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Introducing our GameDev Marketplace

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Latest Updates
Developer Journal - 1 day, 17 hours ago
Fixing: Task Switching and timing - By m.r.e.
I've managed to incorporate the state manager into the event loop more. This has allowed "pause" and "resume" technology to run more appropriately. Timing is still and issue. QPC vs. timeGetTime( )...
Developer Journal - 2 days, 11 hours ago
Adventures in Robust Coding - By Awoken
:) :) :) So I am very please because, fingers crossed, after working on this one function for more than two months I think I've finally got it. The goal was the create a function that wou...
Developer Journal - 3 days, 7 hours ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 5 days, 37 minutes ago
Introducing GameDev Marketplace - By Khawk
GameDev.net is pleased to announce the launch of GameDev Marketplace at https://gamedev.market. We’ve had a Marketplace on GameDev.net for several years, but it has never been ...
Developer Journal - 5 days, 9 hours ago
The long road to The Teaser Tailer - Precursor's Dawn - By Navyman
A minor note about this entry, it really needed to have been published a few days ago, but in the hope of getting it and the content, “right” I got some extra sleep.Game Development stories are oft...
Developer Journal - 1 week, 10 hours ago
First Completed Game - By m.r.e.
The goal in this game is to basically get the highest score possible. You are given three chances to do so. You gain score points by destroying meteors. Depending on the size of meteor that's destr...
Developer Journal - 1 week, 13 hours ago
Dead... or? - By Vilem Otte
I noticed on myself that my activity on forums dropped to almost zero over the last two years, it was quite high before that (gradually dropping while I was working on my diploma), well... I finish...
Developer Journal - 1 week, 19 hours ago
Video and a GiF - By ferrous
Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see i...
Developer Journal - 1 week, 1 day ago
96Mill Teaser 2 - By EDI
http://www.youtube.com/watch?v=73SIQgEdj5Q
Developer Journal - 1 week, 4 days ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 1 week, 4 days ago
Long launch reflections - By slayemin
So... I launched my game about a week and a half ago. Finally. I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old,...
Developer Journal - 1 week, 5 days ago
Yorg's progresses - By fla
Hello everybody! Some months have passed by, and I am here again to inform you about our progresses on Yorg ... During these months we have made a lot of things: two tracks , different cars , a bet...
Developer Journal - 2 weeks, 23 hours ago
Still puttering away - By ferrous
So I still poke at my games, I just forget to post here =)  Lets see if I can sum up all the things added since last time: WaterMeteorsSwinging Wrecking BallsMagnets Overheat, top and bot...
Developer Journal - 2 weeks, 2 days ago
Tweaking - By Aardvajk
Have just been making a few tweaks to the spaceship handling this morning. https://youtu.be/h788YJenhrI I've added some roll to the ship when turning. Nothing properly aerodynamic or anyt...
Developer Journal - 2 weeks, 2 days ago
Beginnings - By ccuccherini
Hey guys! I decided to kickoff the start of a new semester with a Developer Journal to track my learning and progress in development and work on my own game. To start things off, I am Christi...
Developer Journal - 2 weeks, 2 days ago
Assimp Output Optimization - By Goliath Forge
The assimp, "makes your program sexier".If you're anything like me, you have an appreciation for simple.void Model::loadModel(std::string path){ Assimp::Importer importer; const aiScene* scen...
Developer Journal - 2 weeks, 4 days ago
Quick Spaceship Model - By Aardvajk
Happy to report I seem to be able to throw together very quick spaceship models with my 3D model editor far quicker than characters.   Just made this in about ten minutes last night, just...
Developer Journal - 2 weeks, 6 days ago
Keep It Simple Stupid - By Aardvajk
The whole spirit of this project is "Keep it simple, stupid." I want to stick to a manageable scope that will actually allow me to get past the 80% engine writing and get some pleasure from the 20%...
Developer Journal - 2 weeks, 6 days ago
The Neverending Eeeeengine (la la la, la la la, la la la) - By xycsoscyx
I really want to start adding to this journal, mostly to help me track my own progress. I am still working on setting up solid goals, the core concept/theme of the game I want to develop, what fea...
Developer Journal - 3 weeks, 9 hours ago
Launched Spellbound on Steam - By slayemin
It's 10:15PM on Monday Night. I just launched Spellbound on Steam for the HTC Vive VR headset. This is not only the first game I've ever launched, it's a VR game. Pure craziness. I'm feeling a bit...
Developer Journal - 3 weeks, 23 hours ago
Finished first mvp - By Finalspace
I finished the first mvp (minimum viable product) of leverman with all features i wanted ;-)The first level is fully playable from start to finish and contains the following features: - Tilemap bas...
Developer Journal - 3 weeks, 1 day ago
3D Paint Preview Video - By lawnjelly
Finally I got around to making a preview video of my little paint app. Screenshots are ok, but a video helps show how the app works a lot better. As with many projects, getting the main functionali...
Developer Journal - 3 weeks, 3 days ago
Random Caves - By Aardvajk
Quick Saturday morning update. Only have an hour on Saturday before the meet up with non-technical friends to set the world to rights. Still very ugly, but I'm randomly generating cave structures n...
Developer Journal - 3 weeks, 4 days ago
Die Skeleton! - By Polydone
Well - not quite yet. There is no such thing as damage or death implemented yet - and also the skeletons have no AI except for picking a random point on the map, finding a path, then walking to it....
Developer Journal - 3 weeks, 5 days ago
New direction (this week) - By Aardvajk
Just taking a quick five minute break from work to update here (honest :)). I've decided I want to take a break from all of the complicated stuff I've been doing lately, including planet generation...


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