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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 8 hours, 13 minutes ago
Moving from SVN to Git Part 1: Git-lfs - By doeme
For over eigth years SVN was the cornerstone of the software engineering department at the company I work and it helped us to develop high quality medical simulation software. However as our produc...
Developer Journal - 1 day, 13 hours ago
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This a continuation of the Yet Another Generic Space Shooter (YAGSS) game.Most of the graphics programming I've learned has been done through software rendering and fixed-function OpenGL, so I wasn...
Developer Journal - 1 day, 19 hours ago
May Update: Zombie game closer to release - By slayemin
I've been working most of this month to finish up this super simple virtual reality zombie game. I intend to release it commercially on Steam when it's done. The goal is to get customer feedback on...
Developer Journal - 1 day, 19 hours ago
Solution to Level 2 - By desdemian
Continuing working on the introductory levels, this is the solution for level 2.Here the player gains control over the leg also (level 1: only controls the arm). The body is still fixed, so there's...
Developer Journal - 1 day, 21 hours ago
Om rewrite #4 - By Aardvajk
Quick post from phone.Have decided to restart Om from scratch again. Too much unexpected things have made the current implementation feel icky. Mainly the running of object destructors but sure the...
Developer Journal - 3 days, 5 hours ago
Visual scripting basics - By Juliean
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Developer Journal - 3 days, 21 hours ago
NLE: Unnamed Engine. Entry #4: NEW OFFICE! - By Night Lone
This week has been busy, I've fixed a little problem with my shader loading functions (rather, I forgot to code the darn functions before which messed me up until now) and been researching a ton. I...
Developer Journal - 4 days, 5 hours ago
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Bite sized news for small stuff. Today: Adding critters. Welcome to another installment of our fluffy sweetness. If you missed our world uncovering gifs last week you can check them here . Flu...
Developer Journal - 4 days, 9 hours ago
Destructor Access to Execution Context - By Aardvajk
Destructor Access to Execution Context Having got this working in destructors as per the last entry, the next challenge I decided to get into was making it possible to access values in the surroun...
Developer Journal - 4 days, 23 hours ago
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Another week, another feature!This week heralds the addition of a loading screen. Partly due to a thread here on gamedev.net i decided that perhaps now was the time to add one, as shown below.http...
Developer Journal - 5 days, 20 hours ago
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After finishing yesterday's post about generating images for user-combined substrate items I realized that I never really provided an explanation about how items work in general (or how they work f...
Developer Journal - 6 days, 13 hours ago
Generating images for combined substrate - By Drakonka
The Laravel 5 migration is complete and I'm back to substrate mixing and brain bug fixing!Actually, I think now that basic mixing is done I'm going to do a few weeks of just bug fixing. The substra...
Developer Journal - 1 week, 9 hours ago
Fluffy Friday #1: Tile appearing - By VirginRed
More on our IndieDB page Bite sized news for small stuff. Today: Tile appearing. http://media.indiedb.com/images/members/1/652/651585/profile/header.png Today I present you a new kind of post t...
Developer Journal - 1 week, 23 hours ago
Om Destructor Woes - By Aardvajk
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Developer Journal - 1 week, 1 day ago
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Developer Journal - 1 week, 3 days ago
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Developer Journal - 1 week, 4 days ago
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Developer Journal - 1 week, 6 days ago
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