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Writing for Games

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 3 days, 12 hours ago
Rendering Tree Sprites - By JTippetts
It's been awhile since I did anything 2D-related, and I'm a little bit worried that some of those particular hard-earned skills are starting to fade from my weak brain. Last night, I was talking wi...
Developer Journal - 1 week, 3 days ago
Preparing my engine for Vulkan API - By Ashaman73
Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension la...
Developer Journal - 1 week, 3 days ago
BrainHub and BrainRunner - Finally Over the Hump - By Drakonka
Note: This post may make more sense if you also check out the one I posted before Christmas on my blog (which I unfortunately forgot to also post here at the time: http://liza.io/the-brain-scope-i...
Developer Journal - 1 week, 5 days ago
Shifting Gears - By riuthamus
So, been rather silent as of late. Life has taken a huge toll on me and more or less stripped most of my freetime away. What time I have had available I have tried to do as much gameDev as possible...
Developer Journal - 1 week, 5 days ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...
Developer Journal - 1 week, 5 days ago
Modules in the Om scripting language - By Aardvajk
Modules in Om  I never wanted to add include statements to Om. I was always very keen to ensure that each script file could be compiled in isolation without having to do any kind of old-fashio...
Developer Journal - 1 week, 6 days ago
Extending Unity's Editor with a Custom Window - By Eck
Personal Update: Woohoo, my previous journal on Unity's Content Pipeline got featured. :D Snow-pocalypse 2016 has hit Tennessee! I think Nashville received five inches of snow and even the a...
Developer Journal - 2 weeks, 1 hour ago
January update: large creatures, polishing and preparing a closed test - By Ashaman73
Welcome to the January update.The focus of the last two month was the transition of the game from a developer version to something you should give someone for testing. That is polishing the art, th...
Developer Journal - 2 weeks, 2 days ago
Going Mobile - By ferrous
Oh, updated the webgl one, that link is here : Seems to work in Chrome now, yay. But oddly, it errored for me in FireFox at first. So lets see, since last time, I have: Added a local sc...
Developer Journal - 2 weeks, 5 days ago
Streamlining Unity's Content Pipeline - By Eck
Personal Update: I cleaned up my website to better showcase my projects and act like a portfolio. Before it was just a site for my Unity Assets, but now it shows some different projects I'm workin...
Developer Journal - 2 weeks, 6 days ago
Om: Varadic Functions and Reference Types - By Aardvajk
Varadic Functions and Reference Types  I've finished up adding varadic script functions to Om now, and have just got the basics of reference types working, although that needs a lot more testi...
Developer Journal - 3 weeks, 2 days ago
ANL Expression Parsing - By JTippetts
Over the last several years, my noise library (ANL ) has been a sort of sink for whatever miscellaneous time I get in between work, kids, the house, game development, game playing, etc... It has ev...
Developer Journal - 3 weeks, 3 days ago
The 10 Suggestions. - By Alpheus
I think for anyone beginning to learn to game dev, you should heed the following Suggestions.I don't care how you do it; just do it.Your language doesn't matter. Your platform doesn't matter.Nothin...
Developer Journal - 3 weeks, 4 days ago
2016 Promises to be an Interesting Year - By Eck
Personal Update: I took a lot of time off over Christmas break just to spend it with my family and work on some Christmas projects. I broke my hermit vows to take my wife and daughter to go see th...
Developer Journal - 3 weeks, 5 days ago
Okay, so its been a while... - By ferrous
Okay, so I fell off the coding wagon, and found it a bit intimidating to jump back to the big TBS game. I decided I'd ease myself into it by playing around with a quickie simple game, and learn mor...
Developer Journal - 4 weeks, 15 hours ago
The "Outer Scope" problem in Om - By Aardvajk
Just finished up Om's solution to what seems to be known as the outer scope problem. Consider: var outer = func{ var a = "hello"; var inner = func { out a; }; inner(); retu...
Developer Journal - 1 month, 2 days ago
Implementing "break" in the Scripting Engine - By Aardvajk
Just finished implementing break in Om, for breaking out of while and for loops. Thought a write-up might be an interesting insight into the internals of the system, although I'm not sure who to...
Developer Journal - 1 month, 3 days ago
Some template snippets - By Aardvajk
Hey. Been working on a couple of containers for use in my scripting engine. Thought I'd just share them here. First up, pod_vector<T> is similar to std::vector but designed for us...
Developer Journal - 1 month, 6 days ago
Quick Opaque Pointer Example - By fastcall22
Hi there. Someone on the chat today was asking about the pimpl idiom, and I thought I'd write up a quick little example. The purpose of an opaque pointer is to move the the implementation specific...
Developer Journal - 1 month, 1 week ago
One code base to rule them all! - By slicer4ever
For quite awhile i took a break, getting frustrated with my progress on my framework. recently i've decided to come back with a new plan in mind, get it to the point that it can be used to make som...
Developer Journal - 1 month, 2 weeks ago
Dungeon levels using threading - By mousetail
Phew, this was probably the most difficult feature to implement ever. Now it works though. A lot of you probably forgot about what project I was working on, so let me remind you: I am trying to mak...
Developer Journal - 1 month, 3 weeks ago
Fantasy Tactical Combat - Beginning Encounters - By Eck
Personal Update: Last week I spent a lot of time on Christmas projects and family time. I finally finished the quarter-round trim for the laminate floor project we started oh so long ago, and it l...
Developer Journal - 1 month, 3 weeks ago
Precise Jumps - By Aardvajk
http://youtu.be/vmeMrbDJ9aQ This morning, I've just finished up implementing old TombRaider style precise jumps in the game. Now, if you press jump, you hop on the spot. If, after pressin...
Developer Journal - 2 months, 1 day ago
Edge Traversal Improvements - By Aardvajk
http://youtu.be/GS37HZeOtxw Have been spending a bit of time improving the edge traversal stuff this week. I had to make a few mods to my model editor as I uncovered some issues when trying to...
Developer Journal - 2 months, 2 days ago
Compiling java games to javascript - By Wilhelm van Huyssteen
Hi. Ive been very busy with my main project (Legends of Strife) Its pretty much ready for an fully playable release. There is still only one zone but it has about 60 quests and 20 spells/abili...


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