Jump to content

  • Log In with Google      Sign In   
  • Create Account

For Beginners

Introducing our GameDev Marketplace

  Posted by
  Topic Started By Stats Last Post Info

  • You cannot start a new topic




Latest Updates
Developer Journal - 2 hours, 42 minutes ago
Designing a high-level render-pipeline Part 2: Views & passes - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2262313-designing-a-high-level-render-pipeline-part-1-the-previous-state/  Thoughs about how to change things:  So despite not wor...
Developer Journal - 2 hours, 42 minutes ago
Designing a high-level render-pipeline Part 1: The Previous state - By Juliean
So I've stopped writing journal entries on my project for a while. Didn't really feel like it anymore, after I took a hiatus for multiple months. Since then I've been working on multiple things, mo...
Developer Journal - 2 hours, 42 minutes ago
Designing a high-level render-pipeline Part 3: A visual interface - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2262314-designing-a-high-level-render-pipeline-part-2-views-passes/  To start of, let me tell you that I was basically finished with the...
Developer Journal - 11 hours, 45 minutes ago
Looking for Feedback - Kickstarter Page Preview - By Navyman
http://precursorsdawn.com/images/Teaser_Frame_small.png GameDev.net's community was an amazing help during my first Kickstarter, therefore I am hoping we have even better results this time around b...
Developer Journal - 16 hours, 26 minutes ago
Compilers articles - By Vilem Otte
It's me, bugging around again. I finally got back to work on my compilers-related series, while it is focused on people untouched by automatons, VMs and compilers in general (or more likely th...
Developer Journal - 1 day, 10 hours ago
Edge Detection in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 1 day, 11 hours ago
Automatic Edge Detection/Clipping in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 4 days, 15 hours ago
Adventures in Robust Coding - By Awoken
:) :) :) So I am very please because, fingers crossed, after working on this one function for more than two months I think I've finally got it. The goal was the create a function that wou...
Developer Journal - 5 days, 10 hours ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 1 week, 13 hours ago
The long road to The Teaser Tailer - Precursor's Dawn - By Navyman
A minor note about this entry, it really needed to have been published a few days ago, but in the hope of getting it and the content, “right” I got some extra sleep.Game Development stories are oft...
Developer Journal - 1 week, 2 days ago
Dead... or? - By Vilem Otte
I noticed on myself that my activity on forums dropped to almost zero over the last two years, it was quite high before that (gradually dropping while I was working on my diploma), well... I finish...
Developer Journal - 1 week, 2 days ago
Temple of the Abyssal Winds v4.10 - By gdunbar
Temple of the Abyssal Winds v4.10 now available, with support added for iPhone! https://www.youtube.com/watch?v=7U-mNJy-sW4 In addition to the work to support the iPhone, this release also inc...
Developer Journal - 1 week, 2 days ago
Video and a GiF - By ferrous
Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see i...
Developer Journal - 1 week, 6 days ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 1 week, 6 days ago
Long launch reflections - By slayemin
So... I launched my game about a week and a half ago. Finally. I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old,...
Developer Journal - 2 weeks, 21 hours ago
Yorg's progresses - By fla
Hello everybody! Some months have passed by, and I am here again to inform you about our progresses on Yorg ... During these months we have made a lot of things: two tracks , different cars , a bet...
Developer Journal - 2 weeks, 3 days ago
Still puttering away - By ferrous
So I still poke at my games, I just forget to post here =)  Lets see if I can sum up all the things added since last time: WaterMeteorsSwinging Wrecking BallsMagnets Overheat, top and bot...
Developer Journal - 2 weeks, 4 days ago
Tweaking - By Aardvajk
Have just been making a few tweaks to the spaceship handling this morning. https://youtu.be/h788YJenhrI I've added some roll to the ship when turning. Nothing properly aerodynamic or anyt...
Developer Journal - 2 weeks, 4 days ago
Beginnings - By ccuccherini
Hey guys! I decided to kickoff the start of a new semester with a Developer Journal to track my learning and progress in development and work on my own game. To start things off, I am Christi...
Developer Journal - 2 weeks, 4 days ago
Assimp Output Optimization - By Goliath Forge
The assimp, "makes your program sexier".If you're anything like me, you have an appreciation for simple.void Model::loadModel(std::string path){ Assimp::Importer importer; const aiScene* scen...
Developer Journal - 2 weeks, 6 days ago
Quick Spaceship Model - By Aardvajk
Happy to report I seem to be able to throw together very quick spaceship models with my 3D model editor far quicker than characters.   Just made this in about ten minutes last night, just...
Developer Journal - 3 weeks, 2 days ago
Keep It Simple Stupid - By Aardvajk
The whole spirit of this project is "Keep it simple, stupid." I want to stick to a manageable scope that will actually allow me to get past the 80% engine writing and get some pleasure from the 20%...
Developer Journal - 3 weeks, 2 days ago
The Neverending Eeeeengine (la la la, la la la, la la la) - By xycsoscyx
I really want to start adding to this journal, mostly to help me track my own progress. I am still working on setting up solid goals, the core concept/theme of the game I want to develop, what fea...
Developer Journal - 3 weeks, 2 days ago
Launched Spellbound on Steam - By slayemin
It's 10:15PM on Monday Night. I just launched Spellbound on Steam for the HTC Vive VR headset. This is not only the first game I've ever launched, it's a VR game. Pure craziness. I'm feeling a bit...
Developer Journal - 3 weeks, 3 days ago
Finished first mvp - By Finalspace
I finished the first mvp (minimum viable product) of leverman with all features i wanted ;-)The first level is fully playable from start to finish and contains the following features: - Tilemap bas...


PARTNERS