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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 3 hours, 2 minutes ago
Assets: Creation & data processing - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2261068-advanced-asset-handling/ So after I've talked about the theory behind the new asset system, I'll now go on to show some of the implementati...
Developer Journal - 3 days, 1 hour ago
Small update with spaceships - By CulDeVu
Well, I didn't get much done this week, admittedly.I really dislike this part of the school semester. I'm not that used to the whole college thing just yet, so it kinda happens out of nowhere. Oh w...
Developer Journal - 3 days, 23 hours ago
Performance testing with bit operations, SSE2 and asm - By SIC Games
Today I figure I sit down and see how SSE2 is benefitial to a game. I don't come fromt a strong background knowledge of ASM code. However, I found it fascinating to say the least! I can understand...
Developer Journal - 3 days, 23 hours ago
Graphic Update - By Hanksha
We decided (after few remarks) to update our graphic elements (tile set + other textures), we originally made the game based on 16x16 tiles that we then scale x2 to have 32x32 tiles (that was looki...
Developer Journal - 4 days, 10 hours ago
Project 30: Model and texture stage done - By Ashaman73
Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but first off here is something to show off.First off, t...
Developer Journal - 4 days, 12 hours ago
Importance Sampling - By Bacterius
Beware: this entry is HUGE, lots of stuff covered and it will likely take time for the reader to digest it all.A version of the rendering equation was introduced in the last entry. As we saw, the i...
Developer Journal - 4 days, 23 hours ago
Zombie Game - By slayemin
All my attempts at pursuing investment partners so far have failed. That's to be expected though. Usually, if you want to get funded, you're going to need at least six months of effort to get it (a...
Developer Journal - 5 days, 6 hours ago
A paper on art direction - By VirginRed
http://media.indiedb.com/images/articles/1/185/184579/auto/01.jpg The "Art Direction" is basically a set of visual rules you decide to follow during all the creation process of your project. All t...
Developer Journal - 5 days, 10 hours ago
Om and the FunArg Problem - By Aardvajk
Om and the FunArg Problem There is a problem with languages that support functions as first class citizens which turns out to be very well studied and even has a proper name according to Wikipedia...
Developer Journal - 5 days, 22 hours ago
New beta build, nice improvements - By cozzie
http://www.crealysm.com/games/img/menu.png Last 10 days we're a nice experience, getting feedback on my first ever beta release of a (semi serious) game.Semi serious in this case, meaning that it w...
Developer Journal - 1 week, 18 hours ago
PR-o-matic - By et1337
Lemma is finally coming to Steam on May 12. Check out the new trailer:https://www.youtube.com/watch?v=1ox5cwNVqtQFor the first time ever, I shelled out for Adobe Premiere rather than hacking someth...
Developer Journal - 1 week, 2 days ago
Advanced asset handling - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260953-asl-geometry-tessellation-shader/ Despite being extremely busy the last weeks, I still found some time to put into developing the engine. T...
Developer Journal - 1 week, 2 days ago
HTTP for gamelogic... are you insane ? - By Ashaman73
Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that...
Developer Journal - 1 week, 2 days ago
GameSaveSystem - Alternate Implementation: Save & Swap - By Programmer16
Github Link: https://github.com/dbeals/GameSaveSystem The initial implementation of incremental saves is great and I'll be sticking with it for most of my games, but there are instances that it sim...
Developer Journal - 1 week, 2 days ago
Planetary Biomes - By CulDeVu
Oi there once more!Not many images or videos this time around, unfortunately. It's mostly about updates about what I'm up to and what I'm working on.So, first off, the non-euclidean stretchy game t...
Developer Journal - 1 week, 3 days ago
Fluffy trees - By JTippetts
So, I downloaded Blender 2.74 and did an experimental tree using the normals trick mentioned in the previous post. The trees do, indeed, look fluffy now:http://i.imgur.com/X00JnXa.jpg http://i.img...
Developer Journal - 1 week, 4 days ago
Lessons learned while switching to Unity - By VirginRed
http://media.indiedb.com/images/articles/1/184/183456/auto/epistory_c_to_unity2.jpg Paradigm Shift When we started working on Epistory, we had to choose whether to use our proprietary engine or no...
Developer Journal - 1 week, 4 days ago
It all starts with (good) intentions - By VirginRed
http://media.indiedb.com/images/articles/1/183/182487/auto/epistory_post_1.png The beginning When you start creating a game. When you think you have a great idea to turn into a great game. When tha...
Developer Journal - 1 week, 4 days ago
Allocator Pools - By Aardvajk
After a brief battle with a bad phase of mental health issues, I've yet again restarted Om from scratch. I want to try a different approach to look up of variables this time as I was encountering s...
Developer Journal - 1 week, 5 days ago
First investor pitch result: mediocre - By slayemin
Alright, I did my first ever pitch to a large group of investors last night. I gave a two minute pitch to a room of 150 people.I fucked it up.My rehearsed pitch was three and a half minutes long. I...
Developer Journal - 1 week, 5 days ago
Combat System - Part I - By Hanksha
I'm going to talk here about how you fight in Pantless Hero. We wanted to implement a combat system where it is not enough to mash the attack button to win over an enemy. Firstly, because we think...
Developer Journal - 2 weeks, 7 hours ago
Useless filler - By JTippetts
http://i.imgur.com/txIn1va.jpg http://i.imgur.com/M16geo9.jpg http://i.imgur.com/pt2jEbU.jpg I find that I am really enjoying the gameplay with elevation involved. Exploration, especially with tall...
Developer Journal - 2 weeks, 1 day ago
BooH beta: deadline achieved & done - By cozzie
Good news guys, I've managed to meet by 'Beta release' deadline.BooH version 0.9 is now available for trying out:http://www.crealysm.com/games/booh_setup.exe Some facts & figures:- 5 levels (2...
Developer Journal - 2 weeks, 2 days ago
Cathedral Battle - By joew
I've been working on the animation editor all day but took a break to work on a few campaign events... finally fixed up some bugs in the Aduro Cathedral and promptly got beat down http://public.gam...
Developer Journal - 2 weeks, 2 days ago
The Continuing Voyages of a Developer... - By Gregory Cheyney
I've been thinking for some time of a more "professional" title for this editor and engine. A lot of this goes to the intended "mental mindset" that I want to convey for the project as a whole.Some...


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