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Developer Journal - 53 minutes, 3 seconds ago
Adding a skybox, collision detection and software cursor - By braindigitalis
Hi everyone!I've found some time today to make further progress on Firework Factory, adding three things as mentioned in the title:Added AABB collision detection of boxes and particles, so that the...
Developer Journal - 2 days, 4 hours ago
Demo - By invutil
I've uploaded a time-restricted demo of Economy Planner.<br /><br /><a href='https://www.dropbox.com/s/t66clq67y0mw747/EconPlDemo.zip?dl=0 ' rel='nofollow'>https://www.dropb...
Developer Journal - 2 days, 7 hours ago
Back to the beginning - By Finalspace
I am back! In my last post i have talked about using unreal engine 4 and such. Now after i have played a lot with it, i know for sure - this game can not be made with UE4 based on the gameplay mech...
Developer Journal - 2 days, 14 hours ago
Firework Factory - Junctions, Crates and Exits all playing nicely together - By braindigitalis
Hi everyone,Another day, another journal entry!Today I have integrated a bunch of disparate parts of the game together, and we are finally reaching the point where all the unconnected parts start t...
Developer Journal - 2 days, 21 hours ago
Demo - By invutil
I made a time-restricted demo of Economy Planner.<br /><br /><a href="https://dl.dropboxusercontent.com/u/109630018/EconPlDemo.zip " rel="nofollow">https://dl.dropboxusercon...
Developer Journal - 2 days, 23 hours ago
What's been up #1 - By invutil
I've found my old hard drive from 2010 in storage. Valuable historical game dev files were found. Inspiration for the zombie shooter.<br /><br />I'm noticing more patterns. I keep t...
Developer Journal - 2 days, 23 hours ago
Start of shaft mine, open pit mine - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/6254/6254_900.png " alt="opmine_fr000" title="opmine_fr000"><br /><img src="http://ic.pics.livejournal.com/polyfrag/65...
Developer Journal - 3 days, 10 hours ago
Adding machines to the level - By braindigitalis
Hi all,Today I have managed to add machines to the level layout. The machines are the producers of the crates in the level, as seen in the video of the 2D version with cute smiley faces on top and...
Developer Journal - 4 days, 3 hours ago
New Editor - 2 Days Progress! - By Migi0027 (肉)
So we all hate manually ajusting positions and such. "Ohh it should be 0.1 to the right, ohh well, better recompile.... Hmm no actually 0.05" and so on... So I decided I wanted to make an editor, o...
Developer Journal - 4 days, 5 hours ago
MY PROJECT GOAL HAS BEEN REACHED - By TheComet
https://41.media.tumblr.com/5bcb72debd1fcf9312832b604b76ab69/tumblr_nihxj1f8jP1soj3fyo1_400.png http://i64.photobucket.com/albums/h173/SAdaydream/PickOfDestiny.gif
Developer Journal - 4 days, 5 hours ago
Level Editor and Game GUI working! - By JordanBonser
I have just been implementing the two different GUI's for the Level Editor and the game project. Currently they aren't that impressive, although the Level Editor GUI does let you alter Entities pos...
Developer Journal - 4 days, 11 hours ago
Firework Factory - Level Loading - By braindigitalis
Over the past few days i have been working on two things within the game as shown in the YouTube video:https://www.youtube.com/watch?v=SP4j8kdIV7AThe first thing i have been working on is the input...
Developer Journal - 4 days, 13 hours ago
The Feature-fracturing algorithm - By eppo
Time for yet another rewrite of my CSG tool.Instead of going down the iso-surfacing road like earlier attempts, I now take a more boolean-like approach. This in the sense that I no longer convert t...
Developer Journal - 4 days, 15 hours ago
B-rep displacement mapping - By eppo
In an earlier post I was considering how to add surface detail to meshes generated by the boolean tool. Back then I ran a union operation on a base mesh and a series of smaller objects replicated...
Developer Journal - 5 days, 6 hours ago
Awesomium Library and a massive tidy up! - By JordanBonser
So I managed to get most of the awesomium refactoring done last night. I now have an Awesomium library that depends on the JBEngine library. the JBEngine now makes use of a IGUIManger object and I...
Developer Journal - 5 days, 6 hours ago
New Job: Inspired Gaming and getting back on track... - By JordanBonser
Over the past couple of months there has been quite a lot going on in my life, namely moving to Manchester City Centre and then more recently getting a new job. Unfortunately with everything going...
Developer Journal - 5 days, 7 hours ago
Caveman 3.0 Beta 18 released! - By Norman Barrows
Caveman 3.0 Beta 18 released!HEURISTIC COLLISION AVOIDANCE, BACKGROUND TERRAIN CHUNK GENERATION, SOUND DETECTION STEALTH MODELING,UNLIMITED SAVE GAMES.Play now!http://rocklandsoftware.net/beta.php...
Developer Journal - 5 days, 19 hours ago
Useful debugging tools and features - By Ashaman73
Bug finding is one of the more frustrating tasks when coding a game. Just yesterday I hopefully hunted down a very frustrating bug, thought I hoped this already 3 times before.Sometimes bugs are re...
Developer Journal - 6 days, 8 hours ago
Continuing down the rabbit hole... - By gabereiser
So I've gotten to a point where the engine itself is capable of rendering meshes as well as 2D textures and things. I've added a blend state manager to manage the countless combinations of blend s...
Developer Journal - 6 days, 22 hours ago
Work on oil refinery - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/5444/5444_900.png " alt="2015-01-17 21-08-18" title="2015-01-17 21-08-18"><br /><img src="http://ic.pics.livejournal.c...
Developer Journal - 6 days, 23 hours ago
Work on chemical plant - By invutil
<img src="http://ic.pics.livejournal.com/polyfrag/65498819/4691/4691_900.png " alt="2015-01-17 20-31-25 sm" title="2015-01-17 20-31-25 sm"><br /><img src="http://ic.pics.livejou...
Developer Journal - 1 week, 3 hours ago
Work on chemical plant - By invutil
http://ic.pics.livejournal.com/polyfrag/65498819/3648/3648_900.png http://ic.pics.livejournal.com/polyfrag/65498819/4095/4095_900.png http://ic.pics.livejournal.com/polyfrag/65498819/4330/4330_900....
Developer Journal - 1 week, 1 day ago
The beginning... - By gabereiser
Back in 2007 I started work on Reactor3D, a 3D game engine for XNA. Originally planned as a commercial product, Myself and a few others worked on it. Pretty soon though, the two other people who we...
Developer Journal - 1 week, 1 day ago
Caveman 3.0 Beta 17 released! - By Norman Barrows
SLIDING COLLISIONS, BETTER GRAPHICS, BETTER COLLISIONSCaveman 3.0 Beta 17 released!Play Now!http://rocklandsoftware.net/beta.php Game Homepage:http://rocklandsoftware.net/Caveman.php Rockland Websi...
Developer Journal - 1 week, 1 day ago
A custom variant class - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260689-generic-execution-routine-for-type-based-code/ So this time, as promised, I'm going to describe how the heart of the type-system, the vari...


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