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Writing for Games

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Developer Journal - 2 days, 19 hours ago
First Look into Portas Aurora: Battleline Concept - By Navyman
https://www.youtube.com/watch?v=fylAAnvbwqQ This video highlights a few elements of the game and concept ideas.Updated the graphics to a Standard resolution Prototype Version of the Interface A...
Developer Journal - 3 days, 8 hours ago
Week 3-4 : First draft up and running, toolchain to prepare graphic files - By Sporniket
Hello,Last week I could complete the main planned tasks :get a running version (swing and android), just displaying the game board. (android snapshot , hope it works) I delayed the other task to th...
Developer Journal - 5 days, 23 hours ago
Graphics Now in 720p - By Navyman
After talking with a few devs in the chat here and talking to other team members, it was decided that the next logical step would be to upgrade the graphics from 720x938 of the image shown in the l...
Developer Journal - 1 week, 1 day ago
Demo Now Visually Shareable - By Navyman
My last post, check it out , talked about the process leading to the creation of Battleline's Demo. Now 12 days into the Demo's development it has finally arrived at a point where, I believe, it is...
Developer Journal - 2 weeks, 1 day ago
A Week into Demo Development - By Navyman
After setting some rough boundaries I drafted a Design Document for the Demo. This brought a fair amount of discussion over whether a different document was required. However, the basic logic of th...
Developer Journal - 2 weeks, 3 days ago
Grabbing time for game programming - By Sporniket
So, I want to program a game. I choose a modest project (a simple game of memory) that will not require a lot of work. I have an already completed game, so I will take advantage of this by reusing...
Developer Journal - 2 weeks, 3 days ago
A small introduction - By Sporniket
Hello world =)So, I decided to write a game and to log my progress here, but I should first introduce myself.I will start with the "busy life" part : my regular job is NOT game programming (more on...
Developer Journal - 3 weeks, 3 days ago
Reduce the Scale or Create a Demo? - By Navyman
Scale of a project is often the weakest point in a game's development. The game I have in mind to create is no different. Battleline is a Collectable Card Game (CCG) with nearly 500 cards alone sca...
Developer Journal - 3 weeks, 6 days ago
ComponentManager v ComponentMapper: Dawn of Components - By TheChubu
Do you know in which results page dustArtemis appears if you search for “artemis framework” in Google? Absolutely in none of them! So we're going to celebrate by talking about the ComponentManager...
Developer Journal - 1 month, 1 day ago
Progress Report - July 21st 2014 - By Norman Barrows
Progress Report - July 21st 2014Beta 9 has been posted to the website, with a new download page:http://rocklandsoftware.net/beta.php I could really use some feedback on the game, so please, check i...
Developer Journal - 1 month, 5 days ago
GS:SW "Mercenaries" -- Log 2 - "Let there be Game!" - By Orymus3
"Let there be Game!" I was hoping to get this done much earlier, but a lot got in the way...Coming in, I knew this was going to be a tough/long stretch. I wanted to work more on the combat aspect...
Developer Journal - 1 month, 1 week ago
A new "Painterly" Visual Style for Halloween 2014 - By GoCatGo
I'm really digging this post-process effect on my Halloween 2014 game's mood. I'm close to getting a nice mix of both creepy and nostalgic -- just what I am aiming for.Unfortunately I'm hitting st...
Developer Journal - 1 month, 1 week ago
Getting Lost Keeping the Lights on - By Navyman
There comes a time, for some more than once, when a single developer or small team looks at their financing and the decision to continue working or increase the available funds must be answered. Th...
Developer Journal - 1 month, 2 weeks ago
I've diagnosed myself with having an inferiority complex - By Tutorial Doctor
I've diagnosed myself with having an inferiority complex:It never makes me feel good when I see my faults in the mirror.Now, this is a time of reflection, but all of a sudden I am thinking of how t...
Developer Journal - 1 month, 2 weeks ago
Halloween 2014 -- A Maze of Sound - By GoCatGo
I'm most of the way there with finding the visual "tone" or mood for this game, so now on to some game mechanics. Since this is intended to be both simple and free, I'm going to play to my strengt...
Developer Journal - 1 month, 2 weeks ago
Creating A Halloween Environment - By GoCatGo
So I've managed to rough out a very small (1/2 acre) chunk of my environment. I feel like I'm about 50% there in capturing that late-Autumn feeling. The lighting is a bit off still, but it's feelin...
Developer Journal - 1 month, 2 weeks ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...
Developer Journal - 1 month, 3 weeks ago
What's the Big Idea? Halloween 2014 - By GoCatGo
You've got to say it like "Halloween twenty-fourteen" to get the awesome rhyming effect.Yesterday, 01-July-2014, I started the design work on a free-to-play Web game to be released on 01-October-20...
Developer Journal - 1 month, 3 weeks ago
ComponentManager and its Impact on Modern Society - By TheChubu
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/...
Developer Journal - 1 month, 3 weeks ago
New Changes in dustArtemis - By TheChubu
Hi! In this entry I'm going to review the latest changes in dustArtemis and some thoughts on potentially big performance issue. dustArtemis dustArtemis is a fork of Artemis Entity System , whi...
Developer Journal - 1 month, 3 weeks ago
Grand Strategy: Space War - "Mercenaries" -- Log 1 - By Orymus3
Hi,I took a few days off this week. I had promised myself to do some devving on the side this summer, and exposed my thoughts in my previous entry. I took about 4-5 hours in the last 4 days to look...
Developer Journal - 2 months, 21 hours ago
Art I made today - By Servant of the Lord
I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .Yesterday and today, I managed to sneak a little time in and made these:W...
Developer Journal - 2 months, 5 days ago
Grand Strategy: SpaceWar (Spinoff?) and the RubberDuck... - By Orymus3
A year ago, almost day-for-day, I started work on a game project which would later be known as Grand Strategy: Space War .(Don't worry, I'm still working on that!) A few months ago, we've chosen to...
Developer Journal - 2 months, 1 week ago
dustArtemis, a fork of Artemis Entity System framework - By TheChubu
Hi! This is the first entry of a journal dedicated to dustArtemis, my fork of Artemis Entity System framework, that I've been using for the pseudo-engine project I started this year. dustArtemis...
Developer Journal - 2 months, 1 week ago
Strife: Sigil System - By Wilhelm van Huyssteen
Legends of Strife Implemented sigil system. You can now buy premade sigils or design and upload your own which can be displayed on your armour for all to see.Heres a video explaining it in more det...


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