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OpenGL and Vulkan

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Developer Journal - 8 hours, 7 minutes ago
[ICBM] New Shaders, Textures, Models + Mixamo - By dpadam450
*Edit* Oh yea...Killing Floor 2 is releasing soon and I'm responsible for the PS4 version, so I'm hoping no OT, but my project may lack updates for a couple weeks depending on how that goes....
Developer Journal - 2 days, 8 hours ago
If I were to make Golem now... - By JTippetts
If I were to go back and remake Golem today, what would I do? Where would I start? As I have mentioned in previous entries, I would almost certainly use an engine now instead of rolling my own. (Al...
Developer Journal - 2 days, 16 hours ago
Planet Engine - Frustrum Culling and Horizon Culling - By Aardvajk
I decided to take a step back from the noise and terrain generation and move back towards the actual generation of the mesh at varying levels of detail. Something that needs work anyway and might h...
Developer Journal - 3 days, 8 hours ago
Voxels - By thecheeselover
Voxels! Unlike my old Xna application, this one's code is way more beautiful to the eye. Zero "switch" or "if and else" for cube faces, as I did with my cubic planet faces. My only problem wit...
Developer Journal - 3 days, 21 hours ago
C++ IDEs - a rant - By lawnjelly
As regularly happens, I found myself with wrestling to shoehorn SSE code into a codebase compiled with visual c++ 6 (from circa 1998), and realised I should be checking out the more modern IDEs....
Developer Journal - 3 days, 23 hours ago
Week Of Awesome IV - Postmortem - By ryan20fun
So, Here is the postmortem for my entry. What went (mostly) right: Using UE4 meant that I could get right into building the game and using stuff I don't think I would have completed yet by thi...
Developer Journal - 4 days, 7 hours ago
Selective quote - By fastcall22
Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary. Anyway, here’s a CSS rule to keep the new selective quote modal at the bottom right corner of the scr...
Developer Journal - 5 days, 2 hours ago
No idea what I'm doing - By Aardvajk
This entry will probably get edited as I go along this morning. No idea what the hell I'm doing here. I modified my offline generator to output a range of colours instead of just heights. QRgb c...
Developer Journal - 6 days, 3 hours ago
Yet another Planet entry - By Aardvajk
Okay, so following on from last time's success at creating a wrap-around seamless cube texture from the noise functions:   Here is the same texture just applied as a diffuse map to my pla...
Developer Journal - 6 days, 15 hours ago
Week of Awesome I V - Overdue Post Mortem - By Endurion
So now a week has gone by and the dust has settled. I had quite a bit feedback, some good, some bad, but one thing stood out: The spike collision. The collision box is too big. And t...
Developer Journal - 1 week, 1 day ago
WoA 2016 | Team Bytetroll | Postmortem - By ByteTroll
I’d first like to apologize for the failure to provide community write-ups during the Week of Awesome. When I had initially started, I had fully planned to write a journal post a day, however, afte...
Developer Journal - 1 week, 1 day ago
Planet Generation - continued - By Aardvajk
So I've been making some slow progress with my planet rendering. Hit a bit of a brick wall at the moment so thought it was time to post a quick update on where I have gotten so far. I was play...
Developer Journal - 1 week, 2 days ago
Kseh Woa Iv - Post 8 - Post Un-mortem - By kseh
You know... because of the undead, right? Ok let's see here... Stuff that was good: Well first and foremost I had fun working on the game. It's the sort of feeling that reminds me why I l...
Developer Journal - 1 week, 2 days ago
WOA IV Stellar Salvager Video & Quick Post Mortem - By ArThor
Someone requested a video of Stellar Salvager here it is: https://www.youtube.com/watch?v=ZSwnmG0Wz60  I'm pretty happy with my game this year, I think it is a bit better than my previous year...
Developer Journal - 1 week, 2 days ago
IYP Bot - By IYP
So as you know, GDN chat was recently moved to discord, and with discord comes the ability to write a bot. So i thought to write a bot so that users can program it. The main idea behind it was to m...
Developer Journal - 1 week, 4 days ago
WoA IV - Post mortom - By slicer4ever
Ah, it's done, 1 hour to spare i might add! The level editor proved to come through, and i was able to build 4 levels, the 4th being my most massive. It was a pretty intense week, going from "this...
Developer Journal - 1 week, 4 days ago
WoA 2016 - End Of Day 7 - By Servant of the Lord
Here's my final release: [Sepulchre - Grey Army ]  http://puu.sh/qBKQR/510daaf177.png  (coded from scratch using C++ and SFML)  Well, this was an exhausting end-march to the fi...
Developer Journal - 1 week, 4 days ago
WoA Day 7 - By IYP
And the game was supposed to finish today, but things never go the way you want :D , my friend lost his internet 6h to the end of the competition so he couldn't merge his work with me, several bugs...
Developer Journal - 1 week, 4 days ago
WOA Day 7 - Stellar Salvager Final Release! - By ArThor
Here is my last build of Stellar Salvager for the Week Of Awesome. Pretty tired after this last push. Got a bunch more stuff and an actual end of game sort of. Even managed to get a cheesy story in...
Developer Journal - 1 week, 4 days ago
Week Of Awesome IV - Day 7 - By ryan20fun
Final entry for WoA IV I have finished adding sound effects, I should probably have spent a bit longer tweaking some of them.Overall, I am happy with what I have achieved. I had to cut so...
Developer Journal - 1 week, 4 days ago
Week of Awesome I V - Day 7 - By Endurion
And here's the final journal entry (final before the next). The game is more or less finished! A few last minute points:* Having the editor worked out nicely as I could build the last two...
Developer Journal - 1 week, 4 days ago
WOA Day 7 Penultimate Release - By ArThor
Been busy working on a few bugs and requests today. Hopefully hardened up the font code to stop a crash for Orymus. Added a Launcher exe to set the resolution and fullscreen mode before launching t...
Developer Journal - 1 week, 4 days ago
WoA 2016 - End Of Day 6 - By Servant of the Lord
I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night. Combat is now almost entirely implemented. \o/ The quality of my code is also shot to...
Developer Journal - 1 week, 4 days ago
WoA Day 6 - By IYP
So AI is done, though lots of other things left, the character movements are almost done, here's a video, not time to write much :D , fell asleep before posting this again so tired, here's a video:...
Developer Journal - 1 week, 5 days ago
WOA IV - Day 6 - By slicer4ever
Today has been productive as all hell. having the level editor done has freed up so much time in designing things, i was a bit worried about how the shadow system would play out, but now with a rea...


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