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Developer Journal - 10 hours, 50 minutes ago
Month 4: Resisting Temptation - By slayemin
I've titled this post "Resisting Temptation" because it seems to be something I really need to remind myself to do more often. When you're building a prototype, as I should be trying to do, you do...
Developer Journal - 23 hours, 28 minutes ago
"The Week of Awesome II" Post - By ryan20fun
Hello everyone http://public.gamedev5.net//public/style_emoticons/default/smile.png My postmorten.What went (mostly) right:Art styleLevel layoutLevel loading systemBullet physics integrationBrief p...
Developer Journal - 1 day, 11 hours ago
The building of Caveman - part 6 - data structures - By Norman Barrows
The building of Caveman - part 6 - data structuresWhen i first got into programming as my major, my biggest fear was that I'd end up as a database programmer. Turns out I became a gamedev. But i s...
Developer Journal - 1 day, 12 hours ago
Week 9-10 : Time to reschedule again - By Sporniket
Dear log,After finishing implementing the game sequence, there are still some boring points to do, like saving and presenting the highest score.To understand, I have to explain the logic of my fram...
Developer Journal - 1 day, 12 hours ago
WOA2: Final thoughts - By riuthamus
Quick Thoughts: I saw the rest of the people posting these things called postmortem and I thought to myself, "Why? Did somebody die?" I realized shortly after what they were saying so I went to di...
Developer Journal - 1 day, 15 hours ago
Post mortem - By mousetail
Things that went well: Simple ideagraphics where good enoughenough types of monstersgood extra features (pause, hiscore etc)I managed to stay motivatedI finished plenty of time early (time managem...
Developer Journal - 1 day, 19 hours ago
Week of Awesome II - Post Mortem - By stu_pidd_cow
So this is a summary of my feelings about my game “Little Jimmy”, or like whatever. So read it and take my bad advice.What Went Right? The Idea Whether you think the idea is “fun” or not is up fo...
Developer Journal - 2 days, 2 hours ago
Epilogue - A Post-Mortem on "The Life of Phillip Morris" - By Orymus3
Epilogue - A Post-Mortem "That chilling moment when I have learned the truth, and suddenly, my car became nothing more than a toy. I had lost innocence on that day, and I fought tooth and na...
Developer Journal - 2 days, 4 hours ago
Post-Mortem - By JackOatley
This is my post-mortem of Mindfield. The video is me droning on for 20 mins, showing examples of things in the game and explaining some of my code methods, but if you're interested then you might l...
Developer Journal - 2 days, 6 hours ago
The Week of Awesome II - And So it Ends... (post mortem) - By Eck
What went right? What went wrong? What did you learn?What went right? Planning - Before the competition started, I took some time to get my affairs in order. I cleaned up some of my framework co...
Developer Journal - 2 days, 6 hours ago
The building of Caveman - Part 5 - General code organization - By Norman Barrows
The building of Caveman - Part 5 - General code organizationThis is the general code organization used in Caveman:void main:----------------initprogrunprogendproginitprog------------------init z3d...
Developer Journal - 2 days, 10 hours ago
Week of Awesome II post mortem - By Erik Rufelt
Download link: http://www.rufelt.se/Timmys_Toys.zip Finished my Week of Awesome II entry yesterday (or actually this morning), called Timmy's Toys.Main game-play is a tower-defense, where the playe...
Developer Journal - 2 days, 14 hours ago
Day 8 - By Captain Coffee
Hey guys! We really had high hopes for us to finish our game in time. But we ran into massive problems with Rigging/Skinning and Animation of our character. Likewise I had my problems with the code...
Developer Journal - 2 days, 15 hours ago
The past lingers. - By Thaumaturge
A post-mortem for Darkholm, as best I recall. Only one week in which to make a game. Not much time at all: a short dash, top speed all the way, exhausting and exciting. It can be a competition conc...
Developer Journal - 2 days, 16 hours ago
Week of Awesome: The Final Haul - By Mussi
Hey everyone,This week has been a blast! I was barely able to deliver anything, but I managed to get a grand total of 1 minute of simple gameplay in there http://public.gamedev5.net//public/style_e...
Developer Journal - 2 days, 22 hours ago
Whoops! - By Xaer0
Heh, guess who didn't pay attention to the deadline Timezone!-> this guy <-It's about an hour before midnight in California, Oh well,I had a lot of fun working on this project and have what...
Developer Journal - 2 days, 23 hours ago
Day 7... too much, too late! - By el_juan
In the last few minutes of The Week of Awesome II, I submitted a thing... unfortunately it is really, really broken. In the last few hours I added a bunch of important features that 1) i couldn't r...
Developer Journal - 2 days, 23 hours ago
WoA II Submission - Maybe its a game, maybe not ... you be the judge - By Xai
While this is nowhere near the game I envisioned (at any level). I have however had fun making it, and even a little fun and a few laughs playing it. Hopefully you will enjoy it at least a little...
Developer Journal - 2 days, 23 hours ago
WOA2: Submission - By riuthamus
DOWNLOAD LINK: Dropbox Riuthamus.com CONTROLS: E - [Use to enter buildings]F - [Use to pickup and throw]1 - 4 [Sets the tool you wish to use]I - [Opens Inventory]Spacebar - [Press for action]**Pr...
Developer Journal - 3 days, 12 minutes ago
WOA2: Submission - By riuthamus
DOWNLOAD LINK: Dropbox Riuthamus.com INSTRUCTIONS: http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_8780.png http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1...
Developer Journal - 3 days, 31 minutes ago
End of day seven - TWoA - By Servant of the Lord
Alrighty, here's my entry: [Download .zip file from Dropbox] https://pbs.twimg.com/media/Byq6HBvCUAAlEgo.png Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier toda...
Developer Journal - 3 days, 32 minutes ago
Moved to GitHub! - By TheChubu
Small update, moved the repo to GitHub, and config files. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Com...
Developer Journal - 3 days, 1 hour ago
Week of Awesome II - Day 7 - By stu_pidd_cow
Time’s up! I haven’t actually done much in the past 24 hours because I’m currently being butchered by the flu. I was going to do a post-mortem for this post but I might do it tomorrow instead. I di...
Developer Journal - 3 days, 2 hours ago
Spaces for all the things, and everything in its space - By ApochPiQ
So Epoch has managed to self-host (as of an embarrassingly long time ago) and the Era IDE is slowly turning into something actually worth using. Over the past few days I got a rudimentary symbol lo...
Developer Journal - 3 days, 2 hours ago
Finished! - By shadowisadog
Hello everyone,Here is my completed entry: Teddystein !http://www.donaldsmay.com/Teddystein.zip I hope you all enjoy it!I spent all weekend on it and really worked very hard to finish it.


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