OpenGL
New Forum Features and Site Help TopicsPosted by Gaiiden |
We need your support to get WGE:Mag off the ground!Posted by Michael Tanczos |
Latest Articles
|
|
GLSL 4.0: Discarding Fragments to Create a Perforated Look
By David Wolff |
|
|
|
GLSL 4.0: Using Subroutines to Select Shader Functionality
By David Wolff |
|
|
|
The Basics of GLSL 4.0 Shaders
By David Wolff |
|
|
|
OpenGL 4.0: Using Uniform Blocks and Uniform Buffer Objects
By David Wolff |
|
|
|
OpenGL Type Traits
By Szymon Gatner |
|
|
|
Excerpt from OpenGL® SuperBible: Comprehensive Tutorial and Reference, 4th Edition
By Wright, Lipchak and Haemel |
|
|
|
Excerpt from OpenGL® Programming Guide 6th Ed.
By Shreiner, Woo, Neider, and Davis |
|
|
|
Rendering efficient 2D sprites in OpenGL using Texture Rectangles
By Brandon Fleming |
|
|
|
Creating a GLSL Library
By Don Olmstead |
|
|
|
OpenGL Frame Buffer Object 201
By Rob “phantom” Jones |
|
Latest Updates
|
| Developer Journal - 2 hours, 55 minutes ago What the @#$% is wrong with Microsoft - By Washu Have you seen the new UI for the next version of Visual Studio 11? No? Go take a look, then come back.Terrible isn’t it? Makes you wonder just what the heck they were thinking when they were design... |
|
| Status Update - 7 hours, 3 minutes ago Exemplar Was it just snowing earlier? I think it was! |
|
| Status Update - 1 day, 21 hours ago Nyxenon fark, my past two girlfriends have ended up being lesbians. I think something is wrong with me XD |
|
| Status Update - 1 day, 23 hours ago zetwalnwar What happens when you teach a practical session of a database class in a lab but r too pathetic to make the db server work? Ans: You change the practical session to a "write in your copybook session". It's still practical, for you ;) Tales from a land far far away ... from me :). Solid Gold!!! |
|
| Status Update - 2 days, 2 hours ago zetwalnwar Program writing methodology for research: 1. Guess/Write a piece of code (it will be lousy and buggy: don't fight it) 2. Spend hours/days thinking why the hell it's not working! 3. Hypothesize until a plausible enough reason. 4. Think of decent enough bug fix (why not find a perfect one? R u kidding me???) 5. Implement that fix (and hope for the best) 6. Is it working? 7. Yes: Really, are u sure??? 8. No: Do in that order: 9. Fix the BUG Fix appling process from step 2 on the Fix... |
|
| Status Update - 2 days, 23 hours ago Promit Facebook cannot possibly employ any photographers, with how bad their image display is. And this is the NEW improved photo viewing interface, no less. |
|
| Status Update - 3 days, 2 minutes ago Spirrwell Oh Quake I guys, I'll miss you, if it weren't for you, I wouldn't be a programmer today. Rest in peace my good friend who went by the alias 8ball, I'll miss you most of all. |
|
| Status Update - 3 days, 3 hours ago zetwalnwar Plans for this summer are suddenly looking very good :) |
|
| Developer Journal - 4 days, 4 hours ago vortxGE 2.0 : Design - By Lee Stripp I'm taking 2 weeks off coding to read more books and figure out what my first tech demo should look like. Pure tech or Location design, its funny but I'm finding this to be the hardest par... |
|
| Status Update - 4 days, 7 hours ago nife87 Stroustrup: Compilers don't know that fclose must follow fopen. Compilers don't read manuals. Many programmers don't read manuals... |
|
| Status Update - 4 days, 20 hours ago Promit People who are anti-gay or anti-choice today will be remebered the same way as the pro-segregation people of the fifties. I just hope it happens quickly. |
|
| Status Update - 5 days, 16 hours ago Giulio Just KDE.. http://t.co/zZNo5PSh |
|
| Status Update - 6 days, 17 hours ago Giulio Yes... safety first.... http://t.co/XT10jXqt via @9GAG |
|
| Developer Journal - 6 days, 20 hours ago vortxGE 2.0 Material Animation - By Lee Stripp Now I have material animation working, but as you may know there is the issue of shadow casting when animating the Alpha Chanel.. I've opted for a User setting that lets them turn ON/OFF Depth... |
|
| Status Update - 1 week, 38 minutes ago Promit Apparently in Facebook world, "close friend" means "obsessively stalk". |
|
| Status Update - 1 week, 10 hours ago Spirrwell Why do we always have to tear things apart to fix them? I'm tired of ripping my heart open. |
|
| Status Update - 1 week, 1 day ago miguelishawt this is my moment!! MY moment |
|
| Developer Journal - 1 week, 1 day ago vortxGE 2.0 progress : Bloom3.1 :-) - By Lee Stripp Thanks to Dancin_Fool for his comments.. I now have more pics of the Bloom. what a difference !!So happy :-)The following images show the new bloom_factor adjustment in action.Oh and the wa... |
|
| Developer Journal - 1 week, 3 days ago vortxGE 2.0 progress : Bloom - By Lee Stripp Well this isn't quite right yet but here's the first attempt at Bloom.. No blur filter in shader yet, just liner scale by stretched textures and it looks shit :-) I'm hoping Gaussian bl... |
|
| Status Update - 1 week, 5 days ago Promit I'm not able to use OpenDNS on JHU campus. Anybody know what's going on? Do they block it? |
|
| Developer Journal - 1 week, 5 days ago vortxGE 2.0 progress - By Lee Stripp Blender export scripts now working much better, added lighting materials.Image shows the scene exported from Blender 2.61 to vortxGE 2.0 Materials for batches are now sent to shaders too. Here'... |
|
| Developer Journal - 1 week, 6 days ago vortxGE 2.0 : Lighting - By Lee Stripp Lighting updates include all colour setting sent to shaders now. and I now render a so called Luminance pass but this is done at the same time as the colour pass. I basiclly send any bright areas t... |
|
| Developer Journal - 2 weeks, 13 hours ago vortxGE 2.0 : Self shadow - By Lee Stripp Starting to look a little better, I now give full access to settings for shadows to the User. via ShadowMap size and pixel sample x,y values. EDIT :And here's another update. Shadow is now a li... |
|
| Developer Journal - 2 weeks, 2 days ago vortxGE 2.0 : Self shadow - By Lee Stripp Time to start looking at self shadow and ways to cleanup the look as much as possible. Here's where I'm at so far. Shitty :-) If someone could point me in the right direction that would be... |
|
| Status Update - 2 weeks, 2 days ago TheLearner I'm more a business man then a developer. |


















