Writing for Games
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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Breaking Out of Breakout
By Thomas Duindam |
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Life of a Level Designer
By Szymon Barchan |
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Documentation for Indie Studios: Why do you need it?
By Ivan Spasov |
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Non-Linear Story Lines
By BrendanL.K |
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The Infinite Game
By Anton Temba |
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Taking Slender apart, an Introduction to Horror Games
By Jonas Schwammberger aka Bluefirehawk |
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Developing Your Game Concept By Making A Design Document
By Mare Kuntz aka sunandshadow |
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What does a Game Designer do? An Introduction to Role
By Jonas Schwammberger aka Bluefirehawk |
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Mechanics, Dynamics, Aesthetics
By Casey Hardman |
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100-Percenting It: Video Game Play Through the Eyes of Devoted Gamers
By Preeti Khanolkar |
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Latest Updates
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| Developer Journal - 2 days, 15 hours ago How It Started - By TheChubu Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to... |
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| Status Update - 2 days, 15 hours ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
| Status Update - 4 days, 4 hours ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
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| Developer Journal - 4 days, 13 hours ago Gamedev Tycoon vs crackers - By Norman Barrows An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack inste... |
| Status Update - 4 days, 22 hours ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
| Status Update - 5 days, 10 hours ago Jeremy Williams "Who are the best testers of your games? Little kids." Yeah, thanks extra credits. How exactly am I supposed to apply that? Just how many little kids do you think the average game designer has access to? NOT FUCKING MANY. |
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| Status Update - 6 days, 2 hours ago Tournicoti "In C++, memory leaks cannot be avoided" A teacher that should quit wine |
| Status Update - 6 days, 11 hours ago Tournicoti Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs ! |
| Status Update - 6 days, 12 hours ago Tournicoti Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé |
| Status Update - 6 days, 14 hours ago Tournicoti Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ... |
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| Status Update - 1 week, 11 hours ago Prinz Eugn Finally done writing... maybe I should draw something. |
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| Status Update - 1 week, 1 day ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
| Status Update - 1 week, 5 days ago Tournicoti L'Enfer, c'est sans doute aimer quelqu'un qui vous hait. |
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| Developer Journal - 1 week, 5 days ago Man - By JTippetts Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man. |
| Developer Journal - 2 weeks, 4 days ago Strife: Performance - By Wilhelm van Huyssteen Legends of Strife Spend the last week on performance optimisation. Up to now I've never giving it any priority so there was allot to do. I have managed to get the framerate (on my pc) 4 times faste... |
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| Developer Journal - 2 weeks, 4 days ago Musings on Data Configs - By Net Gnome Haven't done too much over this week. Mainly just working on concepts surrounding creature definition files and ideas on how i'll make map configs work.Here is how the creatures.v file is forming u... |
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| Status Update - 2 weeks, 5 days ago TheChubu Last update = last year. So... Hi I guess? Now I'll wait another 5 months... |
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| Status Update - 3 weeks, 1 day ago PixUnit Twit pic on the newly implemented soft shadows and dynamic lighting, looks pretty awesome #project #design #game #yes http://t.co/eeCQ5jAujJ |
| Developer Journal - 3 weeks, 4 days ago Strife: First test version online - By Wilhelm van Huyssteen Legends of Strife An early test version is now available at http://www.distantmelody.net/legends-of-strife/play.html .I've written a client patcher that will only update what's necessary (so you wi... |
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| Status Update - 3 weeks, 4 days ago Servant of the Lord Brick fireplace: http://t.co/w6WOAIGexi #rpg #gamedev #pixel #art |
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| Status Update - 3 weeks, 4 days ago Servant of the Lord Trying to come up with a good resource management system that'll work for desktops, laptops, and tablets is difficult. #programming #gamedev |
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| Developer Journal - 3 weeks, 5 days ago Not Dead - Just Quiet - By Net Gnome Well, first off, Vaerydian is still alive. I've done quite a bit with it since I last posted. I probably cant remember everything i've done since i posted last, but most of it has been placing syst... |
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| Status Update - 3 weeks, 5 days ago PixUnit Wowdy wow :) Dynamic lights and soft shadows are implemented now... Looks so fluffy when insects and pick-ups... http://t.co/pCeWVHIGO3 |
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| Status Update - 3 weeks, 6 days ago Servant of the Lord Footbridges I just made for "Of Stranger Flames": http://t.co/BKLbdeKEoT http://t.co/x7k6jJMd4n http://t.co/lDTRcUpR6H #indie #game #art |
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| Status Update - 3 weeks, 6 days ago PixUnit Game-play twitter pic. Enjoy my friends http://t.co/n4dWYYalT3 |









