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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 day, 23 hours ago
Isometric balance - By polyfrag
Much work later, I achieved a balance that can continue indefinitely, breaking my previous record of 79+ hours, this time without any adjustments or intervention. What does this mean? This means I...
Developer Journal - 2 days, 22 hours ago
Videos - By alfith
Hello.I uploaded the 3 videos I currently have of the game development.The first one is the old terrain + paths test:- infinite terrain- terrain "patch" system to create craters- random tree placem...
Developer Journal - 3 days, 1 hour ago
Enemys are a headache - By Gooey
First off I haven't had much time recently due to rl commitments but have been trying to do bits and bobs to this as much as possible.So I have added an enemy and they have given me nothing but a h...
Developer Journal - 4 days, 21 hours ago
Good update on internals, new levels peace of cake - By cozzie
Hi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...
Developer Journal - 5 days, 9 hours ago
Texturing experiments - By JTippetts
So, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...
Developer Journal - 6 days, 8 hours ago
The Mechanical Heart: Room Generation - By dsm1891
http://uploads.gamedev5.net/gallery/album_894/gallery_209611_894_263612.png The Mechanical Heart Development Blog Sorry for the laps in journals lately I have recently (by recently I mean 4 mon...
Developer Journal - 6 days, 9 hours ago
A billion chimneys and more CSG fun - By eppo
The thing with architecture is that so much about it is up to whim and any procedural creation algorithm needs to be guided by a large amount of rules and grammars before it'll know how to churn ou...
Developer Journal - 6 days, 14 hours ago
CulDeVu vs game development - By CulDeVu
Oi thar e'rybody!So, I'm really bad at making video games.I really like making prototypes and exploring new and cool mechanics.These things don't go together very well.See, it's not that I loose mo...
Developer Journal - 1 week, 1 day ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 1 week, 1 day ago
A quick update. march 19th 2015 - By Norman Barrows
While I wait for a build, I thought I'd do a quick update. Its been too long since I posted a progress report.I've been play testing the game a lot recently. About one game year so far with the sa...
Developer Journal - 1 week, 3 days ago
LightWave - Phase 1 finished. - By slicer4ever
Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope wi...
Developer Journal - 1 week, 3 days ago
Finished menu's and leaderboard - By cozzie
Hi all.Just a short update on the progress;- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now- the user can now switch screen resolution...
Developer Journal - 1 week, 4 days ago
Screen Space Reflections ( SSR ) - CONTINUED ( Aka Improvements ) - By Migi0027 (肉コーダ)
So I've been working on my screen space reflections (SSR) and have been trying to eliminate artifacts. The next step will be the somehow make it more physically, because currently I just base the s...
Developer Journal - 1 week, 4 days ago
ASL: Geometry & Tessellation-Shader - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260794-acclimate-shading-language/ After a long time of not being productive again, I've finally come around to fully implement the current-gen AP...
Developer Journal - 1 week, 5 days ago
Screen Space Reflections ( SSR ) - We must all accept yoshi_lol as our lord and true saviour! - By Migi0027 (肉コーダ)
So I finally got a basic implementation of Screen Space Reflections ( SSR ), aside from the fact that its screen space and some artifacts it's actually ok. Now, you may wonder why the title is as f...
Developer Journal - 1 week, 5 days ago
End of Spring Break update - By CulDeVu
'eyyyy!So indiedb is an interesting place, and it has a really weird ranking system. I went from rank 1778/24950 to 4911/24950 in about 24 hours, during all of which I was never even in the catalog...
Developer Journal - 2 weeks, 2 hours ago
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Developer Journal - 2 weeks, 12 hours ago
Fluid simulation and swimming - By Ashaman73
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Developer Journal - 2 weeks, 1 day ago
Added exits and straightened up a few things - By Gooey
So the last couple of weeks I haven't achieved as much as I hoped as I had real life stuff to do :(. I have had time to add in exits and get them working! One of the biggest struggles was the itera...
Developer Journal - 2 weeks, 1 day ago
Threading and the ANL - By JTippetts
Some time back I wrote about how I had started an experimental branch of the Accidental Noise Library that uses a sort of virtual machine that executes a linear vector of instructions, rather than...
Developer Journal - 2 weeks, 1 day ago
What drives you in whatever you like? - By Migi0027 (肉コーダ)
This isn't really an update, it's just me rambling about stuff.Motivation is awesome, and horrifying, at least I think so. It allows you to completely focus on something for days without thinking t...
Developer Journal - 2 weeks, 1 day ago
Loading Time - By joew
Well it was great to meet up with old friends, make new friends, and learn a lot at GDC... although now I'm paying for it trying to catch up! So not much has changed in the build since last week, b...
Developer Journal - 2 weeks, 2 days ago
3D model - By alfith
Hi,I did a lot of work in the game these days. Now, I can export meshes from Blender, read description files for fonts, materials, objects, levels and render the level. Everything still needs a lot...
Developer Journal - 2 weeks, 3 days ago
Level completion animation - By braindigitalis
Hi everyone!Another week has passed, and more features have been added into my game. Today, I have found some time to create the end of level animation.I have drawn my inspiration heavily from casu...
Developer Journal - 2 weeks, 3 days ago
Half-week Update - By CulDeVu
Greetings, all!Spring break! Woo-hoo!That means that I'm using the time that I should be spending catching up on my school-work instead working on the not-so-much-of-a-prototype-anymore thing!First...


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