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Latest Updates
Developer Journal - 20 hours, 34 minutes ago
ITT: Entry 2 - By zebrakiller
Hello everybody,If you are here in the USA, we hope you are enjoying your holiday weekend! First up on the table, we had some problems in the past week. After adding a large portion of the map into...
Developer Journal - 21 hours, 31 minutes ago
Something unexpected - By alfith
Hello,After years spent doing nothing with it, my game is available. I recently worked again on this project to add musics, more sounds, fix a few things in the code and in the level and get a game...
Developer Journal - 21 hours, 59 minutes ago
Using NuGet to Manage Dependencies - By Jason Z
Managing Dependencies Hieroglyph 3 has two primary dependencies - Lua and DirectXTK . Lua is used to provide simple scripting support, while DirectXTK is used for loading textures. Both of the...
Developer Journal - 2 days, 8 hours ago
Project: The Harvest Blog 001 - By riuthamus
http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_319326.jpg So, most of the engine stuff is in place and lighting elements are good to go. I just need to get the bloom working!...
Developer Journal - 2 days, 22 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /23 - 8/30 Welcome new author Finalspace !Project Updates Riuthamus's Freelance - riuthamus has the sketch up for his third DSM robotAlurik's Journal - Alurik worked...
Developer Journal - 3 days, 19 hours ago
Magical Incantations - By iamvegu
I finished all the spell icon graphics this week, making the spell casting system probably the most completed part of my game so far, so i figured now is a good time to talk about it. Anot...
Developer Journal - 4 days, 20 hours ago
Progress report, August 28th, 2014 - By Norman Barrows
Progress report, August 28th, 2014 Playtesting and tweaking continues. As they say "God is in the details!" Adjusting: collision radii, clip radii, research times and chances, gathering times and...
Developer Journal - 5 days, 20 hours ago
Time for some python scripting... - By Sporniket
Tonight my daughter went to bed early, and my wife want to do her stuff, so I have time for working on my project.Now I rework how I generate my bitmap font. Generating the font sprite sheet is qui...
Developer Journal - 1 week, 7 hours ago
Week 4-5 : a little bit of reschedule - By Sporniket
Hello,As I wrote in my previous entry, I had to rework a big part of my UI buttons, so I decided to redo them using inkscape. But then I cannot follow my initial schedule.So I decided to reschedule...
Developer Journal - 1 week, 8 hours ago
Creatures and Stats - By iamvegu
Let's talk about creatures and creature types shall we. In the beginning i set myself a goal to keep the overarching design of the creatures very streamlined, their core behaviour being defin...
Developer Journal - 1 week, 2 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /17 - 8/23 Welcome new author zebrakiller , NineheadGenasha and iamvegu !Project Updates From End to Beginning - coremarq is back to roguelike development, not doing...
Developer Journal - 1 week, 3 days ago
To Lay A Trap - By iamvegu
Since i've been actively developing Wicked Lair for 1 and a half months now it seems like i have some catching up to do on the dev journaling part of it. I want to start by discussing one of the c...
Developer Journal - 1 week, 4 days ago
A Wicked what now? - By iamvegu
Introduction HI gdnet people! Wicked Lair is the project i have been working on for about a month and a half now, its my take on a Dungeon Builder / Tower Defense mashup. The goal in the g...
Developer Journal - 1 week, 6 days ago
I, Blob - By Aardvajk
Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob. Seems to add a pretty nice sen...
Developer Journal - 2 weeks, 1 hour ago
Week 3-4 : First draft up and running, toolchain to prepare graphic files - By Sporniket
Hello,Last week I could complete the main planned tasks :get a running version (swing and android), just displaying the game board. (android snapshot , hope it works) I delayed the other task to th...
Developer Journal - 2 weeks, 1 day ago
New tech - By polyfrag
I finally got it running at real-time speeds. https://www.youtube.com/watch?v=JbnvadZAP2Q Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, dig...
Developer Journal - 2 weeks, 1 day ago
Adventures in Programming: The Start....Kinda.... - By Night Lone
Well, not the start of my adventure in programming, that started when I was 14, and it started on a single core, 800MHz Pentium with 32MB RAM and 6GB HDD, but thats another story.This is the start...
Developer Journal - 2 weeks, 1 day ago
12) Taking a break - By AFS
I have worked on this thing for a year and a half, and I'm happy with the results so far. The map editor is looking really nice and the code is not that bad considering that I pretty much improvis...
Developer Journal - 2 weeks, 2 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 8 /10 - 8/16 Welcome new authors cyberspace009 , Gregory Cheyney and PsichiX !Project Updates My attempt at making a platformer - AFS takes inspiration from his experie...
Developer Journal - 2 weeks, 2 days ago
Cocos2d-x + Box2d Breakout Updated - By jwezorek
Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something slightly non-standard from the point-of-view of Cocos...
Developer Journal - 2 weeks, 2 days ago
Back from SIGGRAPH - By polyfrag
I have returned with inspiration.https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%201.JPG https://dl.dropboxusercontent.com/u/109630018/temp/photos/photo%202.JPG https://dl.dropboxus...
Developer Journal - 2 weeks, 3 days ago
Screenshot Saturday 185 - By et1337
Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it’s actually 10 separate maps connected together. It includes some simple but hopefully interesting...
Developer Journal - 2 weeks, 4 days ago
8/15 Revel Immortal Progress Update - By EDI
Greetings all!It's been far too long since my last update (~2 months); I've found myself saying in this time "I should do a journal update..." but said "Nah. I'll wait till I've got more to show."....
Developer Journal - 2 weeks, 5 days ago
Some results - By polyfrag
Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.Profit maximization is: given a set of "demand points", each with quantity...
Developer Journal - 2 weeks, 6 days ago
New Game Prototype - Soft Body Physics - By Aardvajk
My article on varadic template implementation of signals and slots is now up waiting approval, for those who asked last time so nicely.Started working in a new game project now. I decided what the...


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