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Writing for Games

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 4 days, 8 hours ago
Project 30: Model and texture stage done - By Ashaman73
Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but first off here is something to show off.First off, t...
Developer Journal - 5 days, 8 hours ago
Om and the FunArg Problem - By Aardvajk
Om and the FunArg Problem There is a problem with languages that support functions as first class citizens which turns out to be very well studied and even has a proper name according to Wikipedia...
Developer Journal - 1 week, 2 hours ago
I'm stuck - By mousetail
So, I was working on the ranged combat system, and now you can throw items one spot by default, and I can set weapons to a custom range. I also found a couple of bugs in the system that only update...
Developer Journal - 1 week, 2 days ago
HTTP for gamelogic... are you insane ? - By Ashaman73
Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that...
Developer Journal - 1 week, 3 days ago
Fluffy trees - By JTippetts
So, I downloaded Blender 2.74 and did an experimental tree using the normals trick mentioned in the previous post. The trees do, indeed, look fluffy now:http://i.imgur.com/X00JnXa.jpg http://i.img...
Developer Journal - 1 week, 4 days ago
Fixed fake bugs! - By mousetail
So, I spent the first hour of my time today debugging my combat system. I made a really nice overview of where I had last been hit where the monster was aiming for etc. However, it turned out to wo...
Developer Journal - 1 week, 4 days ago
Allocator Pools - By Aardvajk
After a brief battle with a bad phase of mental health issues, I've yet again restarted Om from scratch. I want to try a different approach to look up of variables this time as I was encountering s...
Developer Journal - 1 week, 5 days ago
A awsome map of everything! - By mousetail
I got a new, very complete map of everything: The weight system on the containers is working now and I have a different system to get random items, now based on tags, so if I want to fill a room wi...
Developer Journal - 2 weeks, 5 hours ago
Useless filler - By JTippetts
http://i.imgur.com/txIn1va.jpg http://i.imgur.com/M16geo9.jpg http://i.imgur.com/pt2jEbU.jpg I find that I am really enjoying the gameplay with elevation involved. Exploration, especially with tall...
Developer Journal - 2 weeks, 5 days ago
RPG Project Post 12 - By kseh
I'm procrastinating on beginning the next thing I want to work on for my project so I thought I might as well post something here. Unfortunately, there's not really much progress that can be shown...
Developer Journal - 3 weeks, 18 hours ago
Caveman v3.0 Beta 20 released - By Norman Barrows
Caveman v3.0 Beta 20 releasedNew for beta 20:Turned off draw_animal_AI. draw_animal_AI displays AI related debugging info above active animals and NPC's. I forgot to turn it off in beta 19.Download...
Developer Journal - 3 weeks, 20 hours ago
Moving components to C++ - By JTippetts
http://i.imgur.com/5w4nGXr.png So, I've gotten the game fully back to where it was before. Works great. But I have a pretty big project to tackle now.You see, a LOT of the game functionality is wri...
Developer Journal - 3 weeks, 2 days ago
Project 20 - By Ashaman73
We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game. In total we have currently 27 character models of diffe...
Developer Journal - 3 weeks, 3 days ago
Om: Short Circuit Evaluation, Ternary Operators and Native Functions - By Aardvajk
Short Circuit Evaluation The way I'd previously been doing and and or in the VM was with specific instructions, OpCode::Land and OpCode::Lor , which popped the top two stack values, then pushed th...
Developer Journal - 3 weeks, 4 days ago
Caveman v3.0 Beta 19 released - By Norman Barrows
Caveman v3.0 Beta 19 released!Play now!http://rocklandsoftware.net/beta.php Numerous changes in Beta 19:* added export band member* added import band member* added de-activate band member* make pi...
Developer Journal - 3 weeks, 5 days ago
Texture Caching, Concept art and more! - By braindigitalis
It's been a month or so since i last wrote a journal entry here, but this has not been due to lack of work on the game.Rather the opposite in fact, i find myself spending so much time creating the...
Developer Journal - 3 weeks, 5 days ago
Implementing elevation - By JTippetts
Because I said in the last entry that I would likely not implement elevation as a gameplay mechanic, tonight I started on implementing elevation as a gameplay mechanic.http://i.imgur.com/IUzheFR.jp...
Developer Journal - 3 weeks, 6 days ago
Control Structures in Om - By Aardvajk
Control Structures in Om I've just finished up the basic control structures for the Om language and virtual machine, namely while, if/else and two forms of for loop. The second form of the for loop...
Developer Journal - 3 weeks, 6 days ago
Hex tile height and lighting - By JTippetts
With the reversion to the more basic hex block shapes, I have begun experimenting with using elevation. I don't know that I would actually use elevation in the gameplay mechanics, but rather just a...
Developer Journal - 1 month, 17 hours ago
Patiently restoring functionality one error at a time - By JTippetts
Spent the last couple days adding back GC functionality piece by piece, trying to fix the spots where changes in the Urho3D interface (as well as changes in the Accidental Noise Library) have broke...
Developer Journal - 1 month, 1 day ago
Thinking Through Substrate - By Drakonka
After checking in the basic substrate item implementation yesterday I got to thinking - never a good sign.The original idea was to have some pre-set types of substrate - garden dirt, rock, potting...
Developer Journal - 1 month, 3 days ago
Inside the Om Virtual Machine - By Aardvajk
Inside the Om Virtual Machine I've basically rewritten the entire project from scratch since my last entry since I really felt I could do better in terms of organisation and wanted to pay more atte...
Developer Journal - 1 month, 3 days ago
Jar Substrate Is a Go - By Drakonka
It's finally in. Well, the beginning stages anyway. Jar substrate. Anyone who knows anything about snails knows that they can't live in a glass box without some sort of substrate to hide in, get mo...
Developer Journal - 1 month, 6 days ago
Megamorphic calls - By TheChubu
I'll be having this journal to post random stuff probably! So... Megamorphic calls JVM distinguish regular calls from megamorphic calls (actually it distinguishes bimorphic calls too but whatever...
Developer Journal - 1 month, 1 week ago
8-Type Triplanar Mapping - By JTippetts
On a whim, I decided to go ahead and implement a version of the tri-planar shader that uses all 8 detail layers in the atlas.http://i.imgur.com/FSXbWFm.jpg Surprisingly, it still runs at around 13f...


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