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Writing for Games

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Developer Journal - 3 days, 19 hours ago
Getting Lost Keeping the Lights on - By Navyman
There comes a time, for some more than once, when a single developer or small team looks at their financing and the decision to continue working or increase the available funds must be answered. Th...
Developer Journal - 5 days, 23 hours ago
I've diagnosed myself with having an inferiority complex - By Tutorial Doctor
I've diagnosed myself with having an inferiority complex:It never makes me feel good when I see my faults in the mirror.Now, this is a time of reflection, but all of a sudden I am thinking of how t...
Developer Journal - 1 week, 6 hours ago
Halloween 2014 -- A Maze of Sound - By GoCatGo
I'm most of the way there with finding the visual "tone" or mood for this game, so now on to some game mechanics. Since this is intended to be both simple and free, I'm going to play to my strengt...
Developer Journal - 1 week, 2 days ago
Creating A Halloween Environment - By GoCatGo
So I've managed to rough out a very small (1/2 acre) chunk of my environment. I feel like I'm about 50% there in capturing that late-Autumn feeling. The lighting is a bit off still, but it's feelin...
Developer Journal - 1 week, 3 days ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...
Developer Journal - 1 week, 4 days ago
What's the Big Idea? Halloween 2014 - By GoCatGo
You've got to say it like "Halloween twenty-fourteen" to get the awesome rhyming effect.Yesterday, 01-July-2014, I started the design work on a free-to-play Web game to be released on 01-October-20...
Developer Journal - 1 week, 5 days ago
ComponentManager and its Impact on Modern Society - By TheChubu
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/...
Developer Journal - 2 weeks, 2 days ago
New Changes in dustArtemis - By TheChubu
Hi! In this entry I'm going to review the latest changes in dustArtemis and some thoughts on potentially big performance issue. dustArtemis dustArtemis is a fork of Artemis Entity System , whi...
Developer Journal - 2 weeks, 2 days ago
Grand Strategy: Space War - "Mercenaries" -- Log 1 - By Orymus3
Hi,I took a few days off this week. I had promised myself to do some devving on the side this summer, and exposed my thoughts in my previous entry. I took about 4-5 hours in the last 4 days to look...
Developer Journal - 2 weeks, 6 days ago
Art I made today - By Servant of the Lord
I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .Yesterday and today, I managed to sneak a little time in and made these:W...
Developer Journal - 3 weeks, 4 days ago
Grand Strategy: SpaceWar (Spinoff?) and the RubberDuck... - By Orymus3
A year ago, almost day-for-day, I started work on a game project which would later be known as Grand Strategy: Space War .(Don't worry, I'm still working on that!) A few months ago, we've chosen to...
Developer Journal - 4 weeks, 1 day ago
dustArtemis, a fork of Artemis Entity System framework - By TheChubu
Hi! This is the first entry of a journal dedicated to dustArtemis, my fork of Artemis Entity System framework, that I've been using for the pseudo-engine project I started this year. dustArtemis...
Developer Journal - 1 month, 1 day ago
Strife: Sigil System - By Wilhelm van Huyssteen
Legends of Strife Implemented sigil system. You can now buy premade sigils or design and upload your own which can be displayed on your armour for all to see.Heres a video explaining it in more det...
Developer Journal - 1 month, 2 weeks ago
Screenshots of my WIP editor - By Servant of the Lord
Haven't posted anything for quite awhile, so here's two screenshots of the current state of my editor. Some of the tabs and buttons don't actually work, but a surprising amount does work.http://s9....
Developer Journal - 1 month, 2 weeks ago
bbox.js - By jjd
Hi,This weekend I had an itch that I needed to scratch. I have sporadically been working on a project that uses SVG and javascript. I kept coming up against two problems: (1) getting a reliable bou...
Developer Journal - 1 month, 2 weeks ago
Sink Or Swim Game Development - By RalemProductions
Hi, I am by no means a writer, but I thought it would be a good idea to get my thoughts and struggles down into a blog. My name is Shaun Brown and I am currently taking my own sink or swim approach...
Developer Journal - 1 month, 3 weeks ago
Approaches to Resource Disposal - By swiftcoder
I’m working on developing a novel programming language, working title ‘aevum’. As part of that process, I’ll be writing a series of articles about various aspects of language design and development...
Developer Journal - 1 month, 3 weeks ago
My game development habits - an overview - By Shane C
So I'm a very weird, out of the norm game developer. I have been making games since age 11. So technically, I have about 14 years experience, and maybe 6-7 of those years active experience.At the s...
Developer Journal - 2 months, 19 hours ago
Back to Journal Land... - By Shane C
I'm back to Journal Land. Please ignore my previous entries as they are old and outdated.I've decided I will be expanding further on a game I made, called Agent Light.Screenshot:http://i59.tinypic....
Developer Journal - 2 months, 1 week ago
A Collection of Game Dev Tutorials - By Tutorial Doctor
CHARACTER MODELING Human Modeling https://www.youtube.com/watch?v=SIyxMvSh3Rk
Developer Journal - 2 months, 2 weeks ago
Social Media Help and Other Updates - By RalemProductions
Team, we need some help,Two things in descending order of importance are holding us up:1) 2D Art... we've got a new team working on our 2D art, but it's holding us up to have somebody generate so m...
Developer Journal - 2 months, 3 weeks ago
Added multiplayer to mazewar - By ferrous
http://joshv.itburns.net/MazeWarMulti.html So I added multiplayer, the UI is the default garbage Unity GUI, but it works and its easy, so it'll do for now as a quick placeholder to get to the new...
Developer Journal - 2 months, 3 weeks ago
New Name thanks to Game Dev Community - By RalemProductions
THANK YOU GAMEDEV.NET!!!What a great forum to get advice and share ideas, all of our team is cued in.Thanks to Gamedev.net user enras4, we have a new name:PROJECT PROGENY. The story is coming along...
Developer Journal - 2 months, 3 weeks ago
The building of caveman part 4 - The Z game library - By Norman Barrows
The Building of Caveman - Part 4Z3D - The low level generic game development librarySo far i had a wrapper for the dx9 fixed function pipeline, and arender queue and state manager desigend to feed...
Developer Journal - 2 months, 3 weeks ago
Caveman v3.0 progress report, April 20th 2014. - By Norman Barrows
Caveman 3.0 progress report April 20th 2014Work on Caveman continues. Its down to high level features and polishing. Currently, the quest generator is under construction, with 14 types of quests im...


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