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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 11 hours, 4 minutes ago
April 1st: VR pivot - By slayemin
I had a hard time falling asleep last night due to my excitement.Yesterday I decided to take the big plunge and take a massive risk by deciding to build a Virtual Reality game. It's a bit of a dir...
Developer Journal - 12 hours, 16 minutes ago
Interlude - Concept of an Application Manager - By Buckeye
Years ago, back when I was gainfully employed, I took a management class as part of my employer's "career enhancement" plan. It completely changed the way I thought (and still think) about how an o...
Developer Journal - 1 day, 2 hours ago
Rethinking my hud - By desdemian
So... about my hud. This is my current hud design (graphics not final).https://lh4.googleusercontent.com/-7R0R7eWa75Q/VRtFgM8AVhI/AAAAAAAAFHs/xhNO4B5C2ig/s1012/mine.PNG I made it based on YouTube's...
Developer Journal - 1 day, 2 hours ago
Window message processing - each object gets a look at them - By Buckeye
At the moment I have a hierarchy of objects:class VzAppManager - base class for storing persistent data and providing support - GetGraphics(), GetWindow(), SetEditMenu(), etc.class MeshEdit3Manager...
Developer Journal - 1 day, 12 hours ago
Mode context menus and accelerators - By Buckeye
I'm a fan of menus and accelerators (keyboard shortcuts) that depend on the context. I like to edit with one hand on the keyboard, and one hand on the mouse. However, I don't always remember what s...
Developer Journal - 2 days, 12 hours ago
The Concept of A Mesh Editor - By Buckeye
I've always loved the concept of skinned mesh - skeletal animation. The mathematical basis really appeals to me. I remember the first time I got a DX9 application working with Frank Luna's skinned...
Developer Journal - 3 days, 4 hours ago
Megamorphic calls - By TheChubu
I'll be having this journal to post random stuff probably! So... Megamorphic calls JVM distinguish regular calls from megamorphic calls (actually it distinguishes bimorphic calls too but whatever...
Developer Journal - 3 days, 9 hours ago
Moving towards 'BooH' beta, new level & animation added - By cozzie
Hi all,Making nice progress on BooH, Multi level now working as a charm. When adding a new level to my game for the 1st time, I've encountered quite some 'small stuff' that needed adjustments. But...
Developer Journal - 3 days, 17 hours ago
8-Type Triplanar Mapping - By JTippetts
On a whim, I decided to go ahead and implement a version of the tri-planar shader that uses all 8 detail layers in the atlas.http://i.imgur.com/FSXbWFm.jpg Surprisingly, it still runs at around 13f...
Developer Journal - 3 days, 19 hours ago
Art - Work in progress - By Ashaman73
It is art time again :-)I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling...
Developer Journal - 4 days, 1 hour ago
The Rendering Equation - By Bacterius
Please forgive the delay between the previous entry and this one. I didn't mention this before, but I'll try to post these at intervals of two weeks to a month or so; I had already prewritten the f...
Developer Journal - 4 days, 3 hours ago
The Harvest: Castle Prototype - By riuthamus
I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...
Developer Journal - 4 days, 3 hours ago
The Harvest: Castle Prototype - By riuthamus
I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...
Developer Journal - 6 days, 6 hours ago
Game Production Update: Jan - Mar 2015 - By slayemin
A lot has been happening in the last few months and I've been procrastinating on writing this journal entry.Game Summary: The currently untitled PC game is a 4X turn based fantasy strategy game whe...
Developer Journal - 1 week, 1 day ago
3/24 Crunch Crunch Crunch - By Gearslayer360
Hello guys, Brian here again. It has been a bit but man have we been busy. We are fast approaching our (hopeful) launch date of 4/15. This means it is crunch time. The to do list is thankfully gett...
Developer Journal - 1 week, 1 day ago
Videos - By alfith
Hello.I uploaded the 3 videos I currently have of the game development.The first one is the old terrain + paths test:- infinite terrain- terrain "patch" system to create craters- random tree placem...
Developer Journal - 1 week, 1 day ago
Enemys are a headache - By Gooey
First off I haven't had much time recently due to rl commitments but have been trying to do bits and bobs to this as much as possible.So I have added an enemy and they have given me nothing but a h...
Developer Journal - 1 week, 3 days ago
Good update on internals, new levels peace of cake - By cozzie
Hi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...
Developer Journal - 1 week, 3 days ago
Texturing experiments - By JTippetts
So, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...
Developer Journal - 1 week, 4 days ago
The Mechanical Heart: Room Generation - By dsm1891
http://uploads.gamedev5.net/gallery/album_894/gallery_209611_894_263612.png The Mechanical Heart Development Blog Sorry for the laps in journals lately I have recently (by recently I mean 4 mon...
Developer Journal - 1 week, 4 days ago
The Harvest: Farm System v1 - By riuthamus
It has been a busy month for us due to the conversion to Unity 5.0. Finally, we have some progress worth showing. Goss has been hard at work adding in the old systems and ensuring they are clean/ti...
Developer Journal - 1 week, 4 days ago
A billion chimneys and more CSG fun - By eppo
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Developer Journal - 1 week, 5 days ago
CulDeVu vs game development - By CulDeVu²
Oi thar e'rybody!So, I'm really bad at making video games.I really like making prototypes and exploring new and cool mechanics.These things don't go together very well.See, it's not that I loose mo...
Developer Journal - 1 week, 5 days ago
Bummerman source code released, still an ongoing project - By CC Ricers
I have released my first open source game code to GitHub for my Bomberman clone, Bummerman. Here is the project link:Bummerman This game uses MonoGame 3.2 for the build, and the Lidgren network lib...
Developer Journal - 1 week, 6 days ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...


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