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General Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 13 hours, 21 minutes ago
Rethinking my hud - By desdemian
So... about my hud. This is my current hud design (graphics not final).https://lh4.googleusercontent.com/-7R0R7eWa75Q/VRtFgM8AVhI/AAAAAAAAFHs/xhNO4B5C2ig/s1012/mine.PNG I made it based on YouTube's...
Developer Journal - 13 hours, 43 minutes ago
Window message processing - each object gets a look at them - By Buckeye
At the moment I have a hierarchy of objects:class VzAppManager - base class for storing persistent data and providing support - GetGraphics(), GetWindow(), SetEditMenu(), etc.class MeshEdit3Manager...
Developer Journal - 23 hours, 48 minutes ago
Mode context menus and accelerators - By Buckeye
I'm a fan of menus and accelerators (keyboard shortcuts) that depend on the context. I like to edit with one hand on the keyboard, and one hand on the mouse. However, I don't always remember what s...
Developer Journal - 1 day, 17 hours ago
Visual Studio 2013 and Graphics Development - By Jason Z
Way back when D3D9 was first released, graphics debugging and performance was a complete black art. It was really, really difficult to know what was going on, and when the graphical output wasn't q...
Developer Journal - 2 days, 2 minutes ago
The Concept of A Mesh Editor - By Buckeye
I've always loved the concept of skinned mesh - skeletal animation. The mathematical basis really appeals to me. I remember the first time I got a DX9 application working with Frank Luna's skinned...
Developer Journal - 2 days, 12 hours ago
GameSaveSystem on GitHub - By Programmer16
I've just posted the core of our game save system to GitHub .One of the things that's really annoyed me (and I'm sure others) is the complete loss of a game save. Two recent instances where this ha...
Developer Journal - 2 days, 15 hours ago
Megamorphic calls - By TheChubu
I'll be having this journal to post random stuff probably! So... Megamorphic calls JVM distinguish regular calls from megamorphic calls (actually it distinguishes bimorphic calls too but whatever...
Developer Journal - 2 days, 20 hours ago
Moving towards 'BooH' beta, new level & animation added - By cozzie
Hi all,Making nice progress on BooH, Multi level now working as a charm. When adding a new level to my game for the 1st time, I've encountered quite some 'small stuff' that needed adjustments. But...
Developer Journal - 3 days, 4 hours ago
8-Type Triplanar Mapping - By JTippetts
On a whim, I decided to go ahead and implement a version of the tri-planar shader that uses all 8 detail layers in the atlas.http://i.imgur.com/FSXbWFm.jpg Surprisingly, it still runs at around 13f...
Developer Journal - 3 days, 7 hours ago
Art - Work in progress - By Ashaman73
It is art time again :-)I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling...
Developer Journal - 3 days, 12 hours ago
The Rendering Equation - By Bacterius
Please forgive the delay between the previous entry and this one. I didn't mention this before, but I'll try to post these at intervals of two weeks to a month or so; I had already prewritten the f...
Developer Journal - 3 days, 15 hours ago
Generic "Game Account Services" Service - By Programmer16
I'm hastily scrawling this down here, basically just brainstorming the idea that I have. I spent a little bit of time today implementing the database structure for a generic game account services -...
Developer Journal - 3 days, 19 hours ago
Researching render loops for OpenGL 4.0+ - By Nemo Persona
For a hobby project I had to look at opengl render loops so here is a fast recap of the main things I pulled out of a day of reading and searching. The best hint I found was a talk from GDC 2014, l...
Developer Journal - 5 days, 18 hours ago
Game Production Update: Jan - Mar 2015 - By slayemin
A lot has been happening in the last few months and I've been procrastinating on writing this journal entry.Game Summary: The currently untitled PC game is a 4X turn based fantasy strategy game whe...
Developer Journal - 6 days, 22 hours ago
Isometric balance - By polyfrag
Much work later, I achieved a balance that can continue indefinitely, breaking my previous record of 79+ hours, this time without any adjustments or intervention. What does this mean? This means I...
Developer Journal - 1 week, 20 hours ago
Videos - By alfith
Hello.I uploaded the 3 videos I currently have of the game development.The first one is the old terrain + paths test:- infinite terrain- terrain "patch" system to create craters- random tree placem...
Developer Journal - 1 week, 21 hours ago
Ouch! - By gdunbar
This one hurts. Negative review of TotAW:http://www.hookedgamers.com/pc/temple_of_the_abyssal_winds/review/article-1432.html I'm not going to lie, that hurts motivation a little bit. However, now i...
Developer Journal - 1 week, 23 hours ago
Enemys are a headache - By Gooey
First off I haven't had much time recently due to rl commitments but have been trying to do bits and bobs to this as much as possible.So I have added an enemy and they have given me nothing but a h...
Developer Journal - 1 week, 2 days ago
Good update on internals, new levels peace of cake - By cozzie
Hi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...
Developer Journal - 1 week, 3 days ago
Texturing experiments - By JTippetts
So, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...
Developer Journal - 1 week, 4 days ago
A billion chimneys and more CSG fun - By eppo
The thing with architecture is that so much about it is up to whim and any procedural creation algorithm needs to be guided by a large amount of rules and grammars before it'll know how to churn ou...
Developer Journal - 1 week, 4 days ago
CulDeVu vs game development - By CulDeVu²
Oi thar e'rybody!So, I'm really bad at making video games.I really like making prototypes and exploring new and cool mechanics.These things don't go together very well.See, it's not that I loose mo...
Developer Journal - 1 week, 4 days ago
Stay Classy, RPGers! - By gdunbar
http://uploads.gamedev5.net/gallery/album_495/gallery_98001_495_19605.png So, reading various forum posts on Temple of the Abyssal Winds, people just trying out the game, I see that one of the firs...
Developer Journal - 1 week, 4 days ago
Bummerman source code released, still an ongoing project - By CC Ricers
I have released my first open source game code to GitHub for my Bomberman clone, Bummerman. Here is the project link:Bummerman This game uses MonoGame 3.2 for the build, and the Lidgren network lib...
Developer Journal - 1 week, 6 days ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...


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