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Writing for Games

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 day, 8 hours ago
Seven Spells of... wha? What's all this rammel? - By braindigitalis
Hi everyone!This post earmarks the start of my new journal here on gamedev,net. I tend to start multiple projects at once, so that once i start feeling burnout bite on one, i can change to another...
Developer Journal - 2 days, 11 hours ago
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Developer Journal - 4 days, 17 hours ago
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Developer Journal - 1 week, 13 hours ago
Beautiful code part 3 - bottom up design - By Norman Barrows
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Developer Journal - 1 week, 13 hours ago
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Developer Journal - 1 week, 13 hours ago
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Developer Journal - 1 week, 14 hours ago
Skinned mesh code part 4 - implementation example - By Norman Barrows
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Skinned mesh code part 3 - mesh and controller memory pools - By Norman Barrows
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Developer Journal - 1 week, 14 hours ago
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Developer Journal - 1 week, 14 hours ago
Skinned mesh code part 1 - Low level Microsoft code - By Norman Barrows
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Developer Journal - 1 week, 15 hours ago
L Spiro on scene managers vs state managers - By Norman Barrows
L Spiro on scene managers vs state managersan excellent description of scene and state managers by L Spiro from a recent thread:A scene manager manages a scene in your game. A scene is any spaci...
Developer Journal - 1 week, 15 hours ago
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Developer Journal - 1 week, 21 hours ago
XML loading working - By mousetail
I hate these types of improvements since you can't even see them at the surface, in fact, the game has become worse since I haven't moved all the old monsters to the new system yet. I have basic fu...
Developer Journal - 1 week, 22 hours ago
Snaily Updates - By Drakonka
I was going to try to remember all the things I’ve done in the last month on snails, but this seems impossible. So here’s a lazy list of git commits within this time:* 5 seconds ago, User messaging...
Developer Journal - 1 week, 3 days ago
Gameplay update - By Ashaman73
So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.The gamepla...
Developer Journal - 1 week, 5 days ago
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Developer Journal - 2 weeks, 4 days ago
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Developer Journal - 3 weeks, 16 hours ago
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Developer Journal - 3 weeks, 2 days ago
Niklas Frykholm's articles on Managing Decoupling - By Norman Barrows
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Developer Journal - 3 weeks, 6 days ago
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I was not looking forward to doing the re-structuralization required for making ranged combat work, so I made a cheat system first. In the process, I found some bugs in the way the game decided...
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Developer Journal - 1 month, 1 week ago
Om rewrite #4 - By Aardvajk
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Developer Journal - 1 month, 1 week ago
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Developer Journal - 1 month, 1 week ago
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Developer Journal - 1 month, 1 week ago
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After finishing yesterday's post about generating images for user-combined substrate items I realized that I never really provided an explanation about how items work in general (or how they work f...


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