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Latest Updates
Developer Journal - 58 minutes, 34 seconds ago
Video - By polyfrag
I have something for you. Now. Enjoy!https://www.youtube.com/watch?v=CHZpWVe7IuU&feature=youtu.behttps://dl.dropboxusercontent.com/u/109630018/temp/corpstatescnot/aaa/021/2014-11-20%2012-50-50....
Developer Journal - 1 day, 2 hours ago
Global Illumination - Emmision - With Gifs! - By Migi0027 =A=
So after a long battle with an invisible enemy, I defeated the evil bug, with some awesome help from the forums! ( kudos to bact and the gd chat! ):So below theres a gif that shows a mantis ( thats...
Developer Journal - 3 days, 11 hours ago
Age of Rogues WIP: Day 8 - Prototype completed! - By arka80
Mission accomplished! http://public.gamedev5.net//public/style_emoticons/default/ph34r.png Prototype of this game is finished, and this is yet a very great success for me.As last feature I introduc...
Developer Journal - 3 days, 12 hours ago
Interleaved Voxel Data - Party time activated! - By Migi0027
So I'm working on interleaved voxels, but something went horribly wrong. Instead the voxels started shifted between multiple dimensions at the same time...Le Result:http://i.imgur.com/shrHKjf.gif U...
Developer Journal - 5 days, 21 hours ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 5 days, 21 hours ago
C++ Quiz #4 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler's knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 5 days, 21 hours ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 5 days, 21 hours ago
C++ Quiz #3 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 5 days, 21 hours ago
C++ Quiz #2 - By Washu
<p>This is a test of your knowledge of C++, not of your compiler’s knowledge of C++. Using a compiler during this test will likely give you the wrong answers, or at least incomplete ones....
Developer Journal - 6 days, 19 minutes ago
Non-Euclidean physics (for real this time) - By CulDeVu
I know, I know. I've got the whole boy-who-cried-wolf thing going on here, but it actually works this time!It's crazy computationally expensive, the whole thing.The rendering is awful. Since there'...
Developer Journal - 6 days, 36 minutes ago
Artwork, I guess. =) - By Servant of the Lord
I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence...
Developer Journal - 1 week, 4 hours ago
Fun Updates this week - By Misantes
Hey all,For the first time in several weeks, I was able to get a decent amount done with the game. Most notably, the UI is now clickable and interactive, a tile flipping mechanic was added to the g...
< Developer Journal - 1 week, 8 hours ago
An Application for Creating Novel Escher-like Tessellations of the Plane - By jwezorek
Over the past several weeks I have been investigating desktop applications for creating novel Escher-like tilings of the plane. Basically I’ve determined that none of what is publicly available is...
Developer Journal - 1 week, 21 hours ago
Another way to fix your timestep - By Norman Barrows
Another way to fix your timestep: the famous article "fix your timestep":http://gafferongames.com/game-physics/fix-your-timestep/ attempts to address the problem of your simulation not running at...
Developer Journal - 1 week, 1 day ago
The Meachnical Heart: Solo+ Development - By dsm1891
The Mechanical Heart Development Blog I had planned on writing about screen shake this week, but unfortunately the screen shake I came up with didn't look as good as I wanted. So (hopefully) I wi...
Developer Journal - 1 week, 2 days ago
Non-Euclidean prototype update - By CulDeVu
So, I don't know if you remember my last post, the one about building the physics for my new non-euclidean game prototype. If you don't I'll refresh you on generally what happened.Specifically, I s...
Developer Journal - 1 week, 2 days ago
"Here's some code. It doesn't work. What's wrong?" - By Buckeye
Beginner programmers may be unaware that, with the proper approach, debugging problems on their own can save time, and result in valuable self-education. An approach to debugging I call "Follow The...
Developer Journal - 1 week, 3 days ago
Age of Rogues WIP: Day 7 - By arka80
Another update, with several improvements, new contents and a couple of things with heavy impact on gameplay. Let's proceed with order:Content milestone reached The prototype's goal for content cre...
Developer Journal - 2 weeks, 3 hours ago
Library Troubles and updates - By Misantes
Hey everyone,It's been a couple weeks since I last updated. Mostly it was filled with frustratingly retooling the game and testing out different libraries.I purchased a new laptop, mainly to force...
Developer Journal - 2 weeks, 1 day ago
The Meachnical Heart: Engine Upgrade - By dsm1891
The Mechanical Heart Development Blog This week marks the final(ish) turning point for TMH's Engine. If you have read previous additions you ay know the engine was originally written in C++ and u...
Developer Journal - 2 weeks, 2 days ago
First try at DOF, its something! - By Migi0027 =A=
So, I never actually went into depth of field, but its an important part that I always wanted to integrate, but was way to lazy to do it. So I maned up, and did it whilst failing a couple of times....
Developer Journal - 2 weeks, 3 days ago
Physics Works! - By CulDeVu
I've spent the last week or so building a physics engine for the (as of yet unnamed) game I'm making based around distorting space.And guess what? It works! http://public.gamedev5.net//public/style...
Developer Journal - 2 weeks, 3 days ago
Age of Rogues WIP: Day 6 - By arka80
It took me almost a week to put together 8 hours of coding, but I ended up with the core mechanic done: obelisks!While coding obelisks, I had in my mind Sean Bean's Boromir whispering "one does not...
Developer Journal - 2 weeks, 5 days ago
ECS I: Entities, Components and Systems (basic design) - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260428-gui-iii-widget-configuration/ Motivation: It took me a while to get back on writing since I've been busy. But now, as promised, I'm going t...
Developer Journal - 3 weeks, 2 days ago
Better Light Propagation Volumes - By 肉Mode
In my last entry I described how the interpolation was poor, so I decided to "smoothe" them out. I used the compute shader to "propagate" over the neighbouring cells. This progress was done 10 pass...


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