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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 day, 5 hours ago
GUI/Tools programming vs Game programming - By desdemian
Dear diary...I've been doing a lot of GUI/tool programming for the last two months (mainly building a level/character/campaing editor).And I have noticed a huge difference in my mental state while...
Developer Journal - 2 days, 19 hours ago
Simple stuff: Creating a spawner in UE4 using C++ - By braindigitalis
Hi everyone!This weeks simple project was to create an effective enemy spawner in UE4 using C++. I already had a simplistic blueprint version of this, but it had some bugs which were causing crashe...
Developer Journal - 5 days, 21 hours ago
September Update - By slayemin
We've been making rapid progress on the virtual reality game. I have enough finances to last for about 3-4 more months, then I'm going to be in some real trouble. That puts a lot of pressure on me...
Developer Journal - 6 days, 6 hours ago
KREEP, radioactive. - By Spidi
Hi everyone!Long time no see. It is, that time of the year, everyone gets sick, first my fiancée, than me, and shortly after my cat followed http://public.gamedev5.net//public/style_emoticons/defau...
Developer Journal - 6 days, 13 hours ago
Ragdoll - It begins... (with two edits and new vids since posting) - By Aardvajk
Following my last, rather angry, post about trying to get the Bullet constraints to work, I took a step back and breathed deeply for a while, then figured out where I was going wrong.In short, you...
Developer Journal - 1 week, 2 hours ago
Hackman Day 9 - By Gooey
So this was my last day of working on Hackman it only took me 2 more than I thought which is quite good I think. What I had not accounted for was how long it takes to track down sounds! I am not fu...
Developer Journal - 1 week, 1 day ago
Snail Organs, Immune System, and Ageing - By Drakonka
Organs! Immune systems! Old age! Dying from old age!I’m super excited. I was thinking: “How do I implement old age and death, and health in general? Is health just energy? When the snail is out of...
Developer Journal - 1 week, 2 days ago
Breaking the cycle - By VirginRed
The Trouble With Tiles All of Epistory’s levels start as an isometric RPG in Tiled (as explained in this prior article ). This is a great foundation to build on - but it brings some technical li...
Developer Journal - 1 week, 2 days ago
Fluid Dynamics update - By CulDeVu
Oioioioioioioioioioioioi.I'm not really going to talk about much math-y stuff this time. I've covered too much ground since my last entry ( http://public.gamedev5.net//public/style_emoticons/defaul...
Developer Journal - 1 week, 3 days ago
Rewriting the AI Controller in C++ - By braindigitalis
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance and design of my game. I have finally moved on f...
Developer Journal - 1 week, 3 days ago
Overland Map Refactor - Fleet Movement - By Eck
Personal Update: I apologize for the delay in my weekly update. While the kiddo was spending the night at her grandmother's, she broke a glass which sliced her foot open. http://public.gamedev5.ne...
Developer Journal - 1 week, 3 days ago
One Weird Trick to Write Better Code - By et1337
Developers hate him!We'll cover some standard tips and tricks here, but we're not really interested in those. We're looking for the One Weird Trick to rule them all. Hopefully each trick we encount...
Developer Journal - 1 week, 4 days ago
Trimming Eclipse's Fat - By TheChubu
Hi! In this entry I'll describe how I do my Eclipse installs, with only the stuff I need. Trimming Eclipse's Fat So the issue is the following: Eclipse is kinda fat. At least that's the general i...
Developer Journal - 1 week, 5 days ago
September update: the new mining interface - By Ashaman73
Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current interface version seems to be a logical way to appr...
Developer Journal - 1 week, 5 days ago
Pongout 0.83 WIP - By fastcall22
Well, it's about time I posted some progress pics of the game I've been working on the past month or so. http://public.gamedev5.net//public/style_emoticons/default/smile.png Pongout is a crossover...
Developer Journal - 1 week, 6 days ago
Character Editor is done - By desdemian
It was very simple to create since I had all the screens ready.I just separated three screens form the Level Editor (Image Editor, Part Editor and Object Editor) and packed them into a Character Ed...
Developer Journal - 2 weeks, 14 hours ago
Wild snails around the world - By Drakonka
Did you know that there is an entirely separate formula to calculate the distance between two points on the surface of a sphere? I mean…it kind of makes sense when you think about it. The shortest...
Developer Journal - 2 weeks, 23 hours ago
Working on the Quest Map - By JTippetts
Lately I've been working on the quest map. The quest map will be accessible from a special kind of workbench, the Map Table, that you can construct as part of your base. Using the Map Table will br...
Developer Journal - 2 weeks, 1 day ago
Java - Getting The Path Of The Jar File - By Code Fox
Whenever you are working with files in Java, sometimes you need to get the full path to the directory the .jar file is located in. Most of the time you can just use.String path = "./File_Name.txt";...
Developer Journal - 2 weeks, 2 days ago
Rag Doll progress - By Aardvajk
http://youtu.be/ifBFUFTW8UMThis is without doubt the most fiddly bloody thing I've ever tried to do, but we are making some slow progress. Generating a rag doll from the mesh skeleton.I do not unde...
Developer Journal - 2 weeks, 2 days ago
Level Editor done. - By desdemian
The level editor is done.It took me a lot longer that I estimated, but I have everything in place now so hopefully I can start focusing on level design.It is divided in several "screens". The Image...
Developer Journal - 2 weeks, 4 days ago
Merc Tactics: Early beta demo - By Ed Welch
As promised in my last post, I am releasing an early beta version of Merc Tactics.Merc tactics is a squad based game similiar to Jagged Alliance. It is set in a lawless country plagued by tribal wa...
Developer Journal - 2 weeks, 4 days ago
Messing around with Message Boxes - By Eck
Personal Update: I had more car trouble with the other vehicle. >.< But this last part should fix it. I'm continuing the bike riding lessons with the kiddo and figured out how to adjust V-...
Developer Journal - 2 weeks, 4 days ago
KREEP, on old computers?! - By Spidi
Hello again!So I've been working on the menu of the game and it is close to being finalized. Not happy with all the sprites and colors, but I think I've achieved a "retro sci-fi" look which fits th...
Developer Journal - 2 weeks, 5 days ago
Low hanging fruit - By ferrous
I updated the web player here , though Chrome I think disables plugins always now (works in IE, dunno about FireFox or Edge). But the last time I tried the webgl exporter, things were kind of funk...