a platformer - AFS takes inspiration from his experie...
Developer Journal - 1 week, 5 days ago
Cocos2d-x + Box2d Breakout Updated - By jwezorek
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos...
Developer Journal - 1 week, 5 days ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...
Developer Journal - 1 week, 5 days ago
Screenshot Saturday 185 - By et1337
Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it’s actually 10 separate maps connected together. It includes some simple but hopefully interesting...


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