Mobile and Console Development
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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Hackathon: iOS game in 7 days
By Arseniy Vershinin (Arsonic) |
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Ultrabook and Tablet Windows 8* Sensors Development Guide
By Deepak Vembar |
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Detecting Ultrabook Sensors
By Gael Hofemeier |
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How we Built an iOS game on PC
By Thomas Henshell |
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Introducing Xcode Tools for iPhone Development
By Steven F. Daniel |
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Cocos2d: Working with Sprites
By Nathan Burba |
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Adobe Flash 11 Stage3D: Setting Up Our Tools
By Christer Kaitila |
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Excerpt: Game Development Essentials - Mobile Game Development
By Kimberly Unger and Jeannie Novak |
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Learning Android Development with Unity
By design3 |
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Learning iOS Game Programming
By Michael Daley |
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Latest Updates
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| Developer Journal - 2 days, 5 hours ago Almost done - By polyfrag I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m... |
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| Developer Journal - 2 days, 11 hours ago How It Started - By TheChubu Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to... |
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| Status Update - 2 days, 11 hours ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
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| Developer Journal - 5 days, 33 minutes ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
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| Status Update - 1 week, 1 day ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 1 week, 1 day ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Developer Journal - 1 week, 3 days ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
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| Developer Journal - 1 week, 5 days ago Progress - By polyfrag http://www.youtube.com/watch?v=xc4nRgZ_6dg |
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| Developer Journal - 2 weeks, 17 hours ago Pathfinding Fixed - By polyfrag Turns out it was a floating point subtraction-addition precision problem. |
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| Developer Journal - 2 weeks, 1 day ago AI Placing Roads - By polyfrag AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines. |
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| Developer Journal - 2 weeks, 2 days ago AI Placing Buildings - By polyfrag AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b... |
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| Developer Journal - 2 weeks, 3 days ago Change of Directions - By polyfrag This walkthrough stuff isn't working out.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20m... |
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| Developer Journal - 2 weeks, 3 days ago First Level (edit) - By polyfrag Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc... |
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| Developer Journal - 2 weeks, 3 days ago First Level - By polyfrag Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1_1_zpsb64da32d.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/... |
| Developer Journal - 2 weeks, 4 days ago Strife: Performance - By Wilhelm van Huyssteen Legends of Strife Spend the last week on performance optimisation. Up to now I've never giving it any priority so there was allot to do. I have managed to get the framerate (on my pc) 4 times faste... |
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| Status Update - 2 weeks, 5 days ago TheChubu Last update = last year. So... Hi I guess? Now I'll wait another 5 months... |
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| Developer Journal - 2 weeks, 5 days ago Script Editor - By polyfrag Making the script editor for the story.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/storymsg2_zps36c54ef0.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20mis... |
| Developer Journal - 2 weeks, 6 days ago Inserting a letter recursively - By Alpha_ProgDes NOTE: This is not complete. Touch ups, corrections, and changes will be made. This may be an article in the first future. But this is more of me working through the logic of a problem I was working... |
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| Developer Journal - 3 weeks, 2 days ago Corporation-States Questions - By polyfrag Why did I name the droids "battle computers"?http://i90.photobucket.com/albums/k276/krims2006/73079_105963529473325_100001790351286_41364_2762869_n.jpg To say "tram" (or train?) in Japanese, they j... |
| Developer Journal - 3 weeks, 3 days ago Strife: First test version online - By Wilhelm van Huyssteen Legends of Strife An early test version is now available at http://www.distantmelody.net/legends-of-strife/play.html .I've written a client patcher that will only update what's necessary (so you wi... |
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| Status Update - 3 weeks, 4 days ago Servant of the Lord Brick fireplace: http://t.co/w6WOAIGexi #rpg #gamedev #pixel #art |
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| Status Update - 3 weeks, 4 days ago Servant of the Lord Trying to come up with a good resource management system that'll work for desktops, laptops, and tablets is difficult. #programming #gamedev |
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| Status Update - 3 weeks, 6 days ago Servant of the Lord Footbridges I just made for "Of Stranger Flames": http://t.co/BKLbdeKEoT http://t.co/x7k6jJMd4n http://t.co/lDTRcUpR6H #indie #game #art |
| Status Update - 3 weeks, 6 days ago johnhattan I think my eleven year-old daughter has a crush on Jonathan Coulton. |
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| Developer Journal - 3 weeks, 6 days ago Map editor - By polyfrag Got map editor working. Working on first story level.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/faccolors_zps516ad6b0.jpg http://i90.photobucket.com/albums/k276/krims2006/co... |




