Jump to content

  • Log In with Google      Sign In   
  • Create Account

OpenGL

  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 1 day, 9 hours ago
Unity Tile Map Editor - By CRYP7IK
Recently I started a game with a friend which required a tile map, the following is a series of the editor progress.So first I got a basic layout of the UI: Then a pluggable menu bar (Inherit from...
Developer Journal - 1 day, 21 hours ago
Age of Rogues WIP: Day 5 - By arka80
Some updates here: you can now grab things from the ground. Currently, you can grab mushrooms (if you have the ability "gather plants") and pieces of meat (if you have the ability "hunt for meat" a...
Developer Journal - 3 days, 9 hours ago
Space distortion update - By CulDeVu
(Again, sorry for imgur image links. I really need to figure out how to embed image files)So far, I've been making pretty good progress. After a day and a half of mulling the problem over, I manage...
Developer Journal - 4 days, 2 hours ago
Gui III: Widget configuration - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260413-gui-ii-widget-class-design/ Now that I've talked about how Widgets can be used, its time to discuss how they can be configured.Positioning...
Developer Journal - 5 days, 4 hours ago
Bringing this blog back to life - By CulDeVu
(Just as a pre-appology, sorry about the image links. Are you even able to attach images in Journals?)So I've decided to bring this blog back to life. When I originally started messing around wit...
Developer Journal - 5 days, 22 hours ago
Age of Rogues WIP: Day 4 - By arka80
I could name this entry "Monsters & Items" and stop writing. But I will not. I like to explain. I found that keep these records is a really useful mental help, since it gives me close milestone...
Developer Journal - 1 week, 1 day ago
Age of Rogues WIP: Day 3 - By arka80
Focus of this session of work was to define the gameover condition and manage the death and reborn of the character. Mission accomplished, even if in a very rough state.There are two ways for die:...
Developer Journal - 1 week, 2 days ago
Gui II: Widget class design - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260396-gui-i-learning-about-signalsslots/ So this time around, I'm going to talk about the engines GUIs main class, called "Widget". I took an ap...
Developer Journal - 1 week, 3 days ago
Age of Rogues WIP: Day 2 - By arka80
At the end of 8 more hours of coding I've got the following:some refactorgui system startedtransition between world and area mapminimal area map generatormovement in the wilderness And a couple of...
Developer Journal - 1 week, 3 days ago
Week 4 - By Misantes
Hey everyone,This week I didn't get a whole lot done. I agreed to work on a little side project with a friend, so spent much of the week learning javascript and the phaser engine syntax. However, I...
Developer Journal - 1 week, 3 days ago
Asset Studio - Asset Management Tool - By Endurion
After years and more years of manually adding new assets into code I tried a newer approach. I'll use this journal entry to show off my assetmanagement tool (Asset Studio) but also ask for similar...
Developer Journal - 1 week, 4 days ago
Entity pooling and EntityObservers - By TheChubu
In this update: Entity pooling and refactoring EntityObservers.dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities...
Developer Journal - 1 week, 5 days ago
What I am working on… - By jwezorek
I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral. The final app will be styled similar to...
Developer Journal - 1 week, 5 days ago
Global Illumination Progress Update - By 肉Mode
The Global Illumination by Light Propagation Volumes is progressing in a nice way. Even though this is an artifact in a weird way, it still produces a nice result. The surface is too thin for the g...
Developer Journal - 1 week, 6 days ago
Gui I: Learning about Signals/Slots - By Juliean
In order to make it easier for the reader, I decided to split the different modules up into multiple posts. This should also make it easier for me to write them when I got a few minutes to spare, t...
Developer Journal - 1 week, 6 days ago
Age of Rogues WIP: Day 1 - By arka80
So project has started http://public.gamedev5.net//public/style_emoticons/default/rolleyes.gif .First I setted a working environment, with all the linkage and the bitbucket repo working, and an emp...
Developer Journal - 2 weeks, 22 hours ago
Age of Rogues WIP: Day 0 - By arka80
Yesterday I had a very nice (and productive) ideas exchange with some of you gdnetters, which can be seen here .It was about an idea for a pretty unusual roguelike. Don't want to rewrite all the br...
Developer Journal - 2 weeks, 2 days ago
CELL - First try at a scripting language - By 肉Mode
So, before anyone jumps on the "dont make your own language" wagon, I'm only trying this because I thought it would be an interesting challange and it'd be a great oppertunity to understand how oth...
Developer Journal - 2 weeks, 3 days ago
More of the bool-tool - By eppo
Been trying to build larger scenes using the CSG method.As base building blocks I use a series of SubD shapes as they avoid making everything look too angular. The older mesher used to make a mess...
Developer Journal - 2 weeks, 3 days ago
Week 3: - By Misantes
Hey all,I was still unpleasantly sick for most of the week (this is like the flu from hell). But, managed to still get quite a bit done, mostly in the bug-fixing-realm.I fixed many of the things th...
Developer Journal - 2 weeks, 4 days ago
The judge's post-mortem - By slicer4ever
So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what...
Developer Journal - 2 weeks, 5 days ago
Week Of Awesome II - My Scores - By slicer4ever
here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/ ---Team: Orymus3:Game Link: http://orym...
Developer Journal - 2 weeks, 5 days ago
async loading and syncing threads with your mainloop in C++11 - By Daivuk
Loading resources or map data asynchronously in games is not an easy task. C++11 makes all of this a lot easier. I am going to demonstrate how to create a thread using async. And then how to sync b...
Developer Journal - 2 weeks, 6 days ago
I Am Dolphin - Kinect Prototype - By Promit
I'd hoped to write up a nice post for this, but unfortunately I haven't had much time lately. Releasing a game, it turns out, is not at all relaxing. Work doesn't end when you hit that submit butto...
Developer Journal - 3 weeks, 1 day ago
Our New Game: I Am Dolphin - By Promit
After an incredibly long time of quiet development, our new game, I Am Dolphin, will be available this Thursday, October 9th, on the Apple/iOS App Store. This post will be discussing the background...


PARTNERS