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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 18 hours, 57 minutes ago
The GameObject Pooler - By ferrous
So another fellow was doing a journal and was a little nervous about posting code for review. It got me thinking that I should post some code up as well. (I do have a game update that I could do...
Developer Journal - 19 hours, 50 minutes ago
Strip back the game - By Aardvajk
 I decided the other day to completely strip my game back to basics. Well, I actually started a new project and gradually moved the code I wanted over because I'm obsessive like that and want...
Developer Journal - 22 hours, 10 minutes ago
Microfacet Importance Sampling: For Dummies - By CulDeChu
Despite how important of a topic good importance sampling is in the area of global illumination, it's usually left out of all common-English conversations and tutorials about path tracing (with the...
Developer Journal - 1 day, 7 hours ago
Closed test session, could need some helping hands ! - By Ashaman73
I want to start a new closed test only available to a small, dedicated group of testers. If someone has interest in helping me out, send me a PM and I will give you the download link http://public....
Developer Journal - 2 days, 5 hours ago
Small Update - Health UI - By JEJoll
Just a small update today. Got in ~30 minutes last night. Health UI is working. Motorbike tonight. Also, I might regret this, but I was thinking about posting all of the code for this gam...
Developer Journal - 3 days, 5 hours ago
Mobs, Health, Death - Better Late Than Never - By JEJoll
Some things came up preventing me from working on the project for a couple of days, but I was able to get my base AI, health and death working (mostly). I've noticed a few unwanted behaviours...
Developer Journal - 3 days, 14 hours ago
Collisions and weapons - By alfith
Hi,After quite some time, here comes a new video showing a very early sample of collisions and weapons. What you can see in the video is the player shooting missiles bursts. An enemy spaceship is d...
Developer Journal - 4 days, 20 hours ago
Rendering Tree Sprites - By JTippetts
It's been awhile since I did anything 2D-related, and I'm a little bit worried that some of those particular hard-earned skills are starting to fade from my weak brain. Last night, I was talking wi...
Developer Journal - 5 days, 4 hours ago
First Entry - About Half Way Done - By JEJoll
So, here's my first entry on any dev blog ever. I find it hard to stay motivated in making my games, and to find the time, so I figure a regular journal will help quell that problem. Might as well...
Developer Journal - 1 week, 2 days ago
Even more changes to first 6 levels. - By desdemian
I made several small changes to all levels, trying to smooth any rough edges the testers find. One problem with this approach: The games are going to be painted (as in, no tiles or reusable p...
Developer Journal - 1 week, 4 days ago
Preparing my engine for Vulkan API - By Ashaman73
Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension la...
Developer Journal - 1 week, 5 days ago
BrainHub and BrainRunner - Finally Over the Hump - By Drakonka
Note: This post may make more sense if you also check out the one I posted before Christmas on my blog (which I unfortunately forgot to also post here at the time: http://liza.io/the-brain-scope-i...
Developer Journal - 1 week, 6 days ago
Shifting Gears - By riuthamus
So, been rather silent as of late. Life has taken a huge toll on me and more or less stripped most of my freetime away. What time I have had available I have tried to do as much gameDev as possible...
Developer Journal - 1 week, 6 days ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...
Developer Journal - 2 weeks, 6 hours ago
Modules in the Om scripting language - By Aardvajk
Modules in Om  I never wanted to add include statements to Om. I was always very keen to ensure that each script file could be compiled in isolation without having to do any kind of old-fashio...
Developer Journal - 2 weeks, 15 hours ago
January Update - By slayemin
 Alpha game play footage of Spellbound: https://www.youtube.com/watch?v=AsTCEQYWRM8 Production: We're slowly changing gears from a production focus to a test, polish and promote focus....
Developer Journal - 2 weeks, 21 hours ago
Extending Unity's Editor with a Custom Window - By Eck
Personal Update: Woohoo, my previous journal on Unity's Content Pipeline got featured. :D Snow-pocalypse 2016 has hit Tennessee! I think Nashville received five inches of snow and even the a...
Developer Journal - 2 weeks, 1 day ago
Music Themes - By Hanksha
Music themes  Hi, Good news, the first music themes are available for you to listen !They are composed by Rowan who joined us few month ago: http://caldera-games.com/wp-content/theme...
Developer Journal - 2 weeks, 1 day ago
January update: large creatures, polishing and preparing a closed test - By Ashaman73
Welcome to the January update.The focus of the last two month was the transition of the game from a developer version to something you should give someone for testing. That is polishing the art, th...
Developer Journal - 2 weeks, 1 day ago
New trolls - By Hanksha
We got new troll models, (we never communicated about it here) with the a fresh one finished at the moment, the pyromaniac. http://image.noelshack.com/fichiers/2016/03/1453479800-newtrolls-tes...
Developer Journal - 2 weeks, 2 days ago
Utilizing Species In RPGs - By Gregory Cheyney
I find it odd that so many classic rpg will just go with the default human and humanoid characters (especially humans, elves, sometimes kemonomimi or nekomimi characters, and other mostly humanoid...
Developer Journal - 2 weeks, 3 days ago
Going Mobile - By ferrous
Oh, updated the webgl one, that link is here : Seems to work in Chrome now, yay. But oddly, it errored for me in FireFox at first. So lets see, since last time, I have: Added a local sc...
Developer Journal - 2 weeks, 6 days ago
Forge and Hub - By Hanksha
(Written by Yukishi pixel artist at Caldera Games)I worked on the forge, an important element during the player's progression in the game as it is the first hub he will encounter on his way.First I...
Developer Journal - 2 weeks, 6 days ago
Streamlining Unity's Content Pipeline - By Eck
Personal Update: I cleaned up my website to better showcase my projects and act like a portfolio. Before it was just a site for my Unity Assets, but now it shows some different projects I'm workin...
Developer Journal - 3 weeks, 5 hours ago
Updates - By Hanksha
Hi, Long time no post here! The game is still in development, we've been looking for a 2D animator for a while and we finally found one. On my side I'm doing a lot of code refactoring, sw...


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