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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 hour, 7 minutes ago
More Sprite Updates - Sprite Walking - By KruSuPhy
Another day today at my friends house with a lot to do other than work on the game - but as per usual, I did toy with the sprites when I had the chance. I worked on the walking frame today, and I f...
Developer Journal - 3 hours, 45 minutes ago
Progress thus far - By Awoken
Added better stars, moon and sun.made a simple continent function and made the ocean a bit transparent. Been spending most of my time programming background stuff that makes stuff work rather...
Developer Journal - 4 hours, 35 minutes ago
Edge Traversal - By Aardvajk
http://youtu.be/BPmJq_Hh5Wo So we got the basic mechanics of edge traversal finally working, kind of. Excuse the dodgy animation, just a placeholder. The idea is we maintain a contact poi...
Developer Journal - 1 day, 13 hours ago
Sprite updates. - By KruSuPhy
Haven't had much time to actually do any programming, but I did work on a the standing-right sprite frame. I don't know if I like it yet and I'm definitely going to work on it a little before I say...
Developer Journal - 1 day, 18 hours ago
My New Book: Learning D - By Aldacron
From late February up until about two weeks ago, I've had my head down over my keyboard working on a book about the D programming language for PACKT called 'Learning D'. The electronic version is c...
Developer Journal - 2 days, 3 hours ago
Learning Blender - By fastcall22
Hi there! Long time no see. Been busy, but learning Blender. I figured if I knew my way around various GNU programs (GNU screen, less) and their keyboard shortcuts, how bad could Blender be? I've s...
Developer Journal - 3 days, 8 hours ago
Color.. not that simple - By tnovelli
Last year when I started drawing characters for my "Cult RPG", I noticed how the standard RGB and HSL/HSV color pickers are no good at selecting real-world colors. So I studied up on color percepti...
Developer Journal - 3 days, 13 hours ago
Spriting Update - Possible sprite frame - By KruSuPhy
So, I'm still awake. Been toying around in GraphicsGale a little bit, trying to make a decent sprite outline that I want to use. This is what I currently have made: https://i.gyazo.com/d9cbf6296af4...
Developer Journal - 3 days, 13 hours ago
File I/O - Saving/Loading maps - By KruSuPhy
So, I spent most of the day out of the house(well, I slept until 3:30 PM and then left around 4:30, then returned home around ~1:30am.) Anyway, I put in a little work today. I tried working on spri...
Developer Journal - 3 days, 23 hours ago
Jasper's Place - By JTippetts
So, I haven't worked on GC in quite awhile. I've been playing a bit of Path of Exile lately, so my urge to play/work on a turn-based RPG is at a pretty low ebb.I typically play games at my PC in th...
Developer Journal - 4 days, 17 hours ago
Scrolling map! - By KruSuPhy
Alright, this isn't much of an accomplishment, and it kinda feels like a ripoff since the code basically all came from XNA Resources with a couple minor tweaks to make the code feel cleaner, but it...
Developer Journal - 4 days, 18 hours ago
Small beginnings! - By KruSuPhy
Alright, so this is my first journal entry. Let it be known that I am a newbie! Maybe if I keep up with this, one day down the road I'll be able to look back and say, "Wow, I really used to suck at...
Developer Journal - 6 days, 5 hours ago
Fantasy Tactical Combat - Adding Some Polish - By Eck
Developer Update: I meant to write my journal about this sooner, but I messed up my project when I was upgrading from the 30-day trial of Grids to the Grids-Basic module. I didn't backup my projec...
Developer Journal - 1 week, 12 hours ago
The Story Continues - Chapter Two now available - By VirginRed
After fighting an insectile corruption and embracing the power of fire, we left our heroine and her companion at the edge of the Forgotten Forest. Along the treacherous, twisting paths of her adven...
Developer Journal - 1 week, 1 day ago
Handling a rigid actor carried by the player in PhysX - By irreversible
This took me a bunch of time for a number of reasons - I'm still very new to PhysX, there were a number of issues that sidetracked me and coming up with a reproducible test scenario is actually a l...
Developer Journal - 1 week, 3 days ago
Edge Grabbing - By Aardvajk
Afternoon.http://youtu.be/XEx5uyTEX2YGot the start of edge grabbing working now. You have to hold down left mouse while jumping or falling to enter the grabbing state, then the system will attach t...
Developer Journal - 1 week, 4 days ago
KREEP, mortem. - By Spidi
Hi everyone!Wow, almost three weeks passed since the release in a glance.A lot has happened with me and KREEP, but I wasn't really active on these weeks http://public.gamedev5.net//public/style_emo...
Developer Journal - 1 week, 5 days ago
Bandit's Shark Showdown - Can Video Games Help Stroke Victims? - By Promit
It's been a long time since I've posted, but with good reason. For the last couple months, I've been busy building our newest game: Bandit's Shark Showdown! Released as a launch title for Apple TV...
Developer Journal - 1 week, 6 days ago
Progressing slowwly - By alfith
Hello.I finally started the layers system. For now, I only have "objects" layers.In the following images, one layer is set to add trees, a second one to add grass and a third to add two types of ro...
Developer Journal - 2 weeks, 6 hours ago
It goes smoothly - By Finalspace
Update:Since last time i have successful continued the "Leverman Devlog" series and uploaded 65 episodes!It goes very well and we make steady progress towards a physics based platformer ;-)We are...
Developer Journal - 2 weeks, 1 day ago
The Right Equipment - By Eck
Personal Update Nothing much, just cruising along. I sold a few more copies of my Floating Combat Text asset for Unity. And I've been playing a lot of Battletech online through MegaMek specifica...
Developer Journal - 2 weeks, 3 days ago
Finishing the job - By tnovelli
I've been getting back to my main game project after a few months of home renovations. It started when I bought some drums and moved my studio to the basement. Then I had to put in a sump pump. The...
Developer Journal - 2 weeks, 4 days ago
If an RPG falls in a forest, but the trees suck, does anyone care? - By Servant of the Lord
My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.Forested areas appeal to me greatly, so it makes sense to set my game in a forest.Th...
Developer Journal - 2 weeks, 6 days ago
Adding the menu, loading screen and mini-map - By braindigitalis
Hi everyone!It has been a busy month or so in the land of game development for me. My game has moved on to now having a proper menu system, a loading screen and asynchronous streaming levels. Along...
Developer Journal - 3 weeks, 22 hours ago
Origami and the associated maths - By CulDeChu
'ey..So this is going to be another one of those write-it-out-so-that-I-can-better-understand-it sort of things. Just a heads up. This IS a journal, after all, and functions as advertisement second...