Jump to content

  • Log In with Google      Sign In   
  • Create Account


OpenGL

  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 2 hours, 38 minutes ago
More raypick code! - By Norman Barrows
More raypick code!I just posted some code in my Caveman journal that includes another example of raypick code:http://www.gamedev.net/blog/1730/entry-2260114-new-orders-menu-code/ This is actual rea...
Developer Journal - 3 hours, 22 minutes ago
New orders menu code - By Norman Barrows
New orders menu codeHere's the new orders menu code to go with the new bandmember AInothing fancy, it shows a menu, "Issue orders to..."then a second menu "Orders..."it then sets the orders state o...
Developer Journal - 4 hours, 28 minutes ago
New band member AI code - By Norman Barrows
New band member AI codeHere's the new code for bandmember AI.In AI terms, this code is a crude expert system:http://en.wikipedia.org/wiki/Expert_system it is implemented primarily as a decision tre...
Developer Journal - 7 hours, 49 minutes ago
New bandmember AI done - By Norman Barrows
New bandmember AI doneThe new AI for bandmembers is done. The new orders menu is done as well. The new AI can deal with being in a shelter, taking fire, being cornered, etc, as well as follow order...
Developer Journal - 2 days, 8 hours ago
The return of papercraft - By alfith
Hello.I uploaded photos of papercraft models I did during these past months in a new gallery: I did not create the models, I "only" built them with a lot of paper, glue and time...I am currently do...
Developer Journal - 4 days, 8 hours ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
<p>I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX re...
Developer Journal - 4 days, 8 hours ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX recently and...
Developer Journal - 4 days, 8 hours ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 4 days, 8 hours ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 4 days, 8 hours ago
SlimGen and You, Part ADD AL, [RAX] of N - By Washu
The question does arise though, when using SlimGen and writing your SSE replacement methods, what kind of calling convention does the CLR use?The CLR uses a version of fastcall. On x86 processors t...
Developer Journal - 4 days, 8 hours ago
SlimGen and You, Part ADD AL, [RAX] of N - By Washu
The question does arise though, when using SlimGen and writing your SSE replacement methods, what kind of calling convention does the CLR use?The CLR uses a version of fastcall. On x86 processors t...
Developer Journal - 4 days, 8 hours ago
SlimGen and You, Part ADD [EAX], EAX of N - By Washu
So previously we delved into one of the nastier performance corners on the .Net framework. Today I’m going to introduce you to a tool, that is in development currently, which allows you to take tho...
Developer Journal - 4 days, 8 hours ago
SlimGen and You, Part ADD [EAX], EAX of N - By Washu
So previously we delved into one of the nastier performance corners on the .Net framework. Today I’m going to introduce you to a tool, that is in development currently, which allows you to take tho...
Developer Journal - 4 days, 8 hours ago
SlimGen and You, Part ADD [EAX], AL of N - By Washu
Imagine you could have the safety of managed code, and the speed of SIMD all in one? Sounds like one of those weird dreams Trent has, or perhaps you are already thinking of using C++/CLI to wrap S...
Developer Journal - 4 days, 16 hours ago
Playing With The .NET JIT Part 4 - By Washu
As noted previously there are some cases where the performance of unmanaged code can beat that of the managed JIT. In the previous case it was the matrix multiplication function. We do have some ot...
Developer Journal - 4 days, 16 hours ago
Playing With The .NET JIT Part 3 - By Washu
Integrating unmanaged code into the managed platform is one of the problem areas with the managed world. Often times the exact costs of calling into unmanaged code is unknown. This obviously leads...
Developer Journal - 4 days, 16 hours ago
Playing With The .NET JIT Part 2 - By Washu
Previously I discussed various potential issues the x86 JIT had with inlining non-trivial methods and functions taking or returning value types. In this entry I hope to cover some potential pitfall...
Developer Journal - 4 days, 16 hours ago
Playing With The .NET JIT Part 1 - By Washu
Introduction.NET has been getting some interesting press recently. Even to the point where an article in Game Developer Magazine was published advocating the usage of managed code for rapid develop...
Developer Journal - 4 days, 16 hours ago
Is It Really A Bug For A Beginner To Be Using C-Strings In C++? - By Washu
Depends, but probably yes.A beginning programmer should be focusing on learning to program. That is: the process of taking a concept and turning it into an application. Problem solving, in other wo...
Developer Journal - 4 days, 16 hours ago
A Simple C++ Quiz - By Washu
This is a very basic C++ quiz, it mainly tests a wee bit of knowldege that I've found some people who profess to have a mastery of C++ to be lacking. The answers should all be based on the C++ stan...
Developer Journal - 6 days, 16 hours ago
Sneaking and bows - By O-san
Been a while since the last update. I’m still working on Medieval Story, my *long* running project. The engine is more robust and I have changed my windowing framework to the latest glfw-master bra...
Developer Journal - 6 days, 20 hours ago
Level Editor: Input Refactoring & Awesomium Integration - By JordanBonser
Over this past week or so I have been getting used to using the Awesomium Library. I hit a performance issue fairly early on but that was soon resolved and the webpages now render very efficiently....
Developer Journal - 1 week, 8 hours ago
Issuing orders to party members and refactoring AI... - By Norman Barrows
Issuing orders to party members and refactoring AI... NOTES:1. in this article, any distances mentioned are in feet.2. abbreviations used in the pseudocode: "ret" = return "dir" = directi...
Developer Journal - 1 week, 9 hours ago
Raypick test - By Norman Barrows
Someone asked to see my raypick test code.Here it is: D3DXVECTOR3 intersect_point; void calc_intersection(int x,int y){char s[100];D3DXVECTOR3 v,dir,origin, p1,p2, // line...
Developer Journal - 1 week, 16 hours ago
Evaluating Unreal Engine 4 - By Finalspace
In the last couple of weeks/months i was evaluating unreal engine 4 and see if it is capaple of handling the scale of this game better and faster than writing everything myself.I will therefore now...


PARTNERS