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Latest Updates
Developer Journal - 6 hours, 20 minutes ago
Something unexpected - By alfith
Hello,After years spent doing nothing with it, my game is available. I recently worked again on this project to add musics, more sounds, fix a few things in the code and in the level and get a game...
Developer Journal - 6 hours, 48 minutes ago
Using NuGet to Manage Dependencies - By Jason Z
Managing Dependencies Hieroglyph 3 has two primary dependencies - Lua and DirectXTK . Lua is used to provide simple scripting support, while DirectXTK is used for loading textures. Both of the...
Developer Journal - 1 day, 17 hours ago
Project: The Harvest Blog 001 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_319326.jpg So, most of the engine stuff is in place and lighting elements are good to go. I just need to get the bloom working!...
Developer Journal - 2 days, 7 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /23 - 8/30 Welcome new author Finalspace !Project Updates Riuthamus's Freelance - riuthamus has the sketch up for his third DSM robotAlurik's Journal - Alurik worked...
Developer Journal - 3 days, 4 hours ago
Magical Incantations - By iamvegu
I finished all the spell icon graphics this week, making the spell casting system probably the most completed part of my game so far, so i figured now is a good time to talk about it. Anot...
Developer Journal - 4 days, 5 hours ago
Progress report, August 28th, 2014 - By Norman Barrows
Progress report, August 28th, 2014 Playtesting and tweaking continues. As they say "God is in the details!" Adjusting: collision radii, clip radii, research times and chances, gathering times and...
Developer Journal - 5 days, 4 hours ago
Time for some python scripting... - By Sporniket
Tonight my daughter went to bed early, and my wife want to do her stuff, so I have time for working on my project.Now I rework how I generate my bitmap font. Generating the font sprite sheet is qui...
Developer Journal - 6 days, 16 hours ago
Week 4-5 : a little bit of reschedule - By Sporniket
Hello,As I wrote in my previous entry, I had to rework a big part of my UI buttons, so I decided to redo them using inkscape. But then I cannot follow my initial schedule.So I decided to reschedule...
Developer Journal - 6 days, 17 hours ago
Creatures and Stats - By iamvegu
Let's talk about creatures and creature types shall we. In the beginning i set myself a goal to keep the overarching design of the creatures very streamlined, their core behaviour being defin...
Developer Journal - 1 week, 2 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /17 - 8/23 Welcome new author zebrakiller , NineheadGenasha and iamvegu !Project Updates From End to Beginning - coremarq is back to roguelike development, not doing...
Developer Journal - 1 week, 2 days ago
To Lay A Trap - By iamvegu
Since i've been actively developing Wicked Lair for 1 and a half months now it seems like i have some catching up to do on the dev journaling part of it. I want to start by discussing one of the c...
Developer Journal - 1 week, 3 days ago
A Wicked what now? - By iamvegu
Introduction HI gdnet people! Wicked Lair is the project i have been working on for about a month and a half now, its my take on a Dungeon Builder / Tower Defense mashup. The goal in the g...
Developer Journal - 1 week, 5 days ago
I, Blob - By Aardvajk
Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob. Seems to add a pretty nice sen...
Developer Journal - 1 week, 6 days ago
Week 3-4 : First draft up and running, toolchain to prepare graphic files - By Sporniket
Hello,Last week I could complete the main planned tasks :get a running version (swing and android), just displaying the game board. (android snapshot , hope it works) I delayed the other task to th...
Developer Journal - 2 weeks, 18 hours ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 2 weeks, 19 hours ago
Adventures in Programming: The Start....Kinda.... - By Night Lone
Well, not the start of my adventure in programming, that started when I was 14, and it started on a single core, 800MHz Pentium with 32MB RAM and 6GB HDD, but thats another story.This is the start...
Developer Journal - 2 weeks, 1 day ago
12) Taking a break - By AFS
I have worked on this thing for a year and a half, and I'm happy with the results so far. The map editor is looking really nice and the code is not that bad considering that I pretty much improvis...
Developer Journal - 2 weeks, 2 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /10 - 8/16 Welcome new authors cyberspace009 , Gregory Cheyney and PsichiX !Project Updates My attempt at making a platformer - AFS takes inspiration from his experie...
Developer Journal - 2 weeks, 2 days ago
Cocos2d-x + Box2d Breakout Updated - By jwezorek
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos...
Developer Journal - 2 weeks, 2 days ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...
Developer Journal - 2 weeks, 2 days ago
Screenshot Saturday 185 - By et1337
Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it’s actually 10 separate maps connected together. It includes some simple but hopefully interesting...
Developer Journal - 2 weeks, 3 days ago
8/15 Revel Immortal Progress Update - By EDI
Greetings all!It's been far too long since my last update (~2 months); I've found myself saying in this time "I should do a journal update..." but said "Nah. I'll wait till I've got more to show."....
Developer Journal - 2 weeks, 5 days ago
Some results - By polyfrag
Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.Profit maximization is: given a set of "demand points", each with quantity...
Developer Journal - 2 weeks, 5 days ago
New Game Prototype - Soft Body Physics - By Aardvajk
My article on varadic template implementation of signals and slots is now up waiting approval, for those who asked last time so nicely.Started working in a new game project now. I decided what the...
Developer Journal - 3 weeks, 1 day ago
11) Struggling with "art". - By AFS
I have done some things related to this monster here and there but truth be told, I can't seem to remember exactly what I did or if it was something important or not. Usually I complete some task a...


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