Jump to content

  • Log In with Google      Sign In   
  • Create Account

OpenGL

5 bucks gets your project advert at the top of our site

  Posted by Michael Tanczos , 01 Nov 2014
  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 7 hours, 6 minutes ago
ECS II: Messaging - By Juliean
Last article:http://www.gamedev.net/blog/1930/entry-2260476-ecs-i-entities-components-and-systems-basic-design/ Its been a while since I had time for programming, the new addon of WoW kept me busy...
Developer Journal - 4 days, 2 hours ago
Implementing the particle fountain effect - By braindigitalis
So, over the past week i have been busy implementing the first of many different particle effects for the game.A video of the particle effect can be found here on my YouTube channel .The whole of t...
Developer Journal - 4 days, 2 hours ago
Caveman 3.0 Beta 12 released! - By Norman Barrows
Caveman 3.0 Beta 12 released!PLAY NOW!http://rocklandsoftware.net/beta.php Game info:http://rocklandsoftware.net/Caveman.php New for beta 12:---------------------------------------------* refactore...
Developer Journal - 1 week, 1 day ago
CulDeVu vs Global Illumination - By CulDeVu
Hellooo there!Final exams are a humbling experience. During them, professors manage to hone in on every moment you ever felt stupid or unable to grasp a concept, and then make you relive it with a...
Developer Journal - 1 week, 2 days ago
Minour updates – Fixed some sponza material issues - By Migi0027
So I’m just going to show off some images of progression, actually its just a minor update as not much has changed, however my DOF is much better. And for some reason SSAO is bugged so its turned o...
Developer Journal - 2 weeks, 1 day ago
To rewrite, or not to rewrite? - By Migi0027
When I first started doing "semi serious" graphics programming, I called it Cuboid Engine, because it sounded cool and my first accomplishment was, well, a cube! So througout the development I was...
Developer Journal - 2 weeks, 1 day ago
Programming and Finals - By CulDeVu
Final exams and final projects and stuff have been happening lately, so I haven't had much time to work on the game the past week :(So, the little bit that I got done were textures. I'm using some...
Developer Journal - 2 weeks, 2 days ago
3D animation, ray picking, and junction handling - By braindigitalis
So, after a week of development here are the videos of the progress so far in the 3D version of Firework Factory!A youtube version of this video can be found here .As you can see there is now an an...
Developer Journal - 2 weeks, 4 days ago
Breaking your engine/game... - By Ashaman73
It is a very long time since I last posted about gnoblins (almost 2 years). After a major shift in the game design and some major refactoring actions, I'm stablilzing the gameplay at the moment. I...
Developer Journal - 2 weeks, 5 days ago
Age of Rogues: Planning - By arka80
So, prototype has been done and I received a few favorable comments about it, now it's time to decide what to do next, and I decided I want to make a game out of it. A real game, with a decent leve...
Developer Journal - 2 weeks, 6 days ago
The Meachnical Heart: Good Vibrations - By dsm1891
The Mechanical Heart Development Blog One of the biggest problems with creating 2D games is adding weight to the players actions, if you are not careful the controls can feel 'floaty' or light. G...
Developer Journal - 2 weeks, 6 days ago
Return Clockwork - By polyfrag
My economy works! So far I've run it 79+ hours, adjusting and saving here and there. I've fixed bugs that prevented it from continuing longer, in pathfinding and corner cases. Right now I need to d...
Developer Journal - 3 weeks, 15 hours ago
Entities and tracking their components - By TheChubu
In this update I'll talk about the latest feature of dustArtemis, fixed length bit sets for component tracking! dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-lice...
Developer Journal - 3 weeks, 19 hours ago
Tile maps and scrolling - By CulDeVu
This is just an update on where I'm at with my current game prototype/tech-demo/thing about distorting spaceSo!The physics engine I made that powers the distorting world is, at best, finicky. It *w...
Developer Journal - 3 weeks, 1 day ago
Leadwerks adds Oculus Rift support [beta] - By Josh Klint
I've added Oculus Rift support to Leadwerks Game Engine . The feature is presently in beta, but very usable.Enabling virtual reality mode in your game is very simple. Just add the Window::VRDisplay...
Developer Journal - 3 weeks, 2 days ago
Awesomium Refactor and Input Changes - By JordanBonser
Awesomium Refactor and Input Changes It's been a while since I actually got stuck in and started doing some work but I've finally managed it. After having a look over my events that I had outstand...
Developer Journal - 3 weeks, 3 days ago
Found some awesome models - With gifs! - By Migi0027
So I've always had a hard time finding any "good" foilage models online, so searching a bit more I found the ( It's most likely not completely legal, but, its good for testing ) TF3DM, and found so...
Developer Journal - 3 weeks, 4 days ago
A vertex occlusion baking guide - By eppo
'alloFinally got around to add an ambient occlusion baker to the pipeline.I'm baking it all to vertex maps, as these give generally good results and avoid the hassle and memory demands of having to...
Developer Journal - 4 weeks, 16 hours ago
Back to gamedev after a long hiatus... - By braindigitalis
My current project is a puzzle game called "Firework Factory".This project has been sitting on my hard disk since 2010, however i haven't actively worked on it since late 2011. I started out with t...
Developer Journal - 4 weeks, 17 hours ago
Global Illumination - Emmision - With Gifs! - By Migi0027
So after a long battle with an invisible enemy, I defeated the evil bug, with some awesome help from the forums! ( kudos to bact and the gd chat! ):So below theres a gif that shows a mantis ( thats...
Developer Journal - 1 month, 1 day ago
Age of Rogues WIP: Day 8 - Prototype completed! - By arka80
Mission accomplished! http://public.gamedev5.net//public/style_emoticons/default/ph34r.png Prototype of this game is finished, and this is yet a very great success for me.As last feature I introduc...
Developer Journal - 1 month, 1 day ago
Interleaved Voxel Data - Party time activated! - By Migi0027
So I'm working on interleaved voxels, but something went horribly wrong. Instead the voxels started shifted between multiple dimensions at the same time...Le Result:http://i.imgur.com/shrHKjf.gif U...
Developer Journal - 1 month, 3 days ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 1 month, 3 days ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 1 month, 3 days ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....


PARTNERS