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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 3 days, 3 hours ago
Gameplay update - By Ashaman73
So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.The gamepla...
Developer Journal - 1 week, 6 days ago
Meshes and Scenes - By Bacterius
In the last entry some simple rendering techniques aimed at improving the speed and quality of the renders were presented. In this short entry the ray tracer will be extended in two rather major wa...
Developer Journal - 2 weeks, 1 day ago
Niklas Frykholm's articles on Managing Decoupling - By Norman Barrows
Niklas Frykholm's articles on Managing DecouplingI just stumbled across this excellent series of articles right here on gamedev...http://www.gamedev.net/page/resources/_/technical/game-programming/...
Developer Journal - 2 weeks, 5 days ago
Less bullshit... More code! - By Migi0027 (肉コーダ)
The word "bullshit" is probably an exaggeration, although I honestly dislike it like everyone else does ( At least to my understanding ). What I'm talking about is the glorious exams, not universit...
Developer Journal - 3 weeks, 3 days ago
Visual scripting: Control structures - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2261155-visual-scripting-basics/ Last time, I introduced you to the visual scripting system of my engine. I introduced you to the basics of the scr...
Developer Journal - 3 weeks, 5 days ago
First OpenGEX-support ( alpha ) in Asset-Importer-Library - By Kimmi
in the last months I wrote an importer for the OpenGEX-asset-format in the Asset-Importer-Library. At the moment it supports:Node hierarchiesStatic meshesMaterial definitions You can find the impor...
Developer Journal - 3 weeks, 5 days ago
Week of Awesome III coming up - By Endurion
In the later times I've come to write more and more games for C64 and my PC development got less and less. I do love me my little peaks in the form of competitions, like Ludum Dare, or GameDev's We...
Developer Journal - 4 weeks, 5 hours ago
Moving from SVN to Git Part 1: Git-lfs - By doeme
For over eigth years SVN was the cornerstone of the software engineering department at the company I work and it helped us to develop high quality medical simulation software. However as our produc...
Developer Journal - 4 weeks, 1 day ago
Vertex Shaders and Textures for YAGSS - By fastcall22
This a continuation of the Yet Another Generic Space Shooter (YAGSS) game.Most of the graphics programming I've learned has been done through software rendering and fixed-function OpenGL, so I wasn...
Developer Journal - 1 month, 1 day ago
Visual scripting basics - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2261095-assets-creation-data-processing/ The last few weeks, my work has primarly been focused around my visual scripting system, so I decided to m...
Developer Journal - 1 month, 2 days ago
What came first, the chicken or the egg: Implementing the loading screen - By braindigitalis
Another week, another feature!This week heralds the addition of a loading screen. Partly due to a thread here on gamedev.net i decided that perhaps now was the time to add one, as shown below.http...
Developer Journal - 1 month, 5 days ago
Compute shader for skinned mesh animation - D3D11 - By Buckeye
Preface I was raised and educated as an engineer. Not an engineer for a locomotive (though I would've loved to have been such in the days of steam), but, by education and experience, an engineer i...
Developer Journal - 1 month, 6 days ago
Environment Simulation - By Ashaman73
It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further...
Developer Journal - 1 month, 1 week ago
Playing with terrains - By arka80
The need I thought for a bit to a method to render tiled maps (terrains) in a way that seems less... well, less tiled actually. The brainstorming/idea First idea was to have smaller tiles and dif...
Developer Journal - 1 month, 1 week ago
Binary shoes, concrete head! - By Ubermeowmix
Hitting walls again, but I've learned just to strap on my protective hat and charge though it... finally emerging on the other side unscathed but realising that the other side of the wall has more...
Developer Journal - 1 month, 1 week ago
Three, two, one, you're out! Adding the countdown timer, and other bits - By braindigitalis
Over the past month I have busied myself adding lots of tiny bits to the game, some of which are obvious to players and others not.I have added a new menu design, with sound effects and animations;...
Developer Journal - 1 month, 1 week ago
PPP - Pixel Perfect Picking - Edge Selection adventures - By Buckeye
This blog entry describes the continuing adventure of coding an editor for a skinned mesh which has skeletal animation. Coding this app is intended not as a destination, but as a journey of learnin...
Developer Journal - 1 month, 1 week ago
Automatically Generating Sprites for a Space Shooter - By fastcall22
​I'm writing yet another generic space shooter while learning WTL, DirectX, and modern graphics programming along the way. Today was spent writing a script to build SVG fragments into a texture atl...
Developer Journal - 1 month, 1 week ago
BooH released, lessons learned and more - By cozzie
After about 4 months of hard work, today I've releashed my game; BooH.For the ones who read my earlier journal entries, it's been a heck of a ride http://public.gamedev5.net//public/style_emoticons...
Developer Journal - 1 month, 2 weeks ago
draak update - By jwezorek
Below is gameplay video of a prototype of the puzzle game “Draak” that I am working on. Draak will be an iPad-only iOS game; the prototype below is written to Windows in C# on top of MonoGame. ht...
Developer Journal - 1 month, 2 weeks ago
IPBoard Chat Extension - By fastcall22
So I finally sat down and spent a Saturday morning extending IPBoard chat client. It works by rerouting IPBoard.prototype.chat to a custom function, which then transforms the message text through a...
Developer Journal - 1 month, 2 weeks ago
Down with the FastCall22 reign! - By CulDeVu
So FastCall22 has figured out how to kick himself in the gdchat. Well, he hath prowess over us no more!Here's how to go about it:Step 1:Pull up the developer tools that show you incoming and outgoi...
Developer Journal - 1 month, 3 weeks ago
World Map Candidate - By JTippetts
Here is a very quick, very rough mockup of what I currently have in mind for the world map:http://i.imgur.com/zPGRISm.jpg The tags/locations on the map would be clickable, either on the map itself...
Developer Journal - 1 month, 3 weeks ago
Materialsystem - By Ashaman73
Currently I'm playing around with the material system of Gnoblins. Many models in Gnoblins are recoloured dynamically to have the option to quickly add new colour variances. I wanted to add materia...
Developer Journal - 1 month, 3 weeks ago
PPP - Pixel Perfect Picking - the Face Selection part - By Buckeye
A previous blog entry discusses the concept of using a second render target to store mesh data during rendering as an approach for picking vertices and faces. That entry didn't go into any detail...


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