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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 2 hours, 19 minutes ago
KREEP, preparing for the future. - By Spidi
Hi all!As mentioned last time, player graphics!A little history leading to the current state first: When writing my fancy game design document at the beginning of the project, I was thinking a bit...
Developer Journal - 2 hours, 30 minutes ago
Wavelength Dependent Photon Mapping - By Simmie
Hey guys,recently, I had to work on a project for my lecture on global illumination. My partner and I decided to implement a variant of the progressive photon mapping technique, described by Hachis...
Developer Journal - 16 hours, 11 minutes ago
Laravel Log File Backups to S3 - By Drakonka
SnailLife does a lot of logging for debugging purposes. Aside from the general laravel.log I have separate loggers for each snail and also write logs for stuff like deleted items etc in separate f...
Developer Journal - 18 hours, 30 minutes ago
FM Synth and Plotting with PowerShell - By fastcall22
Beep boop, making progress on my FM synthesizer. Had a nasty popping sound with my phase-feedback logic and needed some way to rapidly graph out the logic. Powershell to the rescue: # plot-sample.p...
Developer Journal - 1 day, 5 hours ago
Finite State Machines, Part 1 - By ericrrichards22
One of my favorite books on AI programming for games is Matt Buckland's Programming Game AI By Example . Many AI programming books lean more towards presenting topics and theories, leaving the dirt...
Developer Journal - 1 day, 8 hours ago
Floating Combat Text - Asset Submitted To Unity Store - Plus how to host Unity package on Dropbox - By Eck
Development Update: I finally submitted my first asset to the Unity Asset Store... Floating Combat Text by EckTech Games is now in the Pending Review status... And holy crap did that take forever!...
Developer Journal - 1 day, 14 hours ago
Home made arms - By Aardvajk
So the problem with those wonderful detailed arms from MakeHuman is that they are impossible to rig using Charm, since it is designed as a low-polygon editor and hasn't (yet) got any support for fa...
Developer Journal - 2 days, 6 hours ago
Introductory - By Aielemental
From The Forth is a Tower Defense game to see the world by the end of this year, hopefully.This is my first serious solo project, so a couple of bicycles are going to be reinvented.Hope to update t...
Developer Journal - 2 days, 12 hours ago
Empyrios major milestone! - By joew
Wow getting this major build ready has been much more work than I had originally anticipated, but we're finally rounding the corner and checking off the majority of tasks for this milestone. Over t...
Developer Journal - 3 days, 2 hours ago
Beta 21 w/ skinned meshes released! - By Norman Barrows
Beta 21 w/ skinned meshes released!guys look kinda dumb, girls aren't that pretty, the guy walk ani is kinda awkward (leg bones rotated outwards too far), no action animations or drawing of equipme...
Developer Journal - 3 days, 6 hours ago
Brutal Soul-Crashing Dream-Destroyer Feedback required. - By desdemian
Ok,I finally managed to put together a 6 level early build of The Most Poser Heroes.https://lh3.googleusercontent.com/-eolMx_jjUD8/Vbuo1BH2hRI/AAAAAAAAAJc/NBdhrcyJRcg/s599-Ic42/CHA245kWwAA22hB.png...
Developer Journal - 3 days, 8 hours ago
Playing with OpenGL - By arka80
I've done a lot of experiments in the last months. Tried a couple of prototypes for a 2d rpg in sfml, sketched some game design ideas, studied a bit of directx11 in opposition to my old love, openg...
Developer Journal - 3 days, 15 hours ago
KREEP, quantum testing. - By Spidi
Hi!A small update now, but planning to do a big one by the end of the week. This is just a warm-up for the new player character graphics http://public.gamedev5.net//public/style_emoticons/default/w...
Developer Journal - 4 days, 2 hours ago
Smart enemies and AI - By braindigitalis
Hi everyone,I have had some spare time to spend on getting the AI working in my game for enemies. Moving on from simple Chickens, which don't do anything much except walk around waiting to be kille...
Developer Journal - 5 days, 5 hours ago
The Week of Awesome III: A Prenatal - By Thaumaturge
So, the competition draws nigh, less than two weeks hence! As suggested in the discussion thread, here are my thoughts, plans and feelings ahead of it...Preparations: Given that we're not to start...
Developer Journal - 5 days, 7 hours ago
Extra Credits - an online weekly video series about game design - By Norman Barrows
Extra Credits - an online weekly video series about game designhttp://extra-credits.net/shows/extra-credits/
Developer Journal - 6 days, 5 hours ago
Adventurous Adventure - By Endurion
I'm currently attending yet another C64 game creation competition: Forum64.de's Adventure Competition 2015.I always wondered how the guys/gals at Lucasfilm Games managed to cram Maniac Mansion and...
Developer Journal - 6 days, 8 hours ago
Winner winner, chicken dinner! - By braindigitalis
Hi everyone!As the next step in my game i have decided to anger various right-wing animal rights groups by testing out virtual weapons on virtual chickens. The next step in my game was obvious in t...
Developer Journal - 6 days, 9 hours ago
Wavefront OBJ imports - By Aardvajk
Just a quick post to say that, as I'm completely fed up with trying to make a model of a hand myself, I've finally gotten around to adding an OBJ importer to Charm so I can chop bits off a MakeHum...
Developer Journal - 1 week, 3 hours ago
Shadow Mapping Part 3 CSMs - By IYP
Finally after a week late, here is the post about CSMs (Cascaded Shadow Maps).Motivations It's obvious that the further objects get from the camera (the more the depth of objects), the less is the...
Developer Journal - 1 week, 21 hours ago
Starting EckTech Games and Wrapping up my Floating Combat Text Asset - By Eck
Personal Update: During the early part of the week, I focused on preparing for my interview. I felt like I did really well, but they decided to go with the other candidate. Since I told them I was...
Developer Journal - 1 week, 1 day ago
Advances in LPV, Volumetric Lighting and a new Engine Architecture - By Migi0027 (肉コーダ)
Welcome once again, and thanks for clickin on my journal! http://public.gamedev5.net//public/style_emoticons/default/happy.png When we think of light propagation volumes we think of awesomeness...
Developer Journal - 1 week, 1 day ago
SnailLife messaging system - By Drakonka
"What's SnailLife", you say? Well I'm glad you asked! My snail simulation has gone through a couple of names...and even though I was never 100% happy with Gastropoda it was the best I could come up...
Developer Journal - 1 week, 1 day ago
KREEP, passing 40%. - By Spidi
Hi everyone!A bigger update this time. I've been working like a maniac this week, so a lot of progress ;). Based on my task tracking KREEP is close to passing the "half-finished" barrier...First an...
Developer Journal - 1 week, 2 days ago
Advances in LPV, Volumetric Lighting and a new Engine Architecture - By Migi0027 (肉コーダ)
Welcome once again, and thanks for clickin on my journal! http://public.gamedev5.net//public/style_emoticons/default/happy.png When we think of light propagation volumes we think of awesomeness...


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