Jump to content

  • Log In with Google      Sign In   
  • Create Account


OpenGL

  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 1 day, 15 hours ago
Zzazzy 1.0.0 - By jwezorek
My iPad game Zzazzy has made it through the review process and is now on the App Store: see here .<p>I will be updating the page I have for it here this week with more detailed instructio...
Developer Journal - 2 days, 11 hours ago
ComponentManager v ComponentMapper: Dawn of Components - By TheChubu
Do you know in which results page dustArtemis appears if you search for “artemis framework” in Google? Absolutely in none of them! So we're going to celebrate by talking about the ComponentManager...
Developer Journal - 3 days, 15 hours ago
Animation showcase -- annotations fixed - By Lactose!
Another YouTube update, showing off some of the new animations and movement improvements we've done.https://www.youtube.com/watch?v=kpC7qvyqisgAs you might notice compared to the previous video, we...
Developer Journal - 5 days, 23 hours ago
You'll regret not keeping a dev journal - By joew
Way back in the day when we first started pre-production on Empyrios I told myself I wanted to make time to keep a development journal.Unfortunately I did not.There was always something else I had...
Developer Journal - 6 days, 12 hours ago
Progress Report - July 21st 2014 - By Norman Barrows
Progress Report - July 21st 2014Beta 9 has been posted to the website, with a new download page:http://rocklandsoftware.net/beta.php I could really use some feedback on the game, so please, check i...
Developer Journal - 1 week, 1 day ago
Time for a fresh week! - By joew
I spent the majority of the week polishing design, although that pretty much amounted to ability naming and drafting our final HUD design and functionality. Until you sit down and try to name 120 a...
Developer Journal - 1 week, 1 day ago
JBEngine: Level Editor Initial Development - By JordanBonser
Okay It's been a while since my last post and I have been slowly working my way through creating some of the initial GUI Elements for my Level Editor, and eventually the game. I have just added a...
Developer Journal - 1 week, 3 days ago
Agent-based economic modelling - By polyfrag
I don't know whether I'm more interested in economic modelling or making games. I tried to start on an article of my economic model.-------In recent years, agent-based economic modeling has been ge...
Developer Journal - 1 week, 4 days ago
Evolution of Icons - By joew
One of the things we're working on finalizing right now on Empyrios: Prophecy of Flame is the HUD for selecting unit abilities. Our artist Jove is working on upgrading and polishing the final artwo...
Developer Journal - 1 week, 6 days ago
2D conundrum - By polyfrag
I've been working on the project with my open source buddy and I've started on the economics side of things.https://github.com/polyf/corpstatesc But my partner's graphics card is fried and he's run...
Developer Journal - 2 weeks, 18 hours ago
Eclipse Indigo Bug Workaround - ( Export > Launch Configuration ) Invalid Configs - By Shippou
There is a bug in Eclipse Indigo that has been driving me up a wall the last few days.Whenever you delete a Java project, it's launch configuration ( File > Export > (type) > Launch Con...
Developer Journal - 2 weeks, 1 day ago
What's in a name? - By joew
We have finally completed the work needed to correct the naming/branding issue I mentioned in my last post . It took a lot more time and effort than I had originally hoped, but in the end I'm extre...
Developer Journal - 2 weeks, 3 days ago
Speed bumps and soft launches - By joew
Whenever people ask me what it's like to build a startup, not just in games but in general, I often equate it to driving a car with no breaks down a road full of speed bumps and road blocks. If you...
Developer Journal - 2 weeks, 4 days ago
RedBox v0.2, spawn and melee - By arka80
Things are going quickly, and after a few days from 0.1, I completed the checklist for 0.2. Woah! http://public.gamedev5.net//public/style_emoticons/default/cool.png The main feature was the abilit...
Developer Journal - 2 weeks, 5 days ago
RedBox v0.1, old fashion roguelike - By arka80
So, after some prototypes and some adventures in the isometric universe, I took a step back to good old ascii roguelike.I also switched from C++ to good old ansi C.I kept SFML, in its C flavor, CSF...
Developer Journal - 2 weeks, 6 days ago
Simplified Example Of How To Use JPanel & JFrame With Lots Of Different Stuff - By Shippou
Below you will find a fully functional code example that shows how to do many common tasks with JPanel & JFrame. I stripped out as much useless "fluff" as I could, leaving the code as bare as...
Developer Journal - 3 weeks, 23 hours ago
Much faster now - By polyfrag
I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:- getting rid of several hundred units- getting rid of shadows and bump mapping- using VBO- frustum culling everything- simp...
Developer Journal - 3 weeks, 1 day ago
Multi-texturing + Yoshi's Island - By eppo
hallo,Modo's 'shader tree':http://www.dynamique.nl/grow/pst/ModoMaterial.png It's a peculiar thing at first: instead of creating explicit materials, you add shading components (textures etc.) to a...
Developer Journal - 3 weeks, 2 days ago
First Entry - What I'm doing - By MiniMigi
Hi fellow GameDev's!This will be my first journal entry, and my last ( nah, it wont be ), so throughout this journal I'll hopefully post the most interesting developments in my engine or my game.Ju...
Developer Journal - 3 weeks, 2 days ago
We announced Imperia our strategy RPG! - By joew
We're a tiny studio and we finally found the time (well made the time by staying up about 50 hours straight) to finalize our site and announce our upcoming strategy RPG Imperia for the iPad/Mac/PC...
Developer Journal - 3 weeks, 2 days ago
JBEngine: More Housekeeping and GUI Improvements - By JordanBonser
So I have done more housekeeping, it can be sightly tedious but the feeling at the end is amazing. Just knowing that your code is abstract and reusable, along with smaller compile times is ace. I h...
Developer Journal - 3 weeks, 3 days ago
Pixel-perfect orthography - By polyfrag
Some open source linux enthusiast person has been helping me with my project.https://github.com/polyf/corpstatesc/commits/master Thanks to his final nudge, the RTS runs on linux now.https://dl.drop...
Developer Journal - 3 weeks, 4 days ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...
Developer Journal - 3 weeks, 6 days ago
ComponentManager and its Impact on Modern Society - By TheChubu
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/...
Developer Journal - 4 weeks, 3 hours ago
JBEngine: Housekeeping - By JordanBonser
Recently I have been looking at the overall design of my game/engine and decided it needed a bit more housekeeping to ensure that there is a good level of abstraction so I can replace or rip parts...


PARTNERS