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Developer Journal - 14 hours, 38 minutes ago
The building of Caveman - part 6 - data structures - By Norman Barrows
The building of Caveman - part 6 - data structuresWhen i first got into programming as my major, my biggest fear was that I'd end up as a database programmer. Turns out I became a gamedev. But i s...
Developer Journal - 1 day, 10 hours ago
The building of Caveman - Part 5 - General code organization - By Norman Barrows
The building of Caveman - Part 5 - General code organizationThis is the general code organization used in Caveman:void main:----------------initprogrunprogendproginitprog------------------init z3d...
Developer Journal - 1 day, 13 hours ago
Week of Awesome II post mortem - By Erik Rufelt
Download link: http://www.rufelt.se/Timmys_Toys.zip Finished my Week of Awesome II entry yesterday (or actually this morning), called Timmy's Toys.Main game-play is a tower-defense, where the playe...
Developer Journal - 1 day, 20 hours ago
Week of Awesome: The Final Haul - By Mussi
Hey everyone,This week has been a blast! I was barely able to deliver anything, but I managed to get a grand total of 1 minute of simple gameplay in there http://public.gamedev5.net//public/style_e...
Developer Journal - 2 days, 4 hours ago
End of day seven - TWoA - By Servant of the Lord
Alrighty, here's my entry: [Download .zip file from Dropbox] https://pbs.twimg.com/media/Byq6HBvCUAAlEgo.png Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier toda...
Developer Journal - 2 days, 4 hours ago
Moved to GitHub! - By TheChubu
Small update, moved the repo to GitHub, and config files. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Com...
Developer Journal - 2 days, 5 hours ago
Lighting and Performance - By Zaucy
I'm currently working on a few projects and one of which is a little game with the project title "Project PX." This journal is going to primarily focus on the OpenGL related aspects as well as the...
Developer Journal - 2 days, 6 hours ago
Awesome INI Loader C++ Library Launches - By ajm113
Hello everyone! I would like to introduce my INI library parser. I wrote from scratch and would like to thank the community for their help, writing this library. So whats so good about this library...
Developer Journal - 2 days, 9 hours ago
Ending and Beginning - By Misantes
Hey everyone. This is my first journal entry here on gamedev.net. I thought I would try to get in the habit of making a weekly entry here, if only to gather my thoughts and try to think critically...
Developer Journal - 2 days, 17 hours ago
Mode of representation - By polyfrag
Here's what I played around with. I realized I was wasting too much time on making it look nice.https://dl.dropboxusercontent.com/u/109630018/temp/symwars2/aaa000/2014-09-02%2004-01-42.png https://...
Developer Journal - 2 days, 17 hours ago
Mode of representation - By polyfrag
Here's what I played around with. I realized I was wasting time trying to make it look nice.https://dl.dropboxusercontent.com/u/109630018/temp/symwars2/aaa000/2014-09-02%2004-01-42.png https://dl.d...
Developer Journal - 3 days, 4 hours ago
End of day 6 - TWoA - By Servant of the Lord
Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an all-nighter to make sure I actually submit somethi...
Developer Journal - 3 days, 11 hours ago
Week of Awesome: Day 3 - By Mussi
Hey guys and galls,This is my third day working on my game and even though I still have a few hours to go, I wanted to post an update as I didn't work on the game yesterday. Had to work for 9 hours...
Developer Journal - 3 days, 13 hours ago
more raypicks! raycast line of sight test - By Norman Barrows
more raypicks! raycast line of sight testI just posted some code to my Caveman journal that includes some raycast code for line of sight checks:http://www.gamedev.net/blog/1730/entry-2260249-new-av...
Developer Journal - 3 days, 13 hours ago
New Avian AI done + yet more raycaster / raypickcode! - By Norman Barrows
New Avian AI doneThe new Avian AI has been implemented.There are just a few remaining tasks to complete, and then the AI will be refactored, with the new orders features added.first off, i still ha...
Developer Journal - 3 days, 21 hours ago
An architectural overview of the engine - By Juliean
In the last article, I talked about the story about how I got to start developing my "Acclimate Engine". This time around, I want to give a brief overview of how this engine currently works and loo...
Developer Journal - 4 days, 21 hours ago
Light Propagation Volumes - First Prototype! - By Migi0027
Photos at the top! The gallery stuff!( The photos are ONLY showing the GI, and are oversaturated to show the effect )This is a very early prototype of my implementation of Light Propagation Volumes...
Developer Journal - 5 days, 11 minutes ago
End of day 4 - TWoA - By Servant of the Lord
Well, things are progressing slowly; this could get ugly as I come down to the deadline. http://public.gamedev5.net//public/style_emoticons/default/ph34r.png I still have almost all the gameplay ne...
Developer Journal - 5 days, 7 hours ago
Week of Awesome: Day 2 - By Mussi
Howdy fellow developers,So today I had the entire day to spend on this awesome competition. I've only been able to create my main character and some basic animations. Being a programmer, I'm quite...
Developer Journal - 5 days, 10 hours ago
The new project - By alfith
Hello,It is time to briefly present my new project: Shoot (a codename until I can think of something better). It will be a shoot'em up with the player controlling a spaceship.Here is the spaceship...
Developer Journal - 6 days, 32 minutes ago
End of day 3 - TWoA - By Servant of the Lord
I ran into some coding complications, so I didn't get too much done feature-wise, but the artist completed coloring one of the mice, so the sniper will look like this:https://pbs.twimg.com/media/By...
Developer Journal - 6 days, 5 hours ago
Week of Awesome: Day 1 - By Mussi
Howdy everyone,This is my first journal post ever so bare with me. Like some of you I'm trying to compete in the Week of Awesome here on Gamedev. The competition started 3 days ago, but I only mana...
Developer Journal - 1 week, 15 hours ago
The Feature-fracturing algorithm - By eppo
Time for yet another rewrite of my CSG tool. Yup.Instead of going down the iso-surfacing road like earlier attempts, I now take a more boolean-like approach. This in the sense that I no longer conv...
Developer Journal - 1 week, 18 hours ago
The Week of Awesome.... - By JTippetts
... unfortunately happens to coincide with "The Week of Five Consecutive 12 Hour Night Shifts", so I'm afraid that my game idea of "Santa Claus is murdered by the hell-born toys from his sack, and...
Developer Journal - 1 week, 1 day ago
End of day 1 - TWoA - By Servant of the Lord
I didn't get too much done, but I did get scrolling, zooming, and picking of isometric tiles.Also display the controls and gameplay tips.https://pbs.twimg.com/media/ByMl-FPCIAEnnJp.png I made the...


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