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Writing Articles is Good for YOU!

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Developer Journal - 5 hours, 27 minutes ago
A Complete Graphics-less Game #1 - By Squared'D
The Idea What's the first thing that the we often notice when playing video games? Most of us see the graphics first and games that look good and have a lot of eye-candy make people immediately...
Developer Journal - 7 hours, 49 minutes ago
The TODO List and Making Forward Progress - By Plethora
Journal Entry #2 In this entry, I want to talk a little bit about a very simple thing that many people do when they first start out making a game. Specifically, I'm talking about a ToDo list. The...
Status Update - 10 hours, 30 minutes ago
Tournicoti
"La pire contribution qui ait pû être accordée à la Programmation est le typage dynamique." Flatulin Fromagefrais
Developer Journal - 10 hours, 52 minutes ago
Not almost done - By polyfrag
I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as...
Developer Journal - 13 hours, 11 minutes ago
Leadwerks 3: Editor features and workflow enhancements - By Josh Klint
This update brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a detailed account of...
Developer Journal - 1 day, 3 hours ago
Something Special Today... - By Jason Z
I received something today that is pretty unique, and I can honestly say that I haven't ever gotten anything of this sort before http://public.gamedev5.net//public/style_emoticons/default/smile.png...
Developer Journal - 2 days, 23 hours ago
Almost done - By polyfrag
I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m...
Developer Journal - 3 days, 5 hours ago
How It Started - By TheChubu
Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to...
Status Update - 3 days, 5 hours ago
TheChubu
Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation!
Developer Journal - 4 days, 14 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos - riuthamus shows off one of the 15...
Status Update - 4 days, 18 hours ago
Tournicoti
Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus
Developer Journal - 5 days, 11 hours ago
A C64 Game - Final Step - By Endurion
And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it...
Status Update - 5 days, 12 hours ago
Tournicoti
SmallTalk a été conçu par et pour des abrutis
Status Update - 5 days, 13 hours ago
Aurioch
Crap. Broke the game. 4 hours of bugfixing, here I come.
Status Update - 5 days, 15 hours ago
Bacterius
Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while.
Developer Journal - 5 days, 19 hours ago
Easy bake timers - By polyfrag
are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_...
Status Update - 6 days, 16 minutes ago
Jeremy Williams
"Who are the best testers of your games? Little kids." Yeah, thanks extra credits. How exactly am I supposed to apply that? Just how many little kids do you think the average game designer has access to? NOT FUCKING MANY.
Developer Journal - 6 days, 3 hours ago
GPU Pro 4 - By Jason Z
I just received my copy of GPU Pro 4 today, which was a nice surprise. I had contributed a chapter on Kinect Programming with Direct3D 11, and it is really nice to see it in print. And of course,...
Developer Journal - 6 days, 7 hours ago
An Introduction - By Plethora
Greetings all and welcome to my Dev Journal.Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community. The purpose of this journal is...
Status Update - 6 days, 9 hours ago
Reflexus
I might write a particle system tutorial soon.
Status Update - 6 days, 12 hours ago
Aurioch
Solved pathfinding, I believe it provides enough challenge right now. Rest of the game is straightforward: options, art, powerups, sounds, particles.
Status Update - 6 days, 16 hours ago
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"In C++, memory leaks cannot be avoided" A teacher that should quit wine
Developer Journal - 6 days, 23 hours ago
New Mixer, Dynamic Reverb - By cr88192
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Status Update - 1 week, 2 hours ago
Tournicoti
Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs !
Status Update - 1 week, 2 hours ago
Tournicoti
Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé


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