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Introducing our GameDev Marketplace

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Developer Journal - 6 hours, 14 minutes ago
Fast Discrete Natural Neighbour Interpolation - By lawnjelly
Spatial interpolation of scattered data is a vital technique used in graphics programming, games, medical, scientific applications, mining, weather forecasting etc. Some of the most widely used tec...
Developer Journal - 16 hours, 5 minutes ago
My first Kickstarter - Precur - By riuthamus
So, this week I have participated in my first ever KS. CLICK HERE TO VIEW IT  https://www.youtube.com/watch?v=hjIz88NrrVA If you are interested show us some support and get a package...
Developer Journal - 1 day, 6 hours ago
Designing a high-level render-pipeline Part 2: Views & passes - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2262313-designing-a-high-level-render-pipeline-part-1-the-previous-state/  Thoughs about how to change things:  So despite not wor...
Developer Journal - 1 day, 6 hours ago
Designing a high-level render-pipeline Part 1: The Previous state - By Juliean
So I've stopped writing journal entries on my project for a while. Didn't really feel like it anymore, after I took a hiatus for multiple months. Since then I've been working on multiple things, mo...
Developer Journal - 1 day, 6 hours ago
Designing a high-level render-pipeline Part 3: A visual interface - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2262314-designing-a-high-level-render-pipeline-part-2-views-passes/  To start of, let me tell you that I was basically finished with the...
Developer Journal - 1 day, 15 hours ago
Looking for Feedback - Kickstarter Page Preview - By Navyman
http://precursorsdawn.com/images/Teaser_Frame_small.png GameDev.net's community was an amazing help during my first Kickstarter, therefore I am hoping we have even better results this time around b...
Developer Journal - 1 day, 20 hours ago
Compilers articles - By Vilem Otte
It's me, bugging around again. I finally got back to work on my compilers-related series, while it is focused on people untouched by automatons, VMs and compilers in general (or more likely th...
Developer Journal - 2 days, 15 hours ago
Edge Detection in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 2 days, 15 hours ago
Automatic Edge Detection/Clipping in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 3 days, 7 hours ago
96Mill Testers Wanted - By EDI
Greetings All, Interested in alpha/beta testing our upcoming game 96Mill? We have several slots open, just message me with your email address. And I'll send along a beta key. (e...
Developer Journal - 5 days, 1 hour ago
Fixing: Task Switching and timing - By m.r.e.
I've managed to incorporate the state manager into the event loop more. This has allowed "pause" and "resume" technology to run more appropriately. Timing is still and issue. QPC vs. timeGetTime( )...
Developer Journal - 5 days, 19 hours ago
Adventures in Robust Coding - By Awoken
:) :) :) So I am very please because, fingers crossed, after working on this one function for more than two months I think I've finally got it. The goal was the create a function that wou...
Developer Journal - 6 days, 15 hours ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 1 week, 1 day ago
Introducing GameDev Marketplace - By Khawk
GameDev.net is pleased to announce the launch of GameDev Marketplace at https://gamedev.market. We’ve had a Marketplace on GameDev.net for several years, but it has never been ...
Developer Journal - 1 week, 1 day ago
The long road to The Teaser Tailer - Precursor's Dawn - By Navyman
A minor note about this entry, it really needed to have been published a few days ago, but in the hope of getting it and the content, “right” I got some extra sleep.Game Development stories are oft...
Developer Journal - 1 week, 3 days ago
First Completed Game - By m.r.e.
The goal in this game is to basically get the highest score possible. You are given three chances to do so. You gain score points by destroying meteors. Depending on the size of meteor that's destr...
Developer Journal - 1 week, 3 days ago
Dead... or? - By Vilem Otte
I noticed on myself that my activity on forums dropped to almost zero over the last two years, it was quite high before that (gradually dropping while I was working on my diploma), well... I finish...
Developer Journal - 1 week, 4 days ago
Video and a GiF - By ferrous
Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see i...
Developer Journal - 1 week, 4 days ago
96Mill Teaser 2 - By EDI
http://www.youtube.com/watch?v=73SIQgEdj5Q
Developer Journal - 2 weeks, 15 hours ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 2 weeks, 1 day ago
Long launch reflections - By slayemin
So... I launched my game about a week and a half ago. Finally. I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old,...
Developer Journal - 2 weeks, 2 days ago
Yorg's progresses - By fla
Hello everybody! Some months have passed by, and I am here again to inform you about our progresses on Yorg ... During these months we have made a lot of things: two tracks , different cars , a bet...
Developer Journal - 2 weeks, 4 days ago
Still puttering away - By ferrous
So I still poke at my games, I just forget to post here =)  Lets see if I can sum up all the things added since last time: WaterMeteorsSwinging Wrecking BallsMagnets Overheat, top and bot...
Developer Journal - 2 weeks, 5 days ago
Tweaking - By Aardvajk
Have just been making a few tweaks to the spaceship handling this morning. https://youtu.be/h788YJenhrI I've added some roll to the ship when turning. Nothing properly aerodynamic or anyt...
Developer Journal - 2 weeks, 5 days ago
Beginnings - By ccuccherini
Hey guys! I decided to kickoff the start of a new semester with a Developer Journal to track my learning and progress in development and work on my own game. To start things off, I am Christi...


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