Jump to content

  • Log In with Google      Sign In   
  • Create Account

For Beginners

  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 15 hours, 38 minutes ago
Adding a skybox, collision detection and software cursor - By braindigitalis
Hi everyone!I've found some time today to make further progress on Firework Factory, adding three things as mentioned in the title:Added AABB collision detection of boxes and particles, so that the...
Developer Journal - 17 hours, 56 minutes ago
WIP: Week 6 -- Node.js, Scripting, Networking - By studentTeacher
Hey all!As a continuation of my last post, I decided to move onto creating some debugging/feature tools, as well as implementing a scripting language. This was basically a successful 2-for-1 specia...
Developer Journal - 1 day, 8 hours ago
An update a day... - By Aardvajk
Might as well keep doing these little journal updates, keeps me off the streets.I've added in support for a Capsule shape to the physics system now and got the character controller just doing si...
Developer Journal - 1 day, 14 hours ago
Achilles + Screenshot Saturday 208 - By et1337
This past weekend I participated in the CivicHacks "Game Jam for Good". The goal was to raise awareness of the global water crisis and ultimately promote PackH2O , a Columbus-based startup that de...
Developer Journal - 2 days, 9 hours ago
Early days (again) - By Aardvajk
Back to basics again and have:modded the level editor to work with 3D levels againgot the editor exporting the physics shapes and a single mesh for the levelgot the game loading the physics shapes...
Developer Journal - 3 days, 5 hours ago
Firework Factory - Junctions, Crates and Exits all playing nicely together - By braindigitalis
Hi everyone,Another day, another journal entry!Today I have integrated a bunch of disparate parts of the game together, and we are finally reaching the point where all the unconnected parts start t...
Developer Journal - 4 days, 1 hour ago
Adding machines to the level - By braindigitalis
Hi all,Today I have managed to add machines to the level layout. The machines are the producers of the crates in the level, as seen in the video of the 2D version with cute smiley faces on top and...
Developer Journal - 4 days, 10 hours ago
Statement of Intent - By Aardvajk
Quick entry, no images, nothing much to show except that I wanted to formalize my current plan.I'm fed up with battling against everything else in a game to get the idea of a grappling hook working...
Developer Journal - 4 days, 15 hours ago
WIP 5 -- Transparency Woes, Debugging and Refactoring - By studentTeacher
Hey! So I posted the mid-week update of my transparency work earlier this past week. The results looked nice, but shortly afterwards, I realized I had some memory issues and it became a mangled me...
Developer Journal - 4 days, 16 hours ago
Adding Biomes and Rivers - By CC Ricers
This week I have been working on adding more natural features- rivers and biomes (or at least the start of it). As part of making the world more varied and less same-y, I decided it's a good time t...
Developer Journal - 4 days, 18 hours ago
New Editor - 2 Days Progress! - By Migi0027 (肉)
So we all hate manually ajusting positions and such. "Ohh it should be 0.1 to the right, ohh well, better recompile.... Hmm no actually 0.05" and so on... So I decided I wanted to make an editor, o...
Developer Journal - 5 days, 2 hours ago
Firework Factory - Level Loading - By braindigitalis
Over the past few days i have been working on two things within the game as shown in the YouTube video:https://www.youtube.com/watch?v=SP4j8kdIV7AThe first thing i have been working on is the input...
Developer Journal - 5 days, 4 hours ago
The Feature-fracturing algorithm - By eppo
Time for yet another rewrite of my CSG tool.Instead of going down the iso-surfacing road like earlier attempts, I now take a more boolean-like approach. This in the sense that I no longer convert t...
Developer Journal - 5 days, 6 hours ago
B-rep displacement mapping - By eppo
In an earlier post I was considering how to add surface detail to meshes generated by the boolean tool. Back then I ran a union operation on a base mesh and a series of smaller objects replicated...
Developer Journal - 5 days, 22 hours ago
Caveman 3.0 Beta 18 released! - By Norman Barrows
Caveman 3.0 Beta 18 released!HEURISTIC COLLISION AVOIDANCE, BACKGROUND TERRAIN CHUNK GENERATION, SOUND DETECTION STEALTH MODELING,UNLIMITED SAVE GAMES.Play now!http://rocklandsoftware.net/beta.php...
Developer Journal - 6 days, 10 hours ago
Useful debugging tools and features - By Ashaman73
Bug finding is one of the more frustrating tasks when coding a game. Just yesterday I hopefully hunted down a very frustrating bug, thought I hoped this already 3 times before.Sometimes bugs are re...
Developer Journal - 1 week, 1 day ago
Update 1 - Building Structures - By Zeyro
As I mentioned previously, the game engine I am using is a custom one built completely from scratch. This left me with a bit of a problem in implementing my GUI as I realized the Android code was p...
Developer Journal - 1 week, 1 day ago
Roguelike - Equipment System - By coremarq
http://img.photobucket.com/albums/v716/freepot/screen018.png Holy molly I just went through probably the most tedious adventure I've ever been through in my entire programming experience. Cutting o...
Developer Journal - 1 week, 1 day ago
Screenshot Saturday 207 - By et1337
Records continue to be broken. This week's map was actually done on Wednesday!Although most of Lemma is a strange hybrid of natural and alien-looking architecture, my design calls for a few "indust...
Developer Journal - 1 week, 2 days ago
Caveman 3.0 Beta 17 released! - By Norman Barrows
SLIDING COLLISIONS, BETTER GRAPHICS, BETTER COLLISIONSCaveman 3.0 Beta 17 released!Play Now!http://rocklandsoftware.net/beta.php Game Homepage:http://rocklandsoftware.net/Caveman.php Rockland Websi...
Developer Journal - 1 week, 2 days ago
A custom variant class - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260689-generic-execution-routine-for-type-based-code/ So this time, as promised, I'm going to describe how the heart of the type-system, the vari...
Developer Journal - 1 week, 4 days ago
Dont ever use Ez Update for BIOS, Just dont... - By Migi0027
So I was an idiot and used Asus Ez update to update a few things, and by mistake selected a new bios. Now the problem is that Ez Update isnt really good for bios updates. Right, so I didn't cancel...
Developer Journal - 1 week, 4 days ago
Mid-Week Update: Transparency Woes (Pictures!) - By studentTeacher
Well....been working on transparency, and here's some of the hilarious results I've had through the process: Aaaaaannnndddd.....that last one shows static sorting -- one round of sorting on gen...
Developer Journal - 1 week, 4 days ago
Updates on top of updates - By CulDeVu
'Ello there!Just kidding. Not really that many updates. Just a few minor things, honestly, while I'm working on getting the first piece of artwork done.So I read something swiftcoder sayThat sounds...
Developer Journal - 1 week, 4 days ago
Caveman 3 Beta 16 released! - By Norman Barrows
Caveman 3 Beta 16 released!Play now!http://rocklandsoftware.net/beta.php Game homepagehttp://rocklandsoftware.net/Caveman.php New for beta 16:* fixed: rock collisions not working, and "select" only...


PARTNERS