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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 6 hours, 47 minutes ago
Fantasy Tactical Combat - Adding Some Polish - By Eck
Developer Update: I meant to write my journal about this sooner, but I messed up my project when I was upgrading from the 30-day trial of Grids to the Grids-Basic module. I didn't backup my projec...
Developer Journal - 3 days, 28 minutes ago
Handling a rigid actor carried by the player in PhysX - By irreversible
This took me a bunch of time for a number of reasons - I'm still very new to PhysX, there were a number of issues that sidetracked me and coming up with a reproducible test scenario is actually a l...
Developer Journal - 4 days, 9 hours ago
Edge Grabbing - By Aardvajk
Afternoon.http://youtu.be/XEx5uyTEX2YGot the start of edge grabbing working now. You have to hold down left mouse while jumping or falling to enter the grabbing state, then the system will attach t...
Developer Journal - 5 days, 7 hours ago
KREEP, mortem. - By Spidi
Hi everyone!Wow, almost three weeks passed since the release in a glance.A lot has happened with me and KREEP, but I wasn't really active on these weeks http://public.gamedev5.net//public/style_emo...
Developer Journal - 6 days, 21 hours ago
Bandit's Shark Showdown - Can Video Games Help Stroke Victims? - By Promit
It's been a long time since I've posted, but with good reason. For the last couple months, I've been busy building our newest game: Bandit's Shark Showdown! Released as a launch title for Apple TV...
Developer Journal - 1 week, 2 hours ago
Progressing slowwly - By alfith
Hello.I finally started the layers system. For now, I only have "objects" layers.In the following images, one layer is set to add trees, a second one to add grass and a third to add two types of ro...
Developer Journal - 1 week, 3 days ago
The Right Equipment - By Eck
Personal Update Nothing much, just cruising along. I sold a few more copies of my Floating Combat Text asset for Unity. And I've been playing a lot of Battletech online through MegaMek specifica...
Developer Journal - 1 week, 5 days ago
If an RPG falls in a forest, but the trees suck, does anyone care? - By Servant of the Lord
My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.Forested areas appeal to me greatly, so it makes sense to set my game in a forest.Th...
Developer Journal - 1 week, 5 days ago
Chapter 4 PR tour - By gdunbar
Probably only of interest to me, I'm tracking various chapter 4 announcements here.http://www.gamedev.net/blog/717/entry-2261629-temple-of-the-abyssal-winds-chapter-4-the-false-church/ http://www.g...
Developer Journal - 2 weeks, 1 day ago
Adding the menu, loading screen and mini-map - By braindigitalis
Hi everyone!It has been a busy month or so in the land of game development for me. My game has moved on to now having a proper menu system, a loading screen and asynchronous streaming levels. Along...
Developer Journal - 2 weeks, 2 days ago
Origami and the associated maths - By CulDeChu
'ey..So this is going to be another one of those write-it-out-so-that-I-can-better-understand-it sort of things. Just a heads up. This IS a journal, after all, and functions as advertisement second...
Developer Journal - 2 weeks, 2 days ago
On E-Sport: Pro-Gaming the most Engaging JOB in the world? - By Orymus3
Whether you like it or not, E-Sport has been rising steadily for the past 5+ years and has shown no sign of decline. Experts have studied long and hard the sources and effects of this phenomenon an...
Developer Journal - 2 weeks, 3 days ago
Switching Gears to Grid Based Fantasy - By Eck
Personal Update I went to a Halloween event at our zoo with the family. I as dressed up as Gru while the kiddo was a minion. There was some recognition, but nothing like the rock-star attention we...
Developer Journal - 2 weeks, 5 days ago
Temple of the Abyssal Winds Chapter 4: The False Church - By gdunbar
Temple of the Abyssal Winds Chapter 4: The False Church is now available, for Windows and iPad!http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_57732.jpg Continue your adventure int...
Developer Journal - 3 weeks, 1 day ago
Infinitely high, inelastic demand curve - By polyfrag
The problem with the economic model right now is that the workers spend all their available money on food, which leads to an infinitely high, inelastic demand cruve, making sense for the firms to c...
Developer Journal - 3 weeks, 4 days ago
Improving the player model (now with face colours! :)) - By Aardvajk
Just a quick post to show I'm still alive and that my game is not yet dead. Work has been pretty busy and the clocks changing in the UK has completely thrown off my body clock (what was 4pm is now...
Developer Journal - 3 weeks, 5 days ago
KREEP, still alive. - By Spidi
Hello there!Me getting sick again == release delayed by three weeks http://public.gamedev5.net//public/style_emoticons/default/sad.png . But I'm sort-of okay by now and the game is finished http://...
Developer Journal - 3 weeks, 5 days ago
Sea-VR Post mortem - By slayemin
Our game is sort of a combination of Skyrim meets Magicka, but it's a virtual reality game which uses your own hands. We've been working on this since March.A few months back, I decided that I woul...
Developer Journal - 3 weeks, 6 days ago
New beta version - By Ed Welch
I released a new version of Merc Tactics.It can be found here: http://astronautz.com/MercTactics/MercTacticsSetup.exe Instructions on how to play here: http://astronautz.com/MercTactics/help.html T...
Developer Journal - 4 weeks, 1 day ago
Trading + Random Encounters - Stitching it all Together - By Eck
Personal Update: Sorry for the lack of updates lately. I went on a family beach vacation and met my twin nieces for the first time. My kiddo got her stitches out and it's healing up nicely. And th...
Developer Journal - 4 weeks, 1 day ago
PlayFab Game Jam Postmortem - By swiftcoder
<p>A couple of weeks ago I participated in a 48-hour game jam hosted by PlayFab here in Seattle, with fellow procedural planet veteran <a href="http://alexcpeterson.com/ " target="_blan...
Developer Journal - 1 month, 2 days ago
Cloud.gen - By eppo
'alloSomething I've vowed several times I'd never do again: hand-paint a skybox .The outdoor cloud-ish type specifically:http://www.dynamique.nl/grow/pst/cloudmap.png Painting clouds is all fun and...
Developer Journal - 1 month, 4 days ago
This ever happened to you? - By gdunbar
So I'm testing out Temple of the Abyssal Winds, the build I've got in review in the app store. Just to be sure it works properly before I release v3.0 on the unsuspecting public. I'm playing an ar...
Developer Journal - 1 month, 5 days ago
HTC Vive, Microsoft, SEA-VR - By slayemin
On saturday, I went and gave a ten minute talk at the Microsoft campus about narrative design within VR and what I've learned so far about building environments within it. This talk was given to a...
Developer Journal - 1 month, 5 days ago
I'm Back! - By EDI
Whew, glad to be back, sorry it took so long.Working on getting back into the swing; along with battening down the hatches as winter isn't far off.Happy to say the office space work was a success,...