Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


GDNet Lounge

Banner advertising from just $5!

  Posted by Michael Tanczos , 01 Nov 2014
  Topic Started By Stats Last Post Info

  • You cannot start a new topic


See all related:





























Latest Updates
Developer Journal - 5 hours, 23 minutes ago
XML loading working - By mousetail
I hate these types of improvements since you can't even see them at the surface, in fact, the game has become worse since I haven't moved all the old monsters to the new system yet. I have basic fu...
Developer Journal - 6 hours, 46 minutes ago
Snaily Updates - By Drakonka
I was going to try to remember all the things I’ve done in the last month on snails, but this seems impossible. So here’s a lazy list of git commits within this time:* 5 seconds ago, User messaging...
Developer Journal - 15 hours, 3 minutes ago
New everything. - By desdemian
My father gave me his old laptop.Since his "old" laptop was still 4 years younger than my current laptop, I took it. I needed it to record better videos since fraps+my game was too much for my curr...
Developer Journal - 1 day, 5 hours ago
Fluffy Friday #5: Concepts Art and wallpapers to download! - By VirginRed
Bite sized news for small stuff. Today: Concepts Art and wallpapers to download! Hello fox riders and welcome to another installment of our fluffy sweetness. If you missed our monsters last time y...
Developer Journal - 1 day, 21 hours ago
Unity Turn Based Combat - By Eck
Personal Update I'm still working to finish out the month at my job. We have a four month old and six month old puppy (Malcolm and Serenity) who have been a bit of a time sink. Plus they've torn u...
Developer Journal - 3 days, 3 hours ago
Gameplay update - By Ashaman73
So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.The gamepla...
Developer Journal - 3 days, 11 hours ago
June Update - By slayemin
TL;DR: We've decided to polish up and expand the zombie game we've been working on.We've got a few interesting things we're going to do with it http://public.gamedev5.net//public/style_emoticons/d...
Developer Journal - 4 days, 20 hours ago
The Poor Man's Postmortem - Lemma - By et1337
The big secret of our industry is, we don't actually enjoy making games. We slave away in obscurity for years in anticipation of one glorious day.Not release day, no. The day we can finally write a...
Developer Journal - 4 days, 22 hours ago
Prologue - By Orymus3
The Week of Awesome? Last year , I took part in the Week of Awesome II, explaining the reasons why I chose to join.As I've effectively just determined that I'll be joining up for the Week of Awesom...
Developer Journal - 1 week, 2 hours ago
Fluffy Friday #4: Meet the Monsters - By VirginRed
Bite sized news for small stuff. Today: Meet the Monsters Hello fox riders and welcome to another installment of our fluffy sweetness. If you missed our burning brambles gifs last time you can che...
Developer Journal - 1 week, 1 day ago
Common Shading Language - By imoogiBG
The saga started here : http://www.gamedev.net/topic/668484-hlsl-and-glsl-wraping-again/#entry5234746 Basically I want a clean way to be able to use one shader program with multiple rendering APIs....
Developer Journal - 1 week, 1 day ago
Jumping into the Deep End - Plus Lasers! - By Eck
About Me This section might be boring to you, but I need to say it just to get it off my chest and proclaim to the world my intentions. Feel free to skip down to cool lasers in unity. http://publ...
Developer Journal - 1 week, 4 days ago
Rearangements and utilites - By mousetail
So, I am trying to implement the XML. In the process, like usual, I got distracted by other stuff, like building a GUI for making combat maps. This small program (195 lines of code) allows you to d...
Developer Journal - 1 week, 6 days ago
Meshes and Scenes - By Bacterius
In the last entry some simple rendering techniques aimed at improving the speed and quality of the renders were presented. In this short entry the ray tracer will be extended in two rather major wa...
Developer Journal - 1 week, 6 days ago
Update 6/16 - By EDI
Greetings All,Time for a bit of an update.Not much progress on Revel; I am doing a good job of taking the summer off from it....but tons of work in other areas.My previously mentioned open source p...
Developer Journal - 2 weeks, 8 minutes ago
Ranged potion throwing - By mousetail
Now, I am 2 days behind schedule, but throwing potions works mostly. The idea was that if you threw a potion at a monster, it would explode and apply the potion effect to all monsters inside the ra...
Developer Journal - 2 weeks, 1 day ago
Niklas Frykholm's articles on Managing Decoupling - By Norman Barrows
Niklas Frykholm's articles on Managing DecouplingI just stumbled across this excellent series of articles right here on gamedev...http://www.gamedev.net/page/resources/_/technical/game-programming/...
Developer Journal - 2 weeks, 2 days ago
Adding physical projections. - By desdemian
I've been working on adding physical projections of what is going to happen.In the previous version of The Most Poser Heroes, there was a lot of "guessing" of what was going to happen. You had to r...
Developer Journal - 2 weeks, 3 days ago
NLE: Unnamed Engine. Entry #6: A week has gone by? really? - By Night Lone
Well...I'll be honest...Not much has been done...programming wise that is.Been mostly playing around with ideas trying to figure out a few misc things, all of which I cannot say cause, well, don't...
Developer Journal - 2 weeks, 5 days ago
Less bullshit... More code! - By Migi0027 (肉コーダ)
The word "bullshit" is probably an exaggeration, although I honestly dislike it like everyone else does ( At least to my understanding ). What I'm talking about is the glorious exams, not universit...
Developer Journal - 2 weeks, 6 days ago
Fun with bones in Unity - By VirginRed
The inception A while back, after slowly becoming mad tweaking animations and movement behavior on our avatar, I decided to have some simple fun with Unity. See where the limit was and what’s pos...
Developer Journal - 2 weeks, 6 days ago
Ranged combat kinda working, and cheats - By mousetail
I was not looking forward to doing the re-structuralization required for making ranged combat work, so I made a cheat system first. In the process, I found some bugs in the way the game decided...
Developer Journal - 3 weeks, 22 hours ago
Our first offering on GitHub: object-model-serializer - By EDI
Greetings All,Part of our summer project plans are to get some older projects onto GitHub with free permissive licenses for both private and commercial works (Currently we are using MIT license).Ou...
Developer Journal - 3 weeks, 1 day ago
Forum is going away - By Tape_Worm
<p><a href="http://tape-worm.net/wblog/wp-content/uploads/2015/06/Gorgon_2.x_Logo_Full.png "><img class="aligncenter wp-image-649 size-full" src="http://tape-worm.net/wblog/wp-c...
Developer Journal - 3 weeks, 3 days ago
NLE: Unnamed Engine. Entry #5: I see the Light! - By Night Lone
Well, we have a bunch of things to talk about this week! So lets shed some light on the subjects and get going!The Shader System. First of all, I've replaced the old ShaderProgram class with a s...


PARTNERS