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Writing for Games

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Using the Rollup tag to rename Spoiler boxes

  Posted by Gaiiden
Announcement

Issue #4 of WGE Magazine is out!

  Posted by Michael Tanczos
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Latest Updates
Status Update - 3 weeks, 4 days ago
Servant of the Lord
Ballad of the Wind Fish - love this song; Zelda FTW!
Status Update - 3 weeks, 4 days ago
WorldGamingExecutives
Deus-ex, AENetworks (Pawnstars,Storeagewars games); Twisted Metal Sweet Tooth- interview &more. http://www.worldgamingexecutives.com/page/articles-2
Developer Journal - 3 weeks, 6 days ago
Character Creation - By Joesaysahoy
This is the Character Creation portion of my browswer-based text rpg. Inspired by early MUDs(Multi-User Dimensions), Modern Browser-Based games(Mafiamatrix, Renaissance Kingdoms, etc.), Holocene Ep...
Status Update - 1 month, 5 days ago
Promit
Anybody local to me have a Nikon digital SLR body? I want to check a lens I've got.
Developer Journal - 1 month, 6 days ago
Glimpse: updated progress - By Net Gnome
Well, I've spent the past week or so futzing around working on Glimpse. I've got the core pieces for the most part complete or at least 95% there.So here is a video showing the progress:[no...
Developer Journal - 1 month, 1 week ago
Minor update - By Servant of the Lord
I don't have much to show, so this is just an update of what's going on with me (Trying to stay on my 'at least every 10 days' journal schedule).I've had a tough couple of days...
Developer Journal - 1 month, 1 week ago
Crowdfunding... and taxes? - By Matias Goldberg
So, I was reading a few forums today, and crossed around this page , about the tax implications of crowdfunding.I don't know how it's currently being handled. Probably the way it's been...
Developer Journal - 1 month, 1 week ago
Glimpse: an XNA & ECS UI Framework - By Net Gnome
So, when I've had the free time I've been working on my UI framework for Vaerydian. I've been fairly busy, so i haven't gotten much done yet. At least nothing that I can really show...
Status Update - 1 month, 2 weeks ago
Servant of the Lord
Enjoying greatly the indie gem Saira ( http://nifflas.ni2.se/?page=Saira ) don't let the ugly screenshots fool you, the graphics are beautiful and the game is very atmospheric.
Developer Journal - 1 month, 2 weeks ago
Character concept art, eccentricities, plot, and infrastructure work - By Servant of the Lord
I've been doing work to add alot of data-driven functionality to AdventureFar's engine.I thought of a clean and efficient way to allow each page of a menu to be configurable by files... and...
Developer Journal - 1 month, 2 weeks ago
Vaerydian: Workin the UI + Simple Silly Sounds - By Net Gnome
Not much to show... yet... I've been working on building core UI components and their architecture.All independent UI pieces (i.e., non-nested) are declared as part of a UI component as a UserI...
Developer Journal - 1 month, 3 weeks ago
Cleaning up the controls and stuff - By JTippetts
Today I didn't do a whole lot with the graphics, and instead revisited the control loop for the combat state. Initially, the way the combat state worked was that all the player-controlled objec...
Status Update - 1 month, 3 weeks ago
Promit
Subversion is a shitty VCS and OSX is a shitty OS and XCode is a shitty IDE. Again. It's one of those days.
Status Update - 1 month, 3 weeks ago
Promit
About to turn 25. Weeeeiiiiirrrd.
Status Update - 1 month, 3 weeks ago
Servant of the Lord
I posted some concept maps for my RPG game on my development journal: http://www.gamedev.net/blog/862/entry-2254400-hand-drawn-conceptual-town-maps/
Developer Journal - 1 month, 3 weeks ago
Hand-drawn conceptual town maps - By Servant of the Lord
Here's the basic world that the game takes place in:http://img685.imageshack.us/img685/346/townnames.jpgIt's a single nation, land-locked on two sides (north-west and north-east) by mountai...
Status Update - 1 month, 3 weeks ago
Servant of the Lord
Hmm, the new IndieGala actually looks like it has some halfway decent games this time around
Status Update - 1 month, 4 weeks ago
Promit
And Visual Studio has now corrupted its render context outright. Thanks a lot WPF, you piece of junk.
Status Update - 1 month, 4 weeks ago
Promit
After hacking on this homework assignment for graphics for two hours, I've learned something: writing a raytracer is *dead easy*.
Developer Journal - 2 months, 3 days ago
Demo finally submitted to Intel Level Up contest! - By Matias Goldberg
3 months in crunch mode, 2 sleep-less weeks and a fully playable demo has been developed.Evertyhing has been made under a very tight scheduled and I'm glad I was able to meet it.It requires a l...
Developer Journal - 2 months, 3 days ago
Some work on the editor interface - By Servant of the Lord
I spent today and yesterday getting this on-screen:http://img528.imageshack.us/img528/747/editorwork.pngIt's the basic interface for the in-game editor. It's not doing anything yet (The...
Developer Journal - 2 months, 4 days ago
Vaerydian: Wanderers, Death, & Destruction - By Net Gnome
This week i've implemented Vaerydian's first enemy AI. Like my other follower AI, its implemented in a Behavior Tree. This BT currently supports a wandering branch, a pursue & attack br...
Developer Journal - 2 months, 6 days ago
The New C++ - functions - By Washu
C++11 significantly expanded the C++ standard library with a number of new libraries and functionality, which isn’t actually all that new if you’ve used boost. These libraries add a great deal of n...
Status Update - 2 months, 1 week ago
Servant of the Lord
Oh joy! Another facepalm-worthy bug solved. if(input-is-valid) -> Pretend-it's-not-valid;
Developer Journal - 2 months, 1 week ago
Main menu, (the corner of the) map visible, game state diagram - By Servant of the Lord
I can see my world again! For quite awhile (many months) while doing alot of architectural changes to my code, I could no longer see the maps being displayed onscreen because I had disabled tha...


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