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OpenGL and Vulkan

Introducing our GameDev Marketplace
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Latest Member Activity
Developer Journal - 1 week, 14 hours ago
C++ 17 Transformation... - By phantom
I'm basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured it was time to crack on again... To that e...
Developer Journal - 1 week, 1 day ago
Shop updates - By SteveyG
Hi all, Spent some time yesterday doing updates to the shops, they now appear dark when closed and also have a nice light that comes on outside too.  Creatures passing the shops comment...
Developer Journal - 1 week, 4 days ago
Shop updates, day/night, time and speech bubbles - By SteveyG
Hi, Well today, I had a little bit of time so I've updated the shop object - they now have opening and closing times, who the shop keeper is and items they sell. If the shop is closed it is d...
Developer Journal - 2 weeks, 17 hours ago
Shops - By SteveyG
Hi, I've finally added some shops to the game, at the moment I have petshop, armour and a weapon shop. Each shop when double clicked on opens an inside view of the shop with the items that can...
Developer Journal - 2 weeks, 3 days ago
New GameDev.net Skin - By Khawk
You may have noticed things look... different. It all started so innocent. We needed to update a couple things, and we did. But while we were doing that we thought, "oh, why not address this part t...
Developer Journal - 2 weeks, 5 days ago
Hill biomes - By SteveyG
Added some procedural hill biomes today, not sure what to do with them as of yet but do think they make the landscape a little more interesting... Looking at adding shops to the land at some p...
Developer Journal - 2 weeks, 6 days ago
Gfx updates and new gfx resolutions - By SteveyG
Major overhaul on the gfx resolutions - looks a lot better now. Also added more attributes to creatures (pet, swim, life span...) My website has also been updated showing latest screen sh...
Developer Journal - 1 month, 12 hours ago
Different lights and crops - By SteveyG
Hi, Added a couple different light torches that can be used, these emit different coloured lights, looks ok, not perfect but for now with time running low I think it is pretty good. Maybe...
Developer Journal - 1 month, 13 hours ago
Isometric RPG devlog #2 - By y_psps
After a maybe 6-8 days working on the character animation and gear system I finally finished it. I animated the character's limbs via code by rotating them/etc and not with drawing each frame separ...
Developer Journal - 1 month, 1 day ago
Normal Mapping - By lawnjelly
Just a quick one to show that I am working hard on a big update to 3D Paint. Although for myself I only currently needed diffuse painting and rendering, it become clear to me it would be more usefu...
Developer Journal - 1 month, 2 days ago
Adding life span to creatures - By SteveyG
Hi, Just implemented life spans for the various creatures in the game. Each creature have their own attributes such as health, age, aggression, if the can drive vehicles, if they can be pets...
Developer Journal - 1 month, 4 days ago
Changes to GDNet+ and More - By Khawk
Changes to GDNet+  A little over 6 years ago we created the GDNet+ Membership Subscription program to provide additional site features, services, and an opportunity for members to show the...
Developer Journal - 1 month, 5 days ago
Sentry's shooting other creatures - By SteveyG
The Sentry cops will always shoot at the player if they see him, otherwise they have a chance of shooting at any of the creatureson the land, kind of adds more personality to the Sentry cop (makes...
Developer Journal - 1 month, 5 days ago
Bow and Arrow beginnings [updated] - By Aardvajk
I've been working a little bit on the view mode with the bow this week. Not spent a lot of time on it but Saturday morning seems to be a good time to update my journal since I have an hour to work...
Developer Journal - 1 month, 1 week ago
Isometric RPG devlog #1 - By yps_sps
So I've been working on this isometric RPG for some weeks now, which is actually a remake of my old 2-player splitscreen RPG from years ago. This project is now my so to say "final" project that I...
Developer Journal - 1 month, 1 week ago
Sentry Cops - By SteveyG
Finally got the shooting in on bad guys such as Sentry Cops - these basically fly around and if they see you they open fire, at the moment they have an infinite amount of bullets but this could cha...
Developer Journal - 1 month, 1 week ago
Self organizing masks local hash - By polyfrag
The brute force approach seems to be too expensive. I've devised a self organizing method.  Let's say we have four levels of masks 0000000000000000 And for the input 0110 it gives fi...
Developer Journal - 1 month, 1 week ago
View Mode implementation and wittering - By Aardvajk
Now I have a chase camera working that can be assigned to move to different targets, I've been working on a "view mode" for the player. Holding down the right-mouse button moves the camera to a sho...
Developer Journal - 1 month, 2 weeks ago
Bluetooth web - By polyfrag
Also have some ideas and work for a Bluetooth app called Spice. Must keep it secret right now so nobody steals it I think. But really not enough time to go into details.
Developer Journal - 1 month, 2 weeks ago
Local hash - By polyfrag
Nothing to say today. Just did some sketches of connected segments arrangements for the neural hashes.
Developer Journal - 1 month, 2 weeks ago
local hash - By polyfrag
Hey whats up guys. Im in limbo again and have little current so im sharing my thoughts here. Currently working on thr local hash i described earlier in my posts and making it self organizing. One t...
Developer Journal - 1 month, 2 weeks ago
Code optimising and AI - By SteveyG
Just been optimising the code today in the little time I've had. A lot of the code was sloppy so simple to make more efficient. Started to implement the AI for one of the enemies in the game, this...
Developer Journal - 1 month, 2 weeks ago
Project Life - By steg
Hi, I've decided to put a blog together for my game I've been working on for around 10 months on and off (time permitting). The game is around 65% completed and I am hoping to have it complete...
Developer Journal - 1 month, 2 weeks ago
Rag Doll is back - By Aardvajk
Just a quick post to say I've re-integrated my rag doll system back into the current iteration of the game. This is based on making a set of Bullet shapes from the current skeleton configuration on...
Developer Journal - 1 month, 3 weeks ago
Renderer bells & whistles ~ pt. 2 - By eppo
Hello. Finally some dynamic indirect lighting in the renderer! https://youtu.be/1qdyCkqwMPE  (this uses a single ambient light source (an environment map) only) It's fairly...