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| Developer Journal - 5 hours, 27 minutes ago A Complete Graphics-less Game #1 - By Squared'D The Idea What's the first thing that the we often notice when playing video games? Most of us see the graphics first and games that look good and have a lot of eye-candy make people immediately... |
| Developer Journal - 7 hours, 49 minutes ago The TODO List and Making Forward Progress - By Plethora Journal Entry #2 In this entry, I want to talk a little bit about a very simple thing that many people do when they first start out making a game. Specifically, I'm talking about a ToDo list. The... |
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| Status Update - 10 hours, 30 minutes ago Tournicoti "La pire contribution qui ait pû être accordée à la Programmation est le typage dynamique." Flatulin Fromagefrais |
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| Developer Journal - 10 hours, 52 minutes ago Not almost done - By polyfrag I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as... |
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| Developer Journal - 13 hours, 11 minutes ago Leadwerks 3: Editor features and workflow enhancements - By Josh Klint This update brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a detailed account of... |
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| Developer Journal - 1 day, 3 hours ago Something Special Today... - By Jason Z I received something today that is pretty unique, and I can honestly say that I haven't ever gotten anything of this sort before http://public.gamedev5.net//public/style_emoticons/default/smile.png... |
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| Developer Journal - 2 days, 23 hours ago Almost done - By polyfrag I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m... |
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| Developer Journal - 3 days, 5 hours ago How It Started - By TheChubu Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to... |
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| Status Update - 3 days, 5 hours ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
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| Developer Journal - 4 days, 14 hours ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos - riuthamus shows off one of the 15... |
| Status Update - 4 days, 18 hours ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
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| Developer Journal - 5 days, 11 hours ago A C64 Game - Final Step - By Endurion And thus this create a game series ends...We fix the last few bugs (score was not properly reset on replay, music was stuck on saving the scores). Now the game is complete and can be enjoyed as it... |
| Status Update - 5 days, 12 hours ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
| Status Update - 5 days, 13 hours ago Aurioch Crap. Broke the game. 4 hours of bugfixing, here I come. |
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| Status Update - 5 days, 15 hours ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
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| Developer Journal - 5 days, 19 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Status Update - 6 days, 16 minutes ago Jeremy Williams "Who are the best testers of your games? Little kids." Yeah, thanks extra credits. How exactly am I supposed to apply that? Just how many little kids do you think the average game designer has access to? NOT FUCKING MANY. |
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| Developer Journal - 6 days, 3 hours ago GPU Pro 4 - By Jason Z I just received my copy of GPU Pro 4 today, which was a nice surprise. I had contributed a chapter on Kinect Programming with Direct3D 11, and it is really nice to see it in print. And of course,... |
| Developer Journal - 6 days, 7 hours ago An Introduction - By Plethora Greetings all and welcome to my Dev Journal.Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community. The purpose of this journal is... |
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| Status Update - 6 days, 9 hours ago Reflexus I might write a particle system tutorial soon. |
| Status Update - 6 days, 12 hours ago Aurioch Solved pathfinding, I believe it provides enough challenge right now. Rest of the game is straightforward: options, art, powerups, sounds, particles. |
| Status Update - 6 days, 16 hours ago Tournicoti "In C++, memory leaks cannot be avoided" A teacher that should quit wine |
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| Developer Journal - 6 days, 23 hours ago New Mixer, Dynamic Reverb - By cr88192 basically, went and threw together basically a new sound system for my 3D engine.it is based on a hacked version of my MIDI synth (extended to do 3D positional audio stuff and support arbitrary sou... |
| Status Update - 1 week, 2 hours ago Tournicoti Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs ! |
| Status Update - 1 week, 2 hours ago Tournicoti Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé |




