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Developer Journal - 6 hours, 6 minutes ago
You'll regret not keeping a dev journal - By joew
Way back in the day when we first started pre-production on Empyrios I told myself I wanted to make time to keep a development journal.Unfortunately I did not.There was always something else I had...
Developer Journal - 18 hours, 56 minutes ago
Progress Report - July 21st 2014 - By Norman Barrows
Progress Report - July 21st 2014Beta 9 has been posted to the website, with a new download page:http://rocklandsoftware.net/beta.php I could really use some feedback on the game, so please, check i...
Developer Journal - 1 day, 8 hours ago
Depth of field and finished report - By Arjan B
Depth of field My friend had added depth of field to the path tracer, which shows some nice results.Without DoF:http://oi58.tinypic.com/20shf9x.jpg With DoF:http://oi62.tinypic.com/287j284.jpg Thi...
Developer Journal - 2 days, 12 hours ago
Time for a fresh week! - By joew
I spent the majority of the week polishing design, although that pretty much amounted to ability naming and drafting our final HUD design and functionality. Until you sit down and try to name 120 a...
Developer Journal - 2 days, 20 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 7 /12 - 7/19 Welcome back, SIC Games and Mak !Project Updates GoCatGo's Development Journal - GoCatGo has a new image showing off the changes to the post-process effect...
Developer Journal - 4 days, 15 hours ago
GS:SW "Mercenaries" -- Log 2 - "Let there be Game!" - By Orymus3
"Let there be Game!" I was hoping to get this done much earlier, but a lot got in the way...Coming in, I knew this was going to be a tough/long stretch. I wanted to work more on the combat aspect...
Developer Journal - 4 days, 16 hours ago
Another great way to reduce my insantiy with interfaces... - By SIC Games
Upon revising the engine's SDK - I finally understood how powerful creating interfaces can truely be! Say inside the level editor the grid outline outputs color - the skybox outputs texture data -...
Developer Journal - 5 days, 18 hours ago
Evolution of Icons - By joew
One of the things we're working on finalizing right now on Empyrios: Prophecy of Flame is the HUD for selecting unit abilities. Our artist Jove is working on upgrading and polishing the final artwo...
Developer Journal - 6 days, 3 hours ago
Java 8 very interesting - By blewisjr
This is a rather short blog post. I have had some ideas for a project recently with some of the various endeavors I have been contemplating. One of these endeavors is either a desktop application...
Developer Journal - 1 week, 11 hours ago
On C++ Naming Conventions - By evolutional
I threw myself back into the deep end of C++ again a few months ago, having spent the last couple of years with an emphasis on C# and .NET.One thing that I'm thinking of is the old subject of codin...
Developer Journal - 1 week, 16 hours ago
Simple Animated Sprite with Löve2D (long one) - By dejaime
A guide to implement a usable animated sprite system and respective manager.It goes from data serialization with Lua through the rendering of the many animations with an animated sprite and reuse o...
Developer Journal - 1 week, 17 hours ago
The Return of the Lord - Games by younger me - By Arthur Souza
Hey guys! I thought I would share this with you. This is a game I made with rpgmaker that lasted a while. I worked in this from 2004-2007, when I was 14-17.The game is in Portuguese, pt-br, so that...
Developer Journal - 1 week, 1 day ago
A new "Painterly" Visual Style for Halloween 2014 - By GoCatGo
I'm really digging this post-process effect on my Halloween 2014 game's mood. I'm close to getting a nice mix of both creepy and nostalgic -- just what I am aiming for.Unfortunately I'm hitting st...
Developer Journal - 1 week, 2 days ago
Eclipse Indigo Bug Workaround - ( Export > Launch Configuration ) Invalid Configs - By Shippou
There is a bug in Eclipse Indigo that has been driving me up a wall the last few days.Whenever you delete a Java project, it's launch configuration ( File > Export > (type) > Launch Con...
Developer Journal - 1 week, 2 days ago
What's in a name? - By joew
We have finally completed the work needed to correct the naming/branding issue I mentioned in my last post . It took a lot more time and effort than I had originally hoped, but in the end I'm extre...
Developer Journal - 1 week, 2 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Ohh an entry image. What is it? Well, it's not programming a game but instead programming in a game, as I write some code (that works! Amazing!) for an autonomous rover in Kerbal Space Program. An...
Developer Journal - 1 week, 3 days ago
Close to the finish line... - By mikeman
Man, I can't believe it's been almost 2 years since we started working on Hyperdrive. http://public.gamedev5.net//public/style_emoticons/default/smile.png I guess part of the reason for that is bec...
Developer Journal - 1 week, 4 days ago
Speed bumps and soft launches - By joew
Whenever people ask me what it's like to build a startup, not just in games but in general, I often equate it to driving a car with no breaks down a road full of speed bumps and road blocks. If you...
Developer Journal - 1 week, 4 days ago
Bugs Funny. - By desdemian
Bugs are usually source of headaches...99% of the time you encounter a bug in your game you will be flooded with confusion, anger and the need to lift your fist and curse the gods. Because that's w...
Developer Journal - 1 week, 5 days ago
RedBox v0.2, spawn and melee - By arka80
Things are going quickly, and after a few days from 0.1, I completed the checklist for 0.2. Woah! http://public.gamedev5.net//public/style_emoticons/default/cool.png The main feature was the abilit...
Developer Journal - 1 week, 5 days ago
New trailer! - By et1337
Gearing up for Midwest Game Developers Summit this weekend. Tune in next week for my first expo post-mortem. In the mean time, the old trailer was looking woefully outdated, so here's a brand ne...
Developer Journal - 1 week, 5 days ago
RADICAL HEROES Ver 1.04b + DAILY INDIE GAME - By MAD UNICORN GAMES
http://uploads.gamedev5.net/gallery/album_535/gallery_193470_535_552379.png http://button.desura.com/popularity/medium/games/28892.png http://button.desura.com/play/medium/games/288...
Developer Journal - 1 week, 6 days ago
Project Anera: Part 3 - Realistic Expectations - By Eruadan
Hey all! It's been a busy week between the World Cup and 4th of July, I haven't devoted as much time to progressing on my project, but I've picked up quite a bit in the past few days.Realistic Expe...
Developer Journal - 2 weeks, 5 hours ago
RedBox v0.1, old fashion roguelike - By arka80
So, after some prototypes and some adventures in the isometric universe, I took a step back to good old ascii roguelike.I also switched from C++ to good old ansi C.I kept SFML, in its C flavor, CSF...
Developer Journal - 2 weeks, 8 hours ago
Simplified Example Of How To Use JPanel & JFrame With Lots Of Different Stuff - By Shippou
Below you will find a fully functional code example that shows how to do many common tasks with JPanel & JFrame. I stripped out as much useless "fluff" as I could, leaving the code as bare as...


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