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Writing for Games

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 2 days, 21 hours ago
Ragdoll - It begins... (with two edits and new vids since posting) - By Aardvajk
Following my last, rather angry, post about trying to get the Bullet constraints to work, I took a step back and breathed deeply for a while, then figured out where I was going wrong.In short, you...
Developer Journal - 4 days, 10 hours ago
Snail Organs, Immune System, and Ageing - By Drakonka
Organs! Immune systems! Old age! Dying from old age!I’m super excited. I was thinking: “How do I implement old age and death, and health in general? Is health just energy? When the snail is out of...
Developer Journal - 6 days, 13 hours ago
Rewriting the AI Controller in C++ - By braindigitalis
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance and design of my game. I have finally moved on f...
Developer Journal - 1 week, 5 hours ago
Overland Map Refactor - Fleet Movement - By Eck
Personal Update: I apologize for the delay in my weekly update. While the kiddo was spending the night at her grandmother's, she broke a glass which sliced her foot open. http://public.gamedev5.ne...
Developer Journal - 1 week, 1 day ago
Trimming Eclipse's Fat - By TheChubu
Hi! In this entry I'll describe how I do my Eclipse installs, with only the stuff I need. Trimming Eclipse's Fat So the issue is the following: Eclipse is kinda fat. At least that's the general i...
Developer Journal - 1 week, 1 day ago
Multithreading! - By mousetail
Been a bit buizy with school, but found enough time to make a system where the level is generated in a separate process. The idea is that I can use that later to pregenerate the next level while st...
Developer Journal - 1 week, 1 day ago
September update: the new mining interface - By Ashaman73
Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current interface version seems to be a logical way to appr...
Developer Journal - 1 week, 2 days ago
Pongout 0.83 WIP - By fastcall22
Well, it's about time I posted some progress pics of the game I've been working on the past month or so. http://public.gamedev5.net//public/style_emoticons/default/smile.png Pongout is a crossover...
Developer Journal - 1 week, 3 days ago
Wild snails around the world - By Drakonka
Did you know that there is an entirely separate formula to calculate the distance between two points on the surface of a sphere? I mean…it kind of makes sense when you think about it. The shortest...
Developer Journal - 1 week, 4 days ago
Working on the Quest Map - By JTippetts
Lately I've been working on the quest map. The quest map will be accessible from a special kind of workbench, the Map Table, that you can construct as part of your base. Using the Map Table will br...
Developer Journal - 1 week, 5 days ago
Rag Doll progress - By Aardvajk
http://youtu.be/ifBFUFTW8UMThis is without doubt the most fiddly bloody thing I've ever tried to do, but we are making some slow progress. Generating a rag doll from the mesh skeleton.I do not unde...
Developer Journal - 2 weeks, 1 day ago
Messing around with Message Boxes - By Eck
Personal Update: I had more car trouble with the other vehicle. >.< But this last part should fix it. I'm continuing the bike riding lessons with the kiddo and figured out how to adjust V-...
Developer Journal - 2 weeks, 1 day ago
Low hanging fruit - By ferrous
I updated the web player here , though Chrome I think disables plugins always now (works in IE, dunno about FireFox or Edge). But the last time I tried the webgl exporter, things were kind of funk...
Developer Journal - 2 weeks, 2 days ago
Bringing snail stables down to earth - By Drakonka
SnailLife snail stables have always lived in the ether - in some virtual universe with no physical location. Since I'm trying to make SnailLife based in reality, users' snail stables should also be...
Developer Journal - 2 weeks, 4 days ago
Hinges - By Aardvajk
http://youtu.be/reiH3BaHcY4In my preparation for rag doll animation, something has been troubling me.What I will want to do is start the rag doll in whatever pose the character is from the animatio...
Developer Journal - 3 weeks, 1 day ago
"Overland" Ship Movement with Random Encounters - By Eck
Personal Update: Busy week! We bought bikes for the family and I'm teaching the kiddo how to ride. We had some car trouble where the front wheel well was smoking terribly and we had to get it towe...
Developer Journal - 3 weeks, 1 day ago
Constraints - By Aardvajk
http://www.youtube.com/watch?v=xJZzOyF3SqQ&feature=youtu.beI'm pushing forward with adding the constraints system to my "engine/game/whatever" now. Bullet provides a comprehensive range of cons...
Developer Journal - 3 weeks, 2 days ago
evo's Game Jam and thoughts on organization - By JTippetts
So, evolutional recently challenged himself with his own personal game jam . In the process he created a simple clone of an existing game, 2048. He used the opportunity to work the rust out of some...
Developer Journal - 4 weeks, 20 hours ago
Jumping Beans - By Aardvajk
Just a quick post to say I've added jumping states to the PC state machine now, finishing off the very basic movement system.http://www.youtube.com/watch?v=k4_HHbs-7zQIf the character is running w...
Developer Journal - 1 month, 13 hours ago
Doors - By JTippetts
In response to input by Servant of the Lord and Eck in my previous entry on bridges , I made a change to how the hexmap tracks object IDs. The result is a system that has not only allowed me to do...
Developer Journal - 1 month, 2 days ago
Character Controller - shadows, animated meshes and state machines - By Aardvajk
I've integrated an animated model as the main character since last time, created a nice, tidy state machine to handle the character states and added back in shadow mapping. Obligatory video showi...
Developer Journal - 1 month, 3 days ago
Week Of Awesome III - Postmortem - By slicer4ever
This is my postmortem for the WoA III. I have been mulling over what many of the contestants have said, what has been discussed. I tried to reflect more on how to improve things for next year. The...
Developer Journal - 1 month, 3 days ago
Bridges - By JTippetts
Spent a couple minutes today implementing constructable bridges:http://i.imgur.com/h6wSgLM.png Unfortunately, due to the way I handle units occupying hexes, the bridges are permanent. Only one comb...
Developer Journal - 1 month, 4 days ago
Moving Right Along with Ship Movement - By Eck
Personal Update: It looks like I won the Week of Awesome III unofficial judging award ! >.>I had a lot of fun playing all the entries and participating at least peripherally in WoA III. Co...
Developer Journal - 1 month, 5 days ago
Lich: Post Jam - By DifferentName
I'm going to continue working on Lich to make a full game, with more abilities and a world to explore.I started work on improving the art, trying to add better detail while keeping the simple feeli...