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OpenGL

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Developer Journal - 1 day, 4 hours ago
Software OpenGL Rasterizer + Quake 2 - By BGB
basically, lacking much better to do recently, I wrote a basic software rasterizer and put an OpenGL front-end on it, then proceeded to make Quake 2 work on it:https://www.youtube.com/watch?v=1DP6d...
Developer Journal - 4 days, 13 hours ago
Test level image - By Lactose!
Right, let's try a slightly more interesting journal entry than the last one, shall we?One with something more than just boring text?http://i.imgur.com/xy4B9RI.jpg This piece of level test art is m...
Developer Journal - 2 weeks, 2 days ago
Part 3 - getting a handle on directx - By Norman Barrows
The building of Caveman - Part 3 - Getting a handle on directxGetting up to speed:So i was going to be using directx and visual studio c++. All fine and good,but i hadn't written a line of code in...
< Developer Journal - 2 weeks, 5 days ago
The Building of Caveman - part 2. What to build, and tool selection - By Norman Barrows
The Building of Caveman - part 2.What to build, and how?What to build? thats the first of a million questions to be answered when building a game.Well, the answer turns out to be pretty simple:you...
Developer Journal - 2 weeks, 5 days ago
The Building of Caveman - Part 1 - By Norman Barrows
The Building of Caveman, Part 1in this series of posts i will explain the process of making the game Caveman v3.0. What was done and why.this is done in hopes that it may help others in their quest...
Developer Journal - 2 weeks, 6 days ago
BTIC1C Screen Capture: Performance and older HW... - By BGB
I had recently fiddled some with BTIC1C real-time recording, and have got some interesting results:main desktop PC, mostly holds a solid 29/30 fps for recording.* 1680x1050p30 on a 3.4 GHz Phenom I...
Developer Journal - 3 weeks, 1 day ago
What's been up - By polyfrag
Programming is a real pain. I think it's because I have to keep so much in my head (let's call it RAM). Try figuring out what you should change in 40,000 lines of code.I'm keeping a dev log at http...
Developer Journal - 3 weeks, 3 days ago
A day in the life... - By Norman Barrows
A day in the life...This will give you an idea of what its like to be an indie.Tasks to be done on the project go on the "todo list". once they're completed, they're moved to the "done list".here'...
Developer Journal - 3 weeks, 4 days ago
The basic game is DONE! - By Norman Barrows
that's right...after taking a break and evaluating skyrim, my motivation levels were back up. A final push, and as of 7pm eastern time, march 24th 2014, the basic game is done!and my original estim...
Developer Journal - 3 weeks, 5 days ago
And in the beginning there was a revision control submit - By Lactose!
While not a very spectacular thing on its own, my project can now finally be considered started (with a simple "Hello, world!" application, nonetheless!).Hopefully some slightly more interesting jo...
Developer Journal - 3 weeks, 6 days ago
Dev Journal: Detecting Tapping and Pressing inputs using Java. - By tom_mai78101
I'll be showing you a simple way of detecting different input keystrokes using Java. There are two different keystrokes for a computer keyboard, tapping and pressing. Tapping a key means the user i...
Developer Journal - 3 weeks, 6 days ago
Dev Journal: 2D sprite animation using OpenGL ES 2.0 for Android - By tom_mai78101
Chapter 7 - Making heavy use of AndroidYou probably might see that the way I write this journal is a bit different than my other entries. The fact that I'm using Chrome for Android to write this, m...
Developer Journal - 4 weeks, 1 day ago
Leadwerks Workshop on Steam Launches Beta - By Josh Klint
Previously, I described the goals and philosophy that were guiding my design of our implementation of the Leadwerks Workshop on Steam. To review, the goals were: 1. Frictionless sharing of item...
Developer Journal - 1 month, 1 day ago
RPG work-in-progress: maps! - By arka80
First in-game screenshot for my RPG work , no mockup this time. I'm no longer scared by isometric draw! http://public.gamedev5.net//public/style_emoticons/default/cool.png It's all going quite well...
Developer Journal - 1 month, 4 days ago
Slow progress 4 - By polyfrag
Which do you feel is better?This?https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa000/Photo%202014-03-13%2010%2027%2037%20AM%20%281%29.jpg https://dl.dropboxusercontent.com/u/10963...
Developer Journal - 1 month, 5 days ago
Strife: Bitcoin to ingame cosmetic currency - By Wilhelm van Huyssteen
Legends of Strife Implemented the purchase of ingame cosmetic currency (star shards) using bitcoin. Each strife account gets an unique public address to which the player can make payments. If the p...
Developer Journal - 1 month, 1 week ago
Building a Collaborative Content Production Pipeline - Part One - By Josh Klint
As the maker of a game engine primarily aimed at Indie game developers, I have the opportunity to observe behavior of many individuals working together. This allows me to observe interactions from...
Developer Journal - 1 month, 1 week ago
So just what is this different way of building games? - By Norman Barrows
So just what is this different way of building games?in a nutshell:non-OO c++ syntaxADTs (abstract data types) composed of: * PODs (plain old data) * standalone functionsthe use of data str...
Status Update - 1 month, 1 week ago
Aldacron
Wondering when I'll be able to see the new Cosmos here in Korea.
Developer Journal - 1 month, 1 week ago
Friday summary - By arka80
It's friday, and it's been a while since last post, so the time has come.What I've doing in these days? I'm still working on that rpg experiment , but leaved mocks for some actual programming.What...
Developer Journal - 1 month, 1 week ago
"Don't Eat Fruit" - World Health Organization - By Shippou
The World Health Organization has announced that it will be cutting back the "calories from sugar recommendation" to 5% of daily consumption. [LINK] Problem is - no one has bothered to do the math...
Developer Journal - 1 month, 1 week ago
Putting the finishing touches on Leadwerks for Linux - By Josh Klint
I'm happy to say that Leadwerks now supports the entire process of making games natively on Linux. Let's take a quick tour through the process. First, we create a new project in the project wiza...
Developer Journal - 1 month, 1 week ago
My Project Is Coming Along Nicely ( V 0.0.15 ) - By Shippou
I mentioned a couple days ago I was working on a basic map generator - that has taken a life of it's own. Here is the latest version of that game project ! [Download Link] If you want to mess aro...
Developer Journal - 1 month, 2 weeks ago
Send In The Java Clones ! - By Shippou
In Java whenever you want to copy an object's current state, you use the clone() method.Simply using this does not work Object a = new Object(); Object b = a; // <-- this creates a refe...
Developer Journal - 1 month, 2 weeks ago
Strife: World Editor - By Wilhelm van Huyssteen
Legends of Strife Done a lot of work on the strife world editor. It has reached the point where all world building can be done inside the editor without using Photoshop or a text editor to edit cer...


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