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OpenGL and Vulkan

Introducing our GameDev Marketplace

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Developer Journal - 7 hours, 21 minutes ago
Fast Discrete Natural Neighbour Interpolation - By lawnjelly
Spatial interpolation of scattered data is a vital technique used in graphics programming, games, medical, scientific applications, mining, weather forecasting etc. Some of the most widely used tec...
Developer Journal - 1 day, 8 hours ago
Designing a high-level render-pipeline Part 2: Views & passes - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2262313-designing-a-high-level-render-pipeline-part-1-the-previous-state/  Thoughs about how to change things:  So despite not wor...
Developer Journal - 1 day, 8 hours ago
Designing a high-level render-pipeline Part 1: The Previous state - By Juliean
So I've stopped writing journal entries on my project for a while. Didn't really feel like it anymore, after I took a hiatus for multiple months. Since then I've been working on multiple things, mo...
Developer Journal - 1 day, 8 hours ago
Designing a high-level render-pipeline Part 3: A visual interface - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2262314-designing-a-high-level-render-pipeline-part-2-views-passes/  To start of, let me tell you that I was basically finished with the...
Developer Journal - 1 day, 21 hours ago
Compilers articles - By Vilem Otte
It's me, bugging around again. I finally got back to work on my compilers-related series, while it is focused on people untouched by automatons, VMs and compilers in general (or more likely th...
Developer Journal - 2 days, 16 hours ago
Edge Detection in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 2 days, 16 hours ago
Automatic Edge Detection/Clipping in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 6 days, 16 hours ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 1 week, 3 days ago
Dead... or? - By Vilem Otte
I noticed on myself that my activity on forums dropped to almost zero over the last two years, it was quite high before that (gradually dropping while I was working on my diploma), well... I finish...
Developer Journal - 2 weeks, 16 hours ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 2 weeks, 5 days ago
Tweaking - By Aardvajk
Have just been making a few tweaks to the spaceship handling this morning. https://youtu.be/h788YJenhrI I've added some roll to the ship when turning. Nothing properly aerodynamic or anyt...
Developer Journal - 3 weeks, 10 hours ago
Quick Spaceship Model - By Aardvajk
Happy to report I seem to be able to throw together very quick spaceship models with my 3D model editor far quicker than characters.   Just made this in about ten minutes last night, just...
Developer Journal - 3 weeks, 3 days ago
Keep It Simple Stupid - By Aardvajk
The whole spirit of this project is "Keep it simple, stupid." I want to stick to a manageable scope that will actually allow me to get past the 80% engine writing and get some pleasure from the 20%...
Developer Journal - 3 weeks, 3 days ago
The Neverending Eeeeengine (la la la, la la la, la la la) - By xycsoscyx
I really want to start adding to this journal, mostly to help me track my own progress. I am still working on setting up solid goals, the core concept/theme of the game I want to develop, what fea...
Developer Journal - 3 weeks, 4 days ago
Finished first mvp - By Finalspace
I finished the first mvp (minimum viable product) of leverman with all features i wanted ;-)The first level is fully playable from start to finish and contains the following features: - Tilemap bas...
Developer Journal - 3 weeks, 4 days ago
3D Paint Preview Video - By lawnjelly
Finally I got around to making a preview video of my little paint app. Screenshots are ok, but a video helps show how the app works a lot better. As with many projects, getting the main functionali...
Developer Journal - 3 weeks, 6 days ago
Random Caves - By Aardvajk
Quick Saturday morning update. Only have an hour on Saturday before the meet up with non-technical friends to set the world to rights. Still very ugly, but I'm randomly generating cave structures n...
Developer Journal - 4 weeks, 1 day ago
New direction (this week) - By Aardvajk
Just taking a quick five minute break from work to update here (honest :)). I've decided I want to take a break from all of the complicated stuff I've been doing lately, including planet generation...
Developer Journal - 1 month, 1 day ago
WoA IV Judging Feedback - By Bacterius
WoA IV Scoresheet. ----Team: 7 day masochistsGame: namelessDownload: https://drive.google.com/folderview?id=0ByRMOIz9rEO0NFlIUkg1MDlwVkE&usp=sharing Members: IYP, newtTech: - Gameplay...
Developer Journal - 1 month, 2 days ago
WoA IV - Looking towards WoA V. - By slicer4ever
Good day to everyone, with the WoA IV wrapping up i'd like to create another yearly post-mortem from my perspective on things, and what i have learned this year for next year. First of all i'd...
Developer Journal - 1 month, 4 days ago
WoA IV - My Results - By slicer4ever
This is my scoresheet and feedback on each game, please note the feedback is under the scores, not above them! ----Team: 7 day masochistsGame: namelessDownload: https://drive.google.com/folder...
Developer Journal - 1 month, 5 days ago
Toy on a Mission UE4 Remix - Day 287 - By ryan20fun
So I have done some stuff since the last entry, Unfortunetly I am unable to recall them.I NEED to take better notes... I have just changed the handling of objectives for the UI.I have changed...
Developer Journal - 1 month, 5 days ago
Voronoi Diagrams - By ericrrichards22
A little over two years ago, I first saw Amit Patel's article on Polygonal Map Generation , and thought it was incredibly cool. The use of Voronoi regions created a very nice, slightly irregular lo...
Developer Journal - 1 month, 5 days ago
[ICBM] New Shaders, Textures, Models + Mixamo - By dpadam450
*Edit* Oh yea...Killing Floor 2 is releasing soon and I'm responsible for the PS4 version, so I'm hoping no OT, but my project may lack updates for a couple weeks depending on how that goes....
Developer Journal - 1 month, 1 week ago
If I were to make Golem now... - By JTippetts
If I were to go back and remake Golem today, what would I do? Where would I start? As I have mentioned in previous entries, I would almost certainly use an engine now instead of rolling my own. (Al...


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