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OpenGL

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Developer Journal - 2 days, 14 hours ago
Mesher ~ another iteration - By eppo
Felt my meshing tool needed another rewrite; getting trickier though.The idea behind the tool is to construct a mesh using smaller simpler building blocks; kind of like a purely additive CSG modell...
Developer Journal - 4 days, 3 hours ago
The building of caveman part 4 - The Z game library - By Norman Barrows
The Building of Caveman - Part 4Z3D - The low level generic game development librarySo far i had a wrapper for the dx9 fixed function pipeline, and arender queue and state manager desigend to feed...
Developer Journal - 4 days, 5 hours ago
Caveman v3.0 progress report, April 20th 2014. - By Norman Barrows
Caveman 3.0 progress report April 20th 2014Work on Caveman continues. Its down to high level features and polishing. Currently, the quest generator is under construction, with 14 types of quests im...
Developer Journal - 4 days, 6 hours ago
Stuff - By JTippetts
My schedule lately is one that can be summed up by two simple words: crushing exhaustion. A change of career (unfortunate, but necessary) has initiated a period of long shifts and a somewhat higher...
Developer Journal - 4 days, 11 hours ago
AntTweakBar wrapper for C# - By Bacterius
Hello,I've just uploaded my C# wrapper for the AntTweakBar GUI library at https://github.com/TomCrypto/AntTweakBar.NET . Some of you might remember me already posting about this on the forum, this...
Developer Journal - 1 week, 5 hours ago
Software OpenGL Rasterizer + Quake 2 - By BGB
basically, lacking much better to do recently, I wrote a basic software rasterizer and put an OpenGL front-end on it, then proceeded to make Quake 2 work on it:https://www.youtube.com/watch?v=1DP6d...
Developer Journal - 1 week, 3 days ago
Test level image - By Lactose!
Right, let's try a slightly more interesting journal entry than the last one, shall we?One with something more than just boring text?http://i.imgur.com/xy4B9RI.jpg This piece of level test art is m...
Developer Journal - 3 weeks, 1 day ago
Part 3 - getting a handle on directx - By Norman Barrows
The building of Caveman - Part 3 - Getting a handle on directxGetting up to speed:So i was going to be using directx and visual studio c++. All fine and good,but i hadn't written a line of code in...
< Developer Journal - 3 weeks, 4 days ago
The Building of Caveman - part 2. What to build, and tool selection - By Norman Barrows
The Building of Caveman - part 2.What to build, and how?What to build? thats the first of a million questions to be answered when building a game.Well, the answer turns out to be pretty simple:you...
Developer Journal - 3 weeks, 4 days ago
The Building of Caveman - Part 1 - By Norman Barrows
The Building of Caveman, Part 1in this series of posts i will explain the process of making the game Caveman v3.0. What was done and why.this is done in hopes that it may help others in their quest...
Developer Journal - 3 weeks, 5 days ago
BTIC1C Screen Capture: Performance and older HW... - By BGB
I had recently fiddled some with BTIC1C real-time recording, and have got some interesting results:main desktop PC, mostly holds a solid 29/30 fps for recording.* 1680x1050p30 on a 3.4 GHz Phenom I...
Developer Journal - 4 weeks, 21 hours ago
What's been up - By polyfrag
Programming is a real pain. I think it's because I have to keep so much in my head (let's call it RAM). Try figuring out what you should change in 40,000 lines of code.I'm keeping a dev log at http...
Developer Journal - 1 month, 22 hours ago
A day in the life... - By Norman Barrows
A day in the life...This will give you an idea of what its like to be an indie.Tasks to be done on the project go on the "todo list". once they're completed, they're moved to the "done list".here'...
Developer Journal - 1 month, 1 day ago
The basic game is DONE! - By Norman Barrows
that's right...after taking a break and evaluating skyrim, my motivation levels were back up. A final push, and as of 7pm eastern time, march 24th 2014, the basic game is done!and my original estim...
Developer Journal - 1 month, 2 days ago
And in the beginning there was a revision control submit - By Lactose!
While not a very spectacular thing on its own, my project can now finally be considered started (with a simple "Hello, world!" application, nonetheless!).Hopefully some slightly more interesting jo...
Developer Journal - 1 month, 3 days ago
Dev Journal: Detecting Tapping and Pressing inputs using Java. - By tom_mai78101
I'll be showing you a simple way of detecting different input keystrokes using Java. There are two different keystrokes for a computer keyboard, tapping and pressing. Tapping a key means the user i...
Developer Journal - 1 month, 3 days ago
Dev Journal: 2D sprite animation using OpenGL ES 2.0 for Android - By tom_mai78101
Chapter 7 - Making heavy use of AndroidYou probably might see that the way I write this journal is a bit different than my other entries. The fact that I'm using Chrome for Android to write this, m...
Developer Journal - 1 month, 5 days ago
Leadwerks Workshop on Steam Launches Beta - By Josh Klint
Previously, I described the goals and philosophy that were guiding my design of our implementation of the Leadwerks Workshop on Steam. To review, the goals were: 1. Frictionless sharing of item...
Developer Journal - 1 month, 1 week ago
RPG work-in-progress: maps! - By arka80
First in-game screenshot for my RPG work , no mockup this time. I'm no longer scared by isometric draw! http://public.gamedev5.net//public/style_emoticons/default/cool.png It's all going quite well...
Developer Journal - 1 month, 1 week ago
Slow progress 4 - By polyfrag
Which do you feel is better?This?https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa000/Photo%202014-03-13%2010%2027%2037%20AM%20%281%29.jpg https://dl.dropboxusercontent.com/u/10963...
Developer Journal - 1 month, 1 week ago
Strife: Bitcoin to ingame cosmetic currency - By Wilhelm van Huyssteen
Legends of Strife Implemented the purchase of ingame cosmetic currency (star shards) using bitcoin. Each strife account gets an unique public address to which the player can make payments. If the p...
Developer Journal - 1 month, 1 week ago
Building a Collaborative Content Production Pipeline - Part One - By Josh Klint
As the maker of a game engine primarily aimed at Indie game developers, I have the opportunity to observe behavior of many individuals working together. This allows me to observe interactions from...
Developer Journal - 1 month, 2 weeks ago
So just what is this different way of building games? - By Norman Barrows
So just what is this different way of building games?in a nutshell:non-OO c++ syntaxADTs (abstract data types) composed of: * PODs (plain old data) * standalone functionsthe use of data str...
Status Update - 1 month, 2 weeks ago
Aldacron
Wondering when I'll be able to see the new Cosmos here in Korea.
Developer Journal - 1 month, 2 weeks ago
Friday summary - By arka80
It's friday, and it's been a while since last post, so the time has come.What I've doing in these days? I'm still working on that rpg experiment , but leaved mocks for some actual programming.What...


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