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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 9 hours, 11 minutes ago
September Update - By slayemin
We've been making rapid progress on the virtual reality game. I have enough finances to last for about 3-4 more months, then I'm going to be in some real trouble. That puts a lot of pressure on me...
Developer Journal - 17 hours, 24 minutes ago
KREEP, radioactive. - By Spidi
Hi everyone!Long time no see. It is, that time of the year, everyone gets sick, first my fiancée, than me, and shortly after my cat followed http://public.gamedev5.net//public/style_emoticons/defau...
Developer Journal - 1 day, 44 minutes ago
Ragdoll - It begins... (with two edits and new vids since posting) - By Aardvajk
Following my last, rather angry, post about trying to get the Bullet constraints to work, I took a step back and breathed deeply for a while, then figured out where I was going wrong.In short, you...
Developer Journal - 1 day, 14 hours ago
Hackman Day 9 - By Gooey
So this was my last day of working on Hackman it only took me 2 more than I thought which is quite good I think. What I had not accounted for was how long it takes to track down sounds! I am not fu...
Developer Journal - 2 days, 13 hours ago
Snail Organs, Immune System, and Ageing - By Drakonka
Organs! Immune systems! Old age! Dying from old age!I’m super excited. I was thinking: “How do I implement old age and death, and health in general? Is health just energy? When the snail is out of...
Developer Journal - 3 days, 13 hours ago
Shadow Mapping Part 4 Bilinear PCF - By IYP
So I was off writing for a while but thanks to encouragements of my friend ND I'm back on. On this post I’m going to write about bilinear PCF and usage of Gaussian blur instead of normal PCF.Bilin...
Developer Journal - 3 days, 19 hours ago
Breaking the cycle - By VirginRed
The Trouble With Tiles All of Epistory’s levels start as an isometric RPG in Tiled (as explained in this prior article ). This is a great foundation to build on - but it brings some technical li...
Developer Journal - 4 days, 4 hours ago
Fluid Dynamics update - By CulDeVu
Oioioioioioioioioioioioi.I'm not really going to talk about much math-y stuff this time. I've covered too much ground since my last entry ( http://public.gamedev5.net//public/style_emoticons/defaul...
Developer Journal - 4 days, 16 hours ago
Rewriting the AI Controller in C++ - By braindigitalis
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance and design of my game. I have finally moved on f...
Developer Journal - 5 days, 9 hours ago
Overland Map Refactor - Fleet Movement - By Eck
Personal Update: I apologize for the delay in my weekly update. While the kiddo was spending the night at her grandmother's, she broke a glass which sliced her foot open. http://public.gamedev5.ne...
Developer Journal - 5 days, 11 hours ago
One Weird Trick to Write Better Code - By et1337
Developers hate him!We'll cover some standard tips and tricks here, but we're not really interested in those. We're looking for the One Weird Trick to rule them all. Hopefully each trick we encount...
Developer Journal - 6 days, 7 hours ago
Trimming Eclipse's Fat - By TheChubu
Hi! In this entry I'll describe how I do my Eclipse installs, with only the stuff I need. Trimming Eclipse's Fat So the issue is the following: Eclipse is kinda fat. At least that's the general i...
Developer Journal - 6 days, 22 hours ago
Multithreading! - By mousetail
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Developer Journal - 1 week, 1 hour ago
September update: the new mining interface - By Ashaman73
Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current interface version seems to be a logical way to appr...
Developer Journal - 1 week, 9 hours ago
Fleet Movement - By JackOatley
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Developer Journal - 1 week, 10 hours ago
Pongout 0.83 WIP - By fastcall22
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Developer Journal - 1 week, 16 hours ago
Character Editor is done - By desdemian
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Developer Journal - 1 week, 2 days ago
Wild snails around the world - By Drakonka
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Developer Journal - 1 week, 2 days ago
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Lately I've been working on the quest map. The quest map will be accessible from a special kind of workbench, the Map Table, that you can construct as part of your base. Using the Map Table will br...
Developer Journal - 1 week, 2 days ago
Java - Getting The Path Of The Jar File - By Code Fox
Whenever you are working with files in Java, sometimes you need to get the full path to the directory the .jar file is located in. Most of the time you can just use.String path = "./File_Name.txt";...
Developer Journal - 1 week, 3 days ago
Rag Doll progress - By Aardvajk
http://youtu.be/ifBFUFTW8UMThis is without doubt the most fiddly bloody thing I've ever tried to do, but we are making some slow progress. Generating a rag doll from the mesh skeleton.I do not unde...
Developer Journal - 1 week, 3 days ago
Level Editor done. - By desdemian
The level editor is done.It took me a lot longer that I estimated, but I have everything in place now so hopefully I can start focusing on level design.It is divided in several "screens". The Image...
Developer Journal - 1 week, 5 days ago
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Developer Journal - 1 week, 5 days ago
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I had this idea that fleets could be made up of different ships, created by different types of star systems. But in practice this didn't seem to be as clear than just a single number to represent a...
Developer Journal - 1 week, 6 days ago
Messing around with Message Boxes - By Eck
Personal Update: I had more car trouble with the other vehicle. >.< But this last part should fix it. I'm continuing the bike riding lessons with the kiddo and figured out how to adjust V-...