Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


GDNet Lounge

Banner advertising from just $5!

  Posted by Michael Tanczos , 01 Nov 2014
  Topic Started By Stats Last Post Info

  • You cannot start a new topic


See all related:





























Latest Updates
Developer Journal - 5 hours, 13 minutes ago
KREEP, quantum testing. - By Spidi
Hi!A small update now, but planning to do a big one by the end of the week. This is just a warm-up for the new player character graphics http://public.gamedev5.net//public/style_emoticons/default/w...
Developer Journal - 16 hours, 27 minutes ago
Smart enemies and AI - By braindigitalis
Hi everyone,I have had some spare time to spend on getting the AI working in my game for enemies. Moving on from simple Chickens, which don't do anything much except walk around waiting to be kille...
Developer Journal - 1 day, 18 hours ago
The Week of Awesome III: A Prenatal - By Thaumaturge
So, the competition draws nigh, less than two weeks hence! As suggested in the discussion thread, here are my thoughts, plans and feelings ahead of it...Preparations: Given that we're not to start...
Developer Journal - 1 day, 21 hours ago
Extra Credits - an online weekly video series about game design - By Norman Barrows
Extra Credits - an online weekly video series about game designhttp://extra-credits.net/shows/extra-credits/
Developer Journal - 2 days, 19 hours ago
Adventurous Adventure - By Endurion
I'm currently attending yet another C64 game creation competition: Forum64.de's Adventure Competition 2015.I always wondered how the guys/gals at Lucasfilm Games managed to cram Maniac Mansion and...
Developer Journal - 2 days, 22 hours ago
Winner winner, chicken dinner! - By braindigitalis
Hi everyone!As the next step in my game i have decided to anger various right-wing animal rights groups by testing out virtual weapons on virtual chickens. The next step in my game was obvious in t...
Developer Journal - 2 days, 23 hours ago
Wavefront OBJ imports - By Aardvajk
Just a quick post to say that, as I'm completely fed up with trying to make a model of a hand myself, I've finally gotten around to adding an OBJ importer to Charm so I can chop bits off a MakeHum...
Developer Journal - 3 days, 16 hours ago
Shadow Mapping Part 3 CSMs - By IYP
Finally after a week late, here is the post about CSMs (Cascaded Shadow Maps).Motivations It's obvious that the further objects get from the camera (the more the depth of objects), the less is the...
Developer Journal - 4 days, 10 hours ago
Starting EckTech Games and Wrapping up my Floating Combat Text Asset - By Eck
Personal Update: During the early part of the week, I focused on preparing for my interview. I felt like I did really well, but they decided to go with the other candidate. Since I told them I was...
Developer Journal - 4 days, 18 hours ago
Advances in LPV, Volumetric Lighting and a new Engine Architecture - By Migi0027 (肉コーダ)
Welcome once again, and thanks for clickin on my journal! http://public.gamedev5.net//public/style_emoticons/default/happy.png When we think of light propagation volumes we think of awesomeness...
Developer Journal - 4 days, 20 hours ago
SnailLife messaging system - By Drakonka
"What's SnailLife", you say? Well I'm glad you asked! My snail simulation has gone through a couple of names...and even though I was never 100% happy with Gastropoda it was the best I could come up...
Developer Journal - 4 days, 22 hours ago
KREEP, passing 40%. - By Spidi
Hi everyone!A bigger update this time. I've been working like a maniac this week, so a lot of progress ;). Based on my task tracking KREEP is close to passing the "half-finished" barrier...First an...
Developer Journal - 5 days, 21 hours ago
Advances in LPV, Volumetric Lighting and a new Engine Architecture - By Migi0027 (肉コーダ)
Welcome once again, and thanks for clickin on my journal! http://public.gamedev5.net//public/style_emoticons/default/happy.png When we think of light propagation volumes we think of awesomeness...
Developer Journal - 6 days, 17 hours ago
Grapple Game - progress update - By Aardvajk
Making some progress on the grappling game, as this poor quality video hopefully shows. You can run around, jump and use the grapple to pull yourself to any point in the level.https://www.youtube....
Developer Journal - 1 week, 16 hours ago
Swordplay, castles and other RPG things - By braindigitalis
Hi everyone!As another week passes it's that time again to showcase what new features i've added to the game. This week i have concentrated on animations, and using the unreal engine per bone blen...
Developer Journal - 1 week, 1 day ago
On Embedding General-Purpose Scripting Languages - By ApochPiQ
I spend a lot of time thinking about programming languages. Most often it's from the perspective of a consumer, i.e. a programmer using Language X. Sometimes it's from the viewpoint of someone who...
Developer Journal - 1 week, 2 days ago
6 Fascinating Facts About How Video Games are Good For You - By Norman Barrows
6 Fascinating Facts About How Video Games are Good For Youfrom the Intel website:https://software.intel.com/en-us/articles/success-story-happy-jump?utm_source=outbrain&utm_medium=outbrain&u...
Developer Journal - 1 week, 3 days ago
Failures in GI-land - By CulDeVu
Hello all! It's been quite a while.So I've been working on life/jobs/family/etc the past couple months. A couple weeks ago, however, I decided to implement a type of arbitrary BRDF sampling based o...
Developer Journal - 1 week, 4 days ago
KREEP tiles, update. - By Spidi
Hi again!A little update about the progress on KREEP:Since the major programming tasks got out of the way in the first phase of development, last week were and the upcoming weeks will be about cont...
Developer Journal - 1 week, 4 days ago
Unity Combat Text, Hits, Misses, Crits, Lasers, and Cannons - By Eck
Personal Update: So last week was my phone screening for an Educational Game Development job. I haven't interviewed in over 8 years, but I passed the screen and my face-to-face is this Tuesday. Ea...
Developer Journal - 1 week, 6 days ago
From YAML to renderer in 50ms - By TheChubu
The idea of these couple entries will be to describe how I load my renderer's pipeline from a YAML file. In this particular entry I'll be describing the renderer architecture as it is right now. Fr...
Developer Journal - 2 weeks, 21 hours ago
Work on skinned meshes continues - By Norman Barrows
Work on skinned meshes continuesI added the ability to draw weapon-in-hand to the skinned mesh test routine. It can toggle between weapon types, and uses the game's built-in matrix editor to positi...
Developer Journal - 2 weeks, 22 hours ago
Give me my sword, so i might smite thee! - By braindigitalis
Hi everyone,The game is now advancing at quite some pace as i find all sorts of things here and there to add, all of which are requirements for gameplay. The main one of these this week has been we...
Developer Journal - 2 weeks, 3 days ago
Shadow Mapping Part 2 DPSMs - By IYP
In this post I'm going to discuss Dual Paraboloid Mapping and the problems with it.Motivations For point lights we need shadow maps that can save the depth of the scene around the light, which me...
Developer Journal - 2 weeks, 4 days ago
Combat Text, Health Bars, and Ship Death - By Eck
Personal Update: So this was my first week of focused game development. I took a break from the laminate floors and just worked on my game. About half-way through my first full dedicated day, an o...


PARTNERS