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Using the Rollup tag to rename Spoiler boxes

  Posted by Gaiiden
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Issue #4 of WGE Magazine is out!

  Posted by Michael Tanczos
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Latest Articles
GLSL 4.0: Discarding Fragments to Create a Perforated Look
By David Wolff
GLSL 4.0: Using Subroutines to Select Shader Functionality
By David Wolff
The Basics of GLSL 4.0 Shaders
By David Wolff
OpenGL 4.0: Using Uniform Blocks and Uniform Buffer Objects
By David Wolff
OpenGL Type Traits
By Szymon Gatner
Excerpt from OpenGL® SuperBible: Comprehensive Tutorial and Reference, 4th Edition
By Wright, Lipchak and Haemel
Excerpt from OpenGL® Programming Guide 6th Ed.
By Shreiner, Woo, Neider, and Davis
Rendering efficient 2D sprites in OpenGL using Texture Rectangles
By Brandon Fleming
Creating a GLSL Library
By Don Olmstead
OpenGL Frame Buffer Object 201
By Rob “phantom” Jones

































Latest Updates
Status Update - 3 weeks, 4 days ago
Servant of the Lord
Ballad of the Wind Fish - love this song; Zelda FTW!
Developer Journal - 3 weeks, 6 days ago
Background & offensive ennemies - By peous
After some reflexion on structure (I'll be back to this later), I worked on some cosmetic features:Explosion effectsBackground planetZoom in/outEnemies can now fire on youhttp://img600.imagesha...
Developer Journal - 4 weeks, 27 minutes ago
Creating the first release candidate and its pitfalls - By Ashaman73
A successful weekend. I've finished the first release candidate for the pre alpha of my game gnoblins .This candidate is still part of the closed pre alpha phase, the public version will be rel...
Status Update - 1 month, 5 days ago
Promit
Anybody local to me have a Nikon digital SLR body? I want to check a lens I've got.
Status Update - 1 month, 5 days ago
DarkHorseKnight
hmm intresting the more deeper I get into programming the more fun it gets awesome!
Status Update - 1 month, 6 days ago
DarkHorseKnight
Apprently I can use any image processing libary I like just SDL doesn't work with win32 for obvious reasons it uses the same api but wraps it in simplified calls.
Status Update - 1 month, 1 week ago
Nyxenon
An atheist, communist, ACLU lawyer professor was teaching a class on Karl Marx. “Before the class begins, you must get on your knees and accept that Marx was the most highly-evolved being the world has ever known, greater than Jesus Christ!” At this moment, a brave, patriotic, pro-life Navy SEAL stood up, holding a rock. “How old is this rock, professor?” The arrogant professor smirked and smugly replied “4.6 billion years, you stupid Christian.” “Wrong. It’s been 5,000 years since God create...
Status Update - 1 month, 1 week ago
DarkHorseKnight
Finished most of the gui work for now just messing about with bitmaps then going to create my opengl context and put my 3d model loader in there and it should get rid of the errors I had before rendering the gui using 3d graphics because there won't be so much going on that would cause interference with the model loading :D
Developer Journal - 1 month, 1 week ago
Learnings. - By phantom
So, my own rendering project at home has been stalled of late : between Mass Effect 3, F1 races, going back to my home town and being ill I've not had the time to work on it too much.The weeken...
Status Update - 1 month, 1 week ago
DarkHorseKnight
Thinking of using Win32 for now :D win32 is the maximum of windows creativity there is :)
Status Update - 1 month, 1 week ago
DarkHorseKnight
Working out this 3d model render problem is becoming alot easier now that I try to think about it more and more and really think hard anuff that I can break it away.
Status Update - 1 month, 1 week ago
DarkHorseKnight
Getting Close to the .obj correct rendering now! :D gotta keep pushing .
Developer Journal - 1 month, 1 week ago
Minor update - By Servant of the Lord
I don't have much to show, so this is just an update of what's going on with me (Trying to stay on my 'at least every 10 days' journal schedule).I've had a tough couple of days...
Status Update - 1 month, 1 week ago
DarkHorseKnight
This has to be the longest worst-est problem I've had so far. such an annoying little problem stretchy model for no reason that I've seen in the code/exporting/parsing/rendering,etc.......!
Status Update - 1 month, 1 week ago
DarkHorseKnight
Okay so finally figuring out this 3d model rendering stuff I think tomorrow I should be able to have a fully rendered cube if I keep trying using my own .obj model parser :D.
Developer Journal - 1 month, 1 week ago
Spaceship pixel art, bullets & ship design - By peous
You can see in the image below the first graphics for SpaceBeam. As I'm not a pixel-artist, the final result is not perfect, but it's already good to have some graphics & colors. Also,...
Status Update - 1 month, 1 week ago
DarkHorseKnight
I believe I have found the what was causing the problem after 2 days almost of tweaking its my dam glVertexAttribPointer......
Status Update - 1 month, 1 week ago
DarkHorseKnight
the model is acting so strange when rendering it sorta shows weird long lines /vertexes but then doesn't its spewwing alot of weird graphics....
Status Update - 1 month, 1 week ago
DarkHorseKnight
the 3d model shows but doesn't stay on screen and it attaches it self to the graphical user interface very annoying....
Developer Journal - 1 month, 1 week ago
Pre-Alpha Footage of Gnoblins - By Ashaman73
Here's a 10 min video footage of the upcoming pre-alpha version of my game Gnoblins .http://www.youtube.com/watch?v=CvNPLusru_c
Developer Journal - 1 month, 1 week ago
Online Multiplayer Tank Combat Game - By Boreal
Just wanted to pop in and tell everybody what I've been working on for the past while. It's an arcadey tank combat game in lieu of Battletanx, but with online multiplayer. I'm using...
Status Update - 1 month, 1 week ago
DarkHorseKnight
Okay I really think my problem is with how I'm getting the data into the array buffer or how I'm drawing it can only be those 2 things unless its the parameters wrong or a I may need to make a camera matrix and move it to see if the model is in the frustum but somewhere else not infront of the viewing space.
Developer Journal - 1 month, 1 week ago
Using thrusters to move the spaceship - By peous
Here are 2 videos showing progress manipulating a ship.The first shows how system activates the good thrusters at the good time, depending on player inputs.More explanation here : The physical ship...
Status Update - 1 month, 1 week ago
DarkHorseKnight
Thinking about creating my own text editor to program with I will most likely use win32 and c++ or some other high level language
Status Update - 1 month, 1 week ago
DarkHorseKnight
Woot working on fixing a new line error then straight onto 3d model parsing yes! :D


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