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Developer Journal - 50 minutes, 33 seconds ago
New band member AI code - By Norman Barrows
New band member AI codeHere's the new code for bandmember AI.In AI terms, this code is a crude expert system:http://en.wikipedia.org/wiki/Expert_system it is implemented primarily as a decision tre...
Developer Journal - 4 hours, 11 minutes ago
New bandmember AI done - By Norman Barrows
New bandmember AI doneThe new AI for bandmembers is done. The new orders menu is done as well. The new AI can deal with being in a shelter, taking fire, being cornered, etc, as well as follow order...
Developer Journal - 22 hours, 4 minutes ago
Welcome! - By shadowisadog
I will be using this journal to keep you all updated on my progress on the week of awesome II competition,I will be using Game Maker Studio for this contest and generating my graphics using a combi...
Developer Journal - 1 day, 9 minutes ago
A Quick Introduction to Sampler-Based Profiling - By ApochPiQ
Sampler-Based Profiling: The Quick Version So you're happily working on some code, and suddenly it happens: everything is just too damn slow ! Something is eating up all your performance, but it's...
Developer Journal - 1 day, 3 hours ago
Prologue - By Orymus3
Given that I'll be both partaking in the event , and a judge for the competition, it is only fitting that I start blogging about this! The Week of Awesome II? While the linked thread does a good j...
Developer Journal - 2 days, 1 hour ago
The Week of Awesome II - Deployment Prep - By Eck
Well, today I have spent about 3-4 hours so far working on my deployment process. I started out going down the path of the built in click-once installer for XNA since it would make sure all the pre...
Developer Journal - 2 days, 1 hour ago
Unity Editor Extensions - Menu Items - By Lysergide
Hello fellow devs,I have posted an article (first one in a planned series) on extending the Unity editor.The first part deals with creating menu items, and it is available here: http://www.tallior....
Developer Journal - 2 days, 4 hours ago
The return of papercraft - By alfith
Hello.I uploaded photos of papercraft models I did during these past months in a new gallery: I did not create the models, I "only" built them with a lot of paper, glue and time...I am currently do...
Developer Journal - 3 days, 8 hours ago
Signing up for: The Week of Awesome II - By Eck
Today, I signed up to enter The Week of Awesome II which is a week long game development jam here at www.gamedev.net starting September 22nd. Part of the judging criteria is a 10 point "Participa...
Developer Journal - 4 days, 4 hours ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
<p>I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX re...
Developer Journal - 4 days, 4 hours ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX recently and...
Developer Journal - 4 days, 5 hours ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 4 days, 5 hours ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 4 days, 5 hours ago
SlimGen and You, Part ADD AL, [RAX] of N - By Washu
The question does arise though, when using SlimGen and writing your SSE replacement methods, what kind of calling convention does the CLR use?The CLR uses a version of fastcall. On x86 processors t...
Developer Journal - 4 days, 5 hours ago
SlimGen and You, Part ADD AL, [RAX] of N - By Washu
The question does arise though, when using SlimGen and writing your SSE replacement methods, what kind of calling convention does the CLR use?The CLR uses a version of fastcall. On x86 processors t...
Developer Journal - 4 days, 5 hours ago
SlimGen and You, Part ADD [EAX], EAX of N - By Washu
So previously we delved into one of the nastier performance corners on the .Net framework. Today I’m going to introduce you to a tool, that is in development currently, which allows you to take tho...
Developer Journal - 4 days, 5 hours ago
SlimGen and You, Part ADD [EAX], EAX of N - By Washu
So previously we delved into one of the nastier performance corners on the .Net framework. Today I’m going to introduce you to a tool, that is in development currently, which allows you to take tho...
Developer Journal - 4 days, 5 hours ago
SlimGen and You, Part ADD [EAX], AL of N - By Washu
Imagine you could have the safety of managed code, and the speed of SIMD all in one? Sounds like one of those weird dreams Trent has, or perhaps you are already thinking of using C++/CLI to wrap S...
Developer Journal - 4 days, 13 hours ago
Playing With The .NET JIT Part 4 - By Washu
As noted previously there are some cases where the performance of unmanaged code can beat that of the managed JIT. In the previous case it was the matrix multiplication function. We do have some ot...
Developer Journal - 4 days, 13 hours ago
Playing With The .NET JIT Part 3 - By Washu
Integrating unmanaged code into the managed platform is one of the problem areas with the managed world. Often times the exact costs of calling into unmanaged code is unknown. This obviously leads...
Developer Journal - 4 days, 13 hours ago
Playing With The .NET JIT Part 2 - By Washu
Previously I discussed various potential issues the x86 JIT had with inlining non-trivial methods and functions taking or returning value types. In this entry I hope to cover some potential pitfall...
Developer Journal - 4 days, 13 hours ago
Playing With The .NET JIT Part 1 - By Washu
Introduction.NET has been getting some interesting press recently. Even to the point where an article in Game Developer Magazine was published advocating the usage of managed code for rapid develop...
Developer Journal - 4 days, 13 hours ago
Is It Really A Bug For A Beginner To Be Using C-Strings In C++? - By Washu
Depends, but probably yes.A beginning programmer should be focusing on learning to program. That is: the process of taking a concept and turning it into an application. Problem solving, in other wo...
Developer Journal - 4 days, 13 hours ago
A Simple C++ Quiz - By Washu
This is a very basic C++ quiz, it mainly tests a wee bit of knowldege that I've found some people who profess to have a mastery of C++ to be lacking. The answers should all be based on the C++ stan...
Developer Journal - 5 days, 5 hours ago
Chamois - Fluent Assertion Syntax for C++ - By evolutional
One library that I love in .NET is Fluent Assertions . It takes assertion syntax in Unit Tests and wraps it up in a natural language syntax. Doing so, we get a nice looking structure for our test t...


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