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Developer Journal - 10 hours, 56 minutes ago
RedBox v0.2, spawn and melee - By arka80
Things are going quickly, and after a few days from 0.1, I completed the checklist for 0.2. Woah! http://public.gamedev5.net//public/style_emoticons/default/cool.png The main feature was the abilit...
Developer Journal - 2 days, 8 hours ago
RedBox v0.1, old fashion roguelike - By arka80
So, after some prototypes and some adventures in the isometric universe, I took a step back to good old ascii roguelike.I also switched from C++ to good old ansi C.I kept SFML, in its C flavor, CSF...
Developer Journal - 2 days, 11 hours ago
Simplified Example Of How To Use JPanel & JFrame With Lots Of Different Stuff - By Shippou
Below you will find a fully functional code example that shows how to do many common tasks with JPanel & JFrame. I stripped out as much useless "fluff" as I could, leaving the code as bare as...
Developer Journal - 4 days, 9 hours ago
Much faster now - By polyfrag
I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:- getting rid of several hundred units- getting rid of shadows and bump mapping- using VBO- frustum culling everything- simp...
Developer Journal - 5 days, 5 hours ago
Multi-texturing + Yoshi's Island - By eppo
hallo,Modo's 'shader tree':http://www.dynamique.nl/grow/pst/ModoMaterial.png It's a peculiar thing at first: instead of creating explicit materials, you add shading components (textures etc.) to a...
Developer Journal - 6 days, 3 hours ago
First Entry - What I'm doing - By Migi0027
Hi fellow GameDev's!This will be my first journal entry, and my last ( nah, it wont be ), so throughout this journal I'll hopefully post the most interesting developments in my engine or my game.Ju...
Developer Journal - 6 days, 6 hours ago
We announced Imperia our strategy RPG! - By joew
We're a tiny studio and we finally found the time (well made the time by staying up about 50 hours straight) to finalize our site and announce our upcoming strategy RPG Imperia for the iPad/Mac/PC...
Developer Journal - 6 days, 7 hours ago
JBEngine: More Housekeeping and GUI Improvements - By JordanBonser
So I have done more housekeeping, it can be sightly tedious but the feeling at the end is amazing. Just knowing that your code is abstract and reusable, along with smaller compile times is ace. I h...
Developer Journal - 1 week, 4 hours ago
Pixel-perfect orthography - By polyfrag
Some open source linux enthusiast person has been helping me with my project.https://github.com/polyf/corpstatesc/commits/master Thanks to his final nudge, the RTS runs on linux now.https://dl.drop...
Developer Journal - 1 week, 21 hours ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...
Developer Journal - 1 week, 2 days ago
ComponentManager and its Impact on Modern Society - By TheChubu
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/...
Developer Journal - 1 week, 3 days ago
JBEngine: Housekeeping - By JordanBonser
Recently I have been looking at the overall design of my game/engine and decided it needed a bit more housekeeping to ensure that there is a good level of abstraction so I can replace or rip parts...
Developer Journal - 1 week, 4 days ago
First (super early) showing of game - By Lactose!
So, what's happened since the last journal entry?With a rough and basic framework in place for drawing and moving some characters around, we continued adding and testing new animations, combat mech...
Developer Journal - 1 week, 6 days ago
New Changes in dustArtemis - By TheChubu
Hi! In this entry I'm going to review the latest changes in dustArtemis and some thoughts on potentially big performance issue. dustArtemis dustArtemis is a fork of Artemis Entity System , whi...
Developer Journal - 2 weeks, 6 hours ago
Asset Importer Library 3.1.1. is out - By Kimmi
I am happy to announce the Asset Importer Library 3.1.1. release. You can find the source on github: https://github.com/assimp/assimp/releases/tag/v3.1.1 You can find the pre-compiled binaries and...
Developer Journal - 2 weeks, 3 days ago
Art I made today - By Servant of the Lord
I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .Yesterday and today, I managed to sneak a little time in and made these:W...
Developer Journal - 2 weeks, 6 days ago
Cheating At ' Don't Starve ' By Modifying The Game Code - By Shippou
Don't Starve is an interesting survival & adventure game that places a player into a brutal survival environment, were one seemingly innocent mistake can cause instant death.After playing this...
Developer Journal - 2 weeks, 6 days ago
65,535 characters on one texture - By polyfrag
Among other things I did, I packed the first 65,535 unicode characters on a single 4096x4096 bitmap font texture. It took 3 hours.https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/...
Developer Journal - 3 weeks, 2 days ago
A Week in Seattle: Steam VR, Gas Works, and the Strawberry Moon - By Josh Klint
Last week I travelled to Seattle for a few days to lay some groundwork for the future of Leadwerks Software. During the week I tried out Valve's VR hardware, visited a gassification plant, and sur...
Developer Journal - 3 weeks, 5 days ago
dustArtemis, a fork of Artemis Entity System framework - By TheChubu
Hi! This is the first entry of a journal dedicated to dustArtemis, my fork of Artemis Entity System framework, that I've been using for the pseudo-engine project I started this year. dustArtemis...
Developer Journal - 4 weeks, 14 hours ago
Strife: Sigil System - By Wilhelm van Huyssteen
Legends of Strife Implemented sigil system. You can now buy premade sigils or design and upload your own which can be displayed on your armour for all to see.Heres a video explaining it in more det...
Developer Journal - 1 month, 2 days ago
Ugly prototype phase - By polyfrag
Wednesday June 4 2014Tempted to switch projects again.Thursday June 5 2014Today I learned how to set up windows and OpenGL in SDL2 and GLEW. I got my RTS rendering everything under SDL2. Just have...
Developer Journal - 1 month, 5 days ago
Now... - By polyfrag
I'm always asking myself "what next?" because I must formulize what changes I'm going to make next. It helps get the gears of the mind going.Right now I realized that what comes next is the constru...
Developer Journal - 1 month, 6 days ago
At it again - By polyfrag
After some sleep, I got some ideas for the tutorial missions for CS.nucpow = nuclear powerplant
Developer Journal - 1 month, 6 days ago
Like solving a math problem - By polyfrag
My approach to game design so far has been like solving a math problem: I assume that there IS one correct solution, and all that I have to do is examine the choices and the answer will come to me...