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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 6 days, 8 hours ago
Simple stuff: Creating a spawner in UE4 using C++ - By braindigitalis
Hi everyone!This weeks simple project was to create an effective enemy spawner in UE4 using C++. I already had a simplistic blueprint version of this, but it had some bugs which were causing crashe...
Developer Journal - 1 week, 3 days ago
Hackman Day 9 - By Gooey
So this was my last day of working on Hackman it only took me 2 more than I thought which is quite good I think. What I had not accounted for was how long it takes to track down sounds! I am not fu...
Developer Journal - 1 week, 5 days ago
Shadow Mapping Part 4 Bilinear PCF - By IYP
So I was off writing for a while but thanks to encouragements of my friend ND I'm back on. On this post I’m going to write about bilinear PCF and usage of Gaussian blur instead of normal PCF.Bilin...
Developer Journal - 1 week, 6 days ago
Fluid Dynamics update - By CulDeVu
Oioioioioioioioioioioioi.I'm not really going to talk about much math-y stuff this time. I've covered too much ground since my last entry ( http://public.gamedev5.net//public/style_emoticons/defaul...
Developer Journal - 1 week, 6 days ago
Rewriting the AI Controller in C++ - By braindigitalis
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance and design of my game. I have finally moved on f...
Developer Journal - 2 weeks, 1 day ago
Trimming Eclipse's Fat - By TheChubu
Hi! In this entry I'll describe how I do my Eclipse installs, with only the stuff I need. Trimming Eclipse's Fat So the issue is the following: Eclipse is kinda fat. At least that's the general i...
Developer Journal - 2 weeks, 2 days ago
September update: the new mining interface - By Ashaman73
Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current interface version seems to be a logical way to appr...
Developer Journal - 2 weeks, 2 days ago
Pongout 0.83 WIP - By fastcall22
Well, it's about time I posted some progress pics of the game I've been working on the past month or so. http://public.gamedev5.net//public/style_emoticons/default/smile.png Pongout is a crossover...
Developer Journal - 2 weeks, 4 days ago
Working on the Quest Map - By JTippetts
Lately I've been working on the quest map. The quest map will be accessible from a special kind of workbench, the Map Table, that you can construct as part of your base. Using the Map Table will br...
Developer Journal - 2 weeks, 4 days ago
Java - Getting The Path Of The Jar File - By Code Fox
Whenever you are working with files in Java, sometimes you need to get the full path to the directory the .jar file is located in. Most of the time you can just use.String path = "./File_Name.txt";...
Developer Journal - 3 weeks, 14 hours ago
Merc Tactics: Early beta demo - By Ed Welch
As promised in my last post, I am releasing an early beta version of Merc Tactics.Merc tactics is a squad based game similiar to Jagged Alliance. It is set in a lawless country plagued by tribal wa...
Developer Journal - 1 month, 1 day ago
evo's Game Jam and thoughts on organization - By JTippetts
So, evolutional recently challenged himself with his own personal game jam . In the process he created a simple clone of an existing game, 2048. He used the opportunity to work the rust out of some...
Developer Journal - 1 month, 1 day ago
Direct3D12 overview diagram - By Wumpf
I made an overview diagram of the most important parts of Direct3D12 and how they work together. Most notably missing are Bundles. Making this diagram helped me to get an better overview and how th...
Developer Journal - 1 month, 1 day ago
Merc Tactics: video preview - By Ed Welch
I am starting this blog by posting a video preview of my new game, Merc Tactics. I hope you like it:http://youtu.be/FEhxp8XjF9U Merc Tactics is a squad-based game, inspired by the likes of Jagg...
Developer Journal - 1 month, 4 days ago
Hackman Day 8 And Late - By Gooey
Ok so I haven't made my 7 day deadline which im disappointed in but i will finish this I have not got much left to do. I have now finished my map editor all it needs is the same as the game the art...
Developer Journal - 1 month, 4 days ago
First steps with Direct3D12 - By Wumpf
Background & Motivation The last few months I was pretty busy with my master's thesis, which was a OpenGL 4.5 based project. Now that I'm on free foot again, it is time to try something new. I...
Developer Journal - 1 month, 6 days ago
A new start ... from scratch - By Finalspace
Hi there,half a year later i am back! The project is still going on, but in a new and much simpler way:I started completely from scratch, including creating some sort of a design/story document to...
Developer Journal - 1 month, 1 week ago
Hackman Day 7 - By Gooey
Right so today I have sorted out a new enemy which is supposed to be a bear but looks nothing like it! Also I have a mostly working map editor all I need to do is add in a save option. I had a few...
Developer Journal - 1 month, 1 week ago
Doors - By JTippetts
In response to input by Servant of the Lord and Eck in my previous entry on bridges , I made a change to how the hexmap tracks object IDs. The result is a system that has not only allowed me to do...
Developer Journal - 1 month, 1 week ago
Hackman Day 6 - By Gooey
Ok so today I have updated hackman a bit more I now have finished my highscore board, I have implemented lives, sorted out a bug with my main menu, scoring system(if you had not guessed from the hi...
Developer Journal - 1 month, 1 week ago
Week Of Awesome III - Postmortem - By slicer4ever
This is my postmortem for the WoA III. I have been mulling over what many of the contestants have said, what has been discussed. I tried to reflect more on how to improve things for next year. The...
Developer Journal - 1 month, 1 week ago
Bridges - By JTippetts
Spent a couple minutes today implementing constructable bridges:http://i.imgur.com/h6wSgLM.png Unfortunately, due to the way I handle units occupying hexes, the bridges are permanent. Only one comb...
Developer Journal - 1 month, 1 week ago
Hackman First Enemy - By Gooey
Added a new enemy today its supposed to be a wolf but well it is not the best work artistically I haven't had alot of time recently and had a spare half hour so I made this in gimp quicklyThings le...
Developer Journal - 1 month, 1 week ago
WOA III - Orc Party - By ArThor
I've left it quite late to wrap things up with the Week of Awesome, real life has been quite busy since the competition ended.I've decided to shelve the small side projects I was working on and tr...
Developer Journal - 1 month, 2 weeks ago
Week of Awesome III - Afterthoughts - By Endurion
The competition is over, you got judged, what now?For one, a main goal at any competition is to get feedback. Especially critics on the things that were not good. A competition like this usually ne...